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Random Blender Art

Best not to boolean with any other modifiers in the stack, at all.

I'd suggest either applying modifiers, or removing them, then setting up/applying the boolean. If the unmodified geometry looks good, try subsurf. It that brings back the weirdness, it means you've got an n-gon problem. Subsurf doth not like polygons that have anything but 4 sides.

You can try applying a remesh modifier, which tries to recreate your geometry using only quads.

Remesh?
 
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Modifier. I've never actually used it, but I've been keeping it in mind for the future. I might make certain modeling tasks easier. Might not. I just figure it's worth a try on a Boolean issue, because n-gons are usually the cause of weird results.

It's probably not going to help much on an already dense mesh. Your best bet is to Boolean, apply, go in and manually fix the n-gons and the apply modifiers to that.

I hate manual fixes, but the fact is, if you want to go beyond "pretty good" to Awesome, it's skill you have to pick up. Sooner or later, you've gotta apply at least some of the modifiers, and get int there and move verts manually.

Near the end of the One More Time thread, Vector talks about freezing and fixing. It's the same skill. When you boolean, you almost always have to freeze and fix right then, so it's best to do the cut while your mesh is low density.

One more edit. Because of this, I rarely boolean. It's easier for me to just move verts. This might not actually be "better."
 
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You know how, when you're looking for just the right resource to base parts of your model, and they all seem to vary just enough to make you discard them for more than just basic sizing?

And then, you get all OCD and start scouring the web for photos of the original series models to get a definitive answer to it?

Yes, ladies and genitals, I'm looking for nacelle pylons!

Geez...Louis.
 
Taking a bit of a Enterprise break. What with the new Star Wars movie coming in a few weeks, I thought I'd play around with Blende and one of the OTHER most iconic spacecraft in film:

Please to enjoy:

http://smg.photobucket.com/user/Irishman/media/Falcon1.png.html?sort=3&o=2

http://smg.photobucket.com/user/Irishman/media/Falcon2.png.html?sort=3&o=1

http://smg.photobucket.com/user/Irishman/media/Falcon3.png.html?sort=3&o=0

Just blocking out the basic forms, using Robert Brown's data for the scaling.
 
Things are moving along nicely. I've added a temp diffuse shader to the hull, with a hull color sampled from the OT's 32" studio model. I've added the full cockpit corridor, placeholder for the gunwells, the central radiating structure that will house the ramp.

http://smg.photobucket.com/user/Irishman/media/Falcon5.png.html?sort=3&o=1

http://smg.photobucket.com/user/Irishman/media/Falcon4.png.html?sort=3&o=2


http://smg.photobucket.com/user/Irishman/media/Falcon6.png.html?sort=3&o=0

Thoughts?
 
No, I didn't. I just thought it was someone putting a dish like you'd find on a modern warship on the Falcon, like round dish was a takeoff on a satellite dish.
 
This time, the forward landing gear boxes are here, but close eyes will notice they were missing from the ANH Falcon design, and only added when they had to rebuild the Falcon for ESB.

http://smg.photobucket.com/user/Irishman/media/Falcon12.png.html?sort=3&o=0

This first angle is reminiscent of the landing bay 94 view where Luke and company first laid eyes on the "piece of junk".

http://smg.photobucket.com/user/Irishman/media/Falcon13_1.png.html?sort=3&o=0

This one is the forward classic angle.

Thoughts?
 
The gunwell is proving more daunting than I expected. So, while that's being worked on, here's the latest set of progress updates:

http://smg.photobucket.com/user/Irishman/media/Falcon14.png.html?sort=3&o=2

The first one shows how I added the cut to the top forward saucer rim, which ends at the cockpit module. Also, I'm locating the circle pit details on the mandibles, highlighted with the while cylinders.

http://smg.photobucket.com/user/Irishman/media/Falcon15.png.html?sort=3&o=1

The second one shows the progress on the circle pits, having booleaned them.

http://smg.photobucket.com/user/Irishman/media/Falcon16.png.html?sort=3&o=0

The third one shows how I added a plug to make the circle pit look right.

Onward and upward! :)
 
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