Your Favorite Federation Ships ("Ent" To "TNG Relaunch")

Discussion in 'Fan Art' started by hellsgate, Apr 13, 2009.

  1. Icarus68954

    Icarus68954 Ensign Red Shirt

    Joined:
    Nov 15, 2004
    Excalibur-class isn't actually one of Pat's - it's an old SFM mesh, though I can't remember the exact credits.
    The Hyperion-class was originally for the Arizona-A; The Pathfinder-class Miranda was of course the title ship of the sim, but so was the Jupiter-class - that class was originally created for the Miranda-A.

    Incidentally, the Miranda originally was a Kelvin-class ship - think a Soyuz-esque Sovereign. Pat had a habit of blowing ships up when he got bored with them. Even the Miranda-B got pretty badly beaten down once so that he could redesign her.
     
  2. hellsgate

    hellsgate Commodore

    Joined:
    Jan 10, 2002
    Location:
    Surrey (Vancouver) B.C. Canada
    I ~love~ the Ronin/Borodin-Class variants.
     
  3. ST-One

    ST-One Vice Admiral

    Joined:
    Oct 28, 2004
    Location:
    Germany - with UHC since the early 1900s
    'Mr. Sulu, fire Gaysers!'

    J/K :D This looks great.
     
  4. Professor Moriarty

    Professor Moriarty Dice Admiral Premium Member

    Joined:
    Sep 7, 2001
    Location:
    System L-374
    I'm surprised no one's complained that the E is firing phasers while traveling at warp speed ;)
     
  5. Kaiser

    Kaiser Rear Admiral Rear Admiral

    Joined:
    Sep 19, 2007
    Location:
    Boyertown, PA as of July 2011
    I thought back then it can but all ship designs after the Refit cant cus they used Warp power for phaser power instead of the Phasers having there own power source
     
  6. Herkimer Jitty

    Herkimer Jitty Rear Admiral Rear Admiral

    Joined:
    Jul 4, 2008
    Location:
    Dayglow, New California Republic
    Because... TOS pwns TNG and its silly sublight space combat.
     
  7. ncc-1017-e

    ncc-1017-e Captain Captain

    Joined:
    Oct 22, 2001
    Location:
    atlanta georgia unitedstates
    Who cares and you need to finish your vision OK!:) WE ARE WAITING WITH BATED BREATH! :drool:
     
  8. ncc-1017-e

    ncc-1017-e Captain Captain

    Joined:
    Oct 22, 2001
    Location:
    atlanta georgia unitedstates
    You are right in almost all respects! Cool designs BTW!
     
  9. EliyahuQeoni

    EliyahuQeoni Commodore Commodore

    Joined:
    Dec 24, 2007
    Location:
    Redmond, Oregon, United States of America
    If you're referring to why the refit 1701 couldn't fire phasers during the "wormhole" sequence in TMP, it was because the phasers used warp power AND the warp engines were in "antimatter imbalance." It is my impression that under normal circumstances they could be fired at warp speed.
     
  10. Kaiser

    Kaiser Rear Admiral Rear Admiral

    Joined:
    Sep 19, 2007
    Location:
    Boyertown, PA as of July 2011
    Yep that was it and thanks for the correction ^_^;
     
  11. Professor Moriarty

    Professor Moriarty Dice Admiral Premium Member

    Joined:
    Sep 7, 2001
    Location:
    System L-374
    Well, I'm glad we got that straightened out :)
     
  12. hellsgate

    hellsgate Commodore

    Joined:
    Jan 10, 2002
    Location:
    Surrey (Vancouver) B.C. Canada
  13. Icarus68954

    Icarus68954 Ensign Red Shirt

    Joined:
    Nov 15, 2004
    According to both Mr. Scott's Guide to the Enterprise and the TNG Technical Manual (not to mention the laws of physics), phasers can't be fired at warp for a simple reason: a phaser beam travels at the speed-of-light. Thus there is no way for any ship travelling at Warp One or above to fire a weapon that is going the same speed or slower than it. Torpedoes, on the other hand, are totally acceptable.
     
  14. kitsune

    kitsune Captain

    Joined:
    Jun 10, 2007
    Location:
    USS Lollipop
    Didn't Deela, the Scalosian, avoid Kirk's phaser fire after she saw it? :rolleyes:
     
  15. therealfoxbat

    therealfoxbat Commander Red Shirt

    Joined:
    Jan 11, 2008
    Location:
    Las Vegas, NV
    According to video footage in TOS, the speed of a phaser beam varies between that of a thrown baseball and faster than most starships at warp, depending on the needs of the script writer...
     
  16. Professor Moriarty

    Professor Moriarty Dice Admiral Premium Member

    Joined:
    Sep 7, 2001
    Location:
    System L-374
    The same type of rule regularly applied to the speed of the turbolifts and how long it took them to shuttle our heroes from point A to point B. The most egregious example of this was the full minute of screen time it took Spock and the Romulan commander to travel from the bridge to deck 2 at the end of "The Enterprise Incident". Even twentieth century hydraulic elevators don't move that slowly. :lol:
     
  17. sojourner

    sojourner Admiral Admiral

    Joined:
    Sep 4, 2008
    Location:
    Just around the bend.
    ^ I always did think the safety handles in the turbolifts looked suspiciously like throttles.;)
     
  18. EliyahuQeoni

    EliyahuQeoni Commodore Commodore

    Joined:
    Dec 24, 2007
    Location:
    Redmond, Oregon, United States of America
    I'm just going by what is seen on screen. Kirk orders phasers fired at warp speed in TMP. The only reason given for his order being countermanded is that the phasers were off-line due to engine imbalance. If it were impossible to fire phasers at warp at all then Kirk likely never would have given the order.

    And if we go by the actual laws of physics then we have to throw out most of what we see on Trek..