Here is the current state of the redesign, on it's 10th iteration as of 2022 (WIP for this one starts on page 6:
___________________________________________________________________________________
2014: Well, here we go again. As a Trek fan who's learning CG (Blender), what better way to do it than making the old Connie? Back when I started this project (2011) it SUCKED. I was just a freshman in high school doing an after school Blender class, (which I loved). By the time I got to version 5, it was coming along okay, so I posted it over at scifi-meshes.com. You may have seen it there. Now I am on version 10, which I started in August. I wanted to get some more opinions from more Trek fans, so I decided to post it here.
With this version, my goal is to reboot the Connie, but keep the same basic shape, but also to not go crazy on the detailing and greebling. I also have plans to make some interior stuff.
Here is a mash up of versions 1-9 to see my improvement, starting from when I first started learning CG (I didn't get very far on 7,8, and 9, so not worth rendering):

___________________________________________________________________________________
2014: Well, here we go again. As a Trek fan who's learning CG (Blender), what better way to do it than making the old Connie? Back when I started this project (2011) it SUCKED. I was just a freshman in high school doing an after school Blender class, (which I loved). By the time I got to version 5, it was coming along okay, so I posted it over at scifi-meshes.com. You may have seen it there. Now I am on version 10, which I started in August. I wanted to get some more opinions from more Trek fans, so I decided to post it here.

With this version, my goal is to reboot the Connie, but keep the same basic shape, but also to not go crazy on the detailing and greebling. I also have plans to make some interior stuff.
Here is a mash up of versions 1-9 to see my improvement, starting from when I first started learning CG (I didn't get very far on 7,8, and 9, so not worth rendering):

Last edited: