I prefer "save anywhere", as long as it has a checkpoint or autosave system as well. If a game solely has a checkpoint system, and the checkpoint sets me back 10-15 minutes if I make a fatal error, then I lose interest if I have to make more than three attempts. Then I have to step away from the game for a few hours, and approach it clear-minded.
Besides, there are some pitfalls with "save anywhere" as well.
-You could forget the cardinal rule of "save now, save often", especially when you feel you are doing particularly good on a game, and then find yourself set back about an hour or so because you got complacent and/or cocky. This has happened to me plenty of times in Oblivion and Fallout (3 or New Vegas).
-You could save at a really inopportune moment...say, trying to save just before you launch your coup de gracie at a boss fight, only to find that the boss is about to launch its own (often cheap....and lethal) coup de gracie....and then you might be stuck. You'd have to reload the previous checkpoint (assuming the game has an autosave or checkpoint system as well). Some games actually have a system that will not allow you to save during combat...such as Mass Effect. If you want to save while on a mission, and you're in a firefight, you have to wait until you hear "all clear" from one of your allies....or you can just test to see if you can save if you think a fight is over.
-You could save, thinking you are safe for the moment, only to find yourself inexplicably dying...often gruesomely....and then you discover that you saved just as an enemy shot you in the back! (gaaaahhhhh.....go back to last checkpoint!). ...or, as Daffy Duck might bellow: Maaaaaake Uuuuuuuuupppppp!!!!
Has anyone ever
accidentally saved or quick-saved during a really frakked up moment, such as falling to your death, or having a fatal shot come just milliseconds from hitting you?
