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Fallout 4

So I thought this was kind of a nice touch. If you're in Diamond City on 10/31/87, there's Halloween decorations everywhere. ;)

dc-halloween_zps0ajuyaf4.jpg
 
Came into possession of a Legendary Baseball bat that did ok damage and has a small chance of knocking your enemies into the air. (Pretty funny when it happens too.) :)

Took it back to base and worked it up into a Legendary Bladed Aluminum baseball bat that now does considerable damage as well as it's knocking the enemy into the air.

And since you can rename your weapons, I bestowed upon it its perfect nom de guerre:
Babe Ruthless! :D
 
Came into possession of a Legendary Baseball bat that did ok damage and has a small chance of knocking your enemies into the air. (Pretty funny when it happens too.) :)

Took it back to base and worked it up into a Legendary Bladed Aluminum baseball bat that now does considerable damage as well as it's knocking the enemy into the air.

And since you can rename your weapons, I bestowed upon it its perfect nom de guerre:
Babe Ruthless! :D

I killed my first Legendary Radroach yesterday and wondered.. how does a radroach become legendary? Did it bite off the head of a guy?

Is he a myth, only glimpsed from afar and told stories about to small children to scare them into obedience?

We'll never know because i pumped him full of .38's and then grilled him :p
 
Came into possession of a Legendary Baseball bat that did ok damage and has a small chance of knocking your enemies into the air. (Pretty funny when it happens too.) :)

Took it back to base and worked it up into a Legendary Bladed Aluminum baseball bat that now does considerable damage as well as it's knocking the enemy into the air.

And since you can rename your weapons, I bestowed upon it its perfect nom de guerre:
Babe Ruthless! :D

I killed my first Legendary Radroach yesterday and wondered.. how does a radroach become legendary? Did it bite off the head of a guy?

Is he a myth, only glimpsed from afar and told stories about to small children to scare them into obedience?

We'll never know because i pumped him full of .38's and then grilled him :p
Become Legend, my friend. Become Legend! (Oops....wrong game):D

I have wondered the same thing about Bloodbugs, Stingwings, and Bloatflies. How did they become "legendary"?

But, the nice thing is, it always results in some kind of legendary weapon or armor loot from the slain creature or being.

If there is one other thing I found wanting in Fallout 4 is that you really (REALLY) have to keep track of slain enemies, or act quickly as soon as you kill them, even if you're in the heat of combat. It is all too easy to lose where an enemy went down, especially if you suspect they have some sweet loot to pilfer.

I'll say this much, even if I'm running around without Power Armor, as long as I have my Grognak the Barbarian outfit on (and Heather looks purdy freakin' cute with it on), which gives Heather extra strength in melee attacks, and between Babe Ruthless and my tricked out Chinese Officer's Sword, I save a lot of ammo for those larger fights. :D
 
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Whew! So this morning, I played a little Fallout 4, had to go run an errand, so I shut down the computer, and when I got back and turned on the computer, it wouldn't boot. I looked in the BIOS and my Windows SSD drive wasn't even appearing. I tried replacing the hard drive cables and still nothing. I took the drive to a computer store, and they confirmed it was dead. So I bought a new SSD, reinstalled Windows on it (all my games are on a secondary drive) and when I loaded up Steam and then Fallout 4, all my saves were intact thanks to the Steam cloud backup. Would've hated to have lost all my progress from the past 2 weeks!
 
Whew! So this morning, I played a little Fallout 4, had to go run an errand, so I shut down the computer, and when I got back and turned on the computer, it wouldn't boot. I looked in the BIOS and my Windows SSD drive wasn't even appearing. I tried replacing the hard drive cables and still nothing. I took the drive to a computer store, and they confirmed it was dead. So I bought a new SSD, reinstalled Windows on it (all my games are on a secondary drive) and when I loaded up Steam and then Fallout 4, all my saves were intact thanks to the Steam cloud backup. Would've hated to have lost all my progress from the past 2 weeks!

Glad to hear you didn't lose your progress. Sorry to hear about your SSD.
 
Think I've ran into my first real glitch (Xbox One).

There is a mission called 'Quartermasterly' where you go to the Greater Mass Blood Bank for a part for the Brotherhood of Steel. Finished it once, took the part back to the Brotherhood and a few hours later, they're asking for the same part from the same location again.

I'll do it again and see what happens... :eek:
 
I am more seriously entertaining the idea of getting an Xbox One because the animation program I want to get (iClone 6 Pro) can use Kinect for motion capture for custom animation of characters. But, I think there's a Kinect for PC as well... and if that's the case, I'll just get the Kinect, and not worry about Xbox One.

Back to subject: let us know what happens, Bill. :)
 
Think I've ran into my first real glitch (Xbox One).

There is a mission called 'Quartermasterly' where you go to the Greater Mass Blood Bank for a part for the Brotherhood of Steel. Finished it once, took the part back to the Brotherhood and a few hours later, they're asking for the same part from the same location again.

I'll do it again and see what happens... :eek:
I've seen someone report getting the same location and part from that radiant quest three times in a row, so don't be surprised if it happens yet again. No idea if that other person eventually got it to request something different.
 
Being a settlement builder, I am paying more attention in how the developers' structures were put together. I am starting to learn how to make more impressive structures. I have seen images of other playerss settlements. I am taken back by what I see, for I ask myself, how is this structure supported? There is something unreal for me when looking at a large room on an upper floor or seeing hovering floor panels.

I do not like the idea of using magazines for customization. The magazines in the earlier games contributed to the skills of the characters and customization was never, even remotely, associated with skills. Now, there are magazines for tattoos and hair styles.
 
Ha ha ha.... funny gif there, SPCTRE. :)

LOL! I just finished a "rescue the kidnapped victim" mission, and the kidnappers were nowhere to be found. Just walked in, freed the damsel in distress, and got my XP and caps. (I guess I must be scaring the bejeezus out of the Raiders.) :D
 
Why is the Main Character in Fallout 4 Voiced?

The writer has taken away my freedom to roleplay as I choose, they've failed to create an established character that I can relate to, and then to twist the knife they oblige me to roleplay as the stupidest person in the entire wasteland. On top of it all, this was a really expensive way of doing things, since Bethesda had to hire two actors to read all these lines. And as icing on this cake of failure, making the protagonist voiced makes it that much more difficult for modders to add new content, since they can't very well add new lines for your character to say.

This compromise is the worst of all worlds. Everyone loses. I can only hope this isn't their plan for all games going forward.

100% agreed.

I'm not as down on it as Mr Young, but I don't disagree with a single point there.
 
The impression I get is that it's mostly that they're running into the same issue Bioware have struggled with since adopting their dialogue system: in that often times the summery line is misleading and causes you to pick options you wouldn't have had you known the full intent of it. It's very tricky.

I see the advantages of it though. Personally I find a get a lot more attached to my Shepards, Hawks and Inquisitors than I ever could with my Wardens, Lone Wanders or Dragonborn precisely because the voice acting helps bring them to life.
To me, my characters in Skyrim, FO3 & NV are just empty vessels. Mere avatars for dicking around in an open world.

Character engagement has always been one of the main weak spots of Bethesda's OWRPGs and yes, the silent protagonist is a big part of that. Of course there has to be compromises since obviously a voice protagonist requires a *lot* more of the memory budget than a silent one, which eats directing into the variety of options on offer.
Yeah, it hinders the role playing side of things a bit, but I think overall it's worth the trade off.
After all, when you really look at it, most interactions in these types of games basically boil down to: [take action], [talk your way out of it], [offer/demand money] & [leave]
Everything else is just for flavour, which you can afford if it's just text and that's great, but not really feasible for a fully voice acted game.

And let's just be fair about this: a voiced PC was by far the feature I saw people asking for in the next Fallout/Elder Scrolls game for the past few years. You can't blame Bethesda for giving what a large portion of their audience were practically *begging* for.

Of course if they can't get those damn summery lines to be clear then it's all a bit moot and frustration will ensue.
 
The impression I get is that it's mostly that they're running into the same issue Bioware have struggled with since adopting their dialogue system: in that often times the summery line is misleading and causes you to pick options you wouldn't have had you known the full intent of it. It's very tricky.

I see the advantages of it though. Personally I find a get a lot more attached to my Shepards, Hawks and Inquisitors than I ever could with my Wardens, Lone Wanders or Dragonborn precisely because the voice acting helps bring them to life.
To me, my characters in Skyrim, FO3 & NV are just empty vessels. Mere avatars for dicking around in an open world.

Character engagement has always been one of the main weak spots of Bethesda's OWRPGs and yes, the silent protagonist is a big part of that. Of course there has to be compromises since obviously a voice protagonist requires a *lot* more of the memory budget than a silent one, which eats directing into the variety of options on offer.
Yeah, it hinders the role playing side of things a bit, but I think overall it's worth the trade off.
After all, when you really look at it, most interactions in these types of games basically boil down to: [take action], [talk your way out of it], [offer/demand money] & [leave]
Everything else is just for flavour, which you can afford if it's just text and that's great, but not really feasible for a fully voice acted game.

And let's just be fair about this: a voiced PC was by far the feature I saw people asking for in the next Fallout/Elder Scrolls game for the past few years. You can't blame Bethesda for giving what a large portion of their audience were practically *begging* for.

Of course if they can't get those damn summery lines to be clear then it's all a bit moot and frustration will ensue.

I'm inclined to agree. As much as I enjoy NV and the open world exploring, 3 had an aspect that I felt the character had a little more definition as they had a father, a history and something that felt a little more relatable. It was still open, but I felt a stronger connection with the character. Comparing to NV, where the character is, as Reverend puts its, an open avatar, a blank slate with little personal history beyond being shot in the head. The world is interesting but I'm mixed on the character.

Fallout 4, for good or ill, is trying a different tact of providing a character ho has a history and a goal that I can personally identify with.

I guess for some it might be less immersing, and less open, but it sounds like an intriguing view on the Fallout world that, I at least, want to explore.
 
I gotta say, I'm boggled by why they didn't make Deacon a romancable companion. He's the best fit for my current stealthy character, but no, if you don't want to do a same-sex romance as a female SS, you're stuck with either Preston, who's basically the Jacob Taylor of Fallout 4, MacCready, who's a douchebag (and I hated his guts in FO3), Danse is all ra-ra Brotherhood (fuck 'em), and Hancock is, well, a ghoul.
 
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