Your pitch for a NEW Mass Effect game.

Discussion in 'Gaming' started by HotRod, Mar 5, 2018.

  1. USS Triumphant

    USS Triumphant Vice Admiral Admiral

    Dec 29, 2008
    Go ahead, caller. I'm listening...
    Fair enough. I couldn't think of another reason why they would have put it in the hands of whom they did - but yeah, bad management would cover it, too.
  2. JD

    JD Fleet Admiral Admiral

    Jul 22, 2004
    Arizona, USA
    Would they have been working on their next game, Anthem, yet at that point?
  3. Kronos

    Kronos Admiral Admiral

    Apr 20, 2001
    Running with the Badgers
    That bad management could have made a nice budget issue by taking all the money to do jack squat.
  4. Reverend

    Reverend Vice Admiral Admiral

    Jul 31, 2002
    IIRC, the satellite studio was the same one that did the MP content and the Omega DLC for ME3. Really the warning signs were right there in front of us the whole time. They just didn't have the experience for a game that big and complex. Add to that the number of higher ups jumping ship or changing direction every 5 mins and honestly it's amazing (and I suspect a testament to the hard work of the grunt workers) that the game is only crushingly mediocre and not outright unplayable.
    USS Triumphant likes this.
  5. Owain Taggart

    Owain Taggart Rear Admiral Rear Admiral

    Nov 30, 2009
    Northern Ontario, Canada
    Yeah, I think it's quite possible. It's a bit of a departure for them, but then, if I were in their shoes working on the same type of game for so long, I'd probably be feeling like I needed some change. They were likely pretty much done with Mass Effect at this point, but the suits likely wanted a new game in the series, looked at which studio also had experience in it and the rest is history. But I also think the mistakes the game had was down to a number of issues. Bad management, certainly, but from I've read the dev team was feeling the pressure. Not only was it completely new team that had only done an expansion at that point, but they had to use a new engine (Frostbite) by EA's mandate that all of their studios had to use, was hard to use and entirely unsuitable for their project. And while they were struggling with having to use it and adapting it for their use, EA was doubling down on the pressure to release it and ended up releasing it earlier to meet deadlines. Result: A mess effect.
  6. Thestral

    Thestral Vice Admiral Admiral

    Apr 9, 2009
    East Tennessee
    Frostbite is such a shitty engine. But then, EA.

    I don't really have any particular desires other than a return to that 'verse. Give it to the people that made the Citadel DLC, that was by far the best of them.