So it was finally released today and to put it short.. it's a blast!
It's all what you love about XCom, several points from the old game fixed and the new additions are awesome.
To start it off.. the game has far more cutscenes that drive the story forward and they are well done. As i've only played for a total of about 5 hours (and had to restart since i finally found out how to switch the installation in Steam from German to English thus losing my first savegame of about 2.5h gameplay) i naturally can't provide an indepth review of the mid and late game but what i've seen is outright awesome.
Lets start off in no order of importance:
The Interface of the game
XCom players will be instantly familiar with the style, there have not been many changes but why would they. If it ain't broken don't try to fix it.
Graphics and sound
Very pretty but then i have a brand new PC that can run everything at max settings but then again pretty graphics are almost secondary for strategy/tactical turn based games (but it still looks very nice)
Gameplay
Well, here we go. I'll split it into the tactical and strategic areas because they are naturally fundamentally different.
Tactical:
XCom players will be instantly familiar with the layout of the screen and the controls so no need to repeat that as there are no major changes here. However the classes of the previous game have been heavily redesigned and some are brand new.
There are:
- Rangers
Sort of the scouts of the team, able to sneak around undetected if given the right skills and the close combat specialists who wield a friggin' sword they can use to attack enemies at close range (and deal massive damage for the early stage of the game). It's just fun to wound a bigger enemy, i.e. more hitpoints than the basic enemy grunt, and then run up the Ranger to slice him up. They replace the Assault Soldier from XCom in the short range, mobile soldier department
- Specialists
A sort of combination of the old Support Soldier who runs around with a little flying drone besides him who, given the right upgrades, can support your troops by either boosting their defence, healing them (thus far only once per battle) or using it as an offense drone. However the new part is that you can use it as a remote hacking device, i.e. if there is something hackable (an enemy gun turret, Robot or Sensor installation) you can send it there and you will presented with the hacking options.. depending on your skill it will either be easy or very hard (or anything in between) but you are also able to choose different hacking systems that give you additional bonuses but if you fail the hacking attempt the enemy gets boosted so it's a risky thing to do.
- Snipers
Pretty much what the class says.. your basic long range gunner but in addition the only class that's still being able to wield a pistol so even if he moved he will still be able to deal out damage and be able to finish off these last 1-2 hitpoints of an enemy you failed to get in the initial strike
- Grenadiers
The heavy weapons trooper.. sporting the telltale gatling gung as the Heavy from XCom bit instead of the rocket launches he now has a grenade launcher that has a bigger range and area of effect
There is a fifth class which you don't have access to in the beginning.. i've seen it in action on Youtube but don't want to spoil it for your (though you can guess what it's gonna be pretty early in the game).
Once you start the tactical part there all kinds of missions you have to do but the best ones so far are those where you can move about undetected in the beginning. This is accomplished by giving the enemy troopers an area of vision marked by red ground squares in which they will notice your troopers, stay out of this area and they will not see you - basically fog of war but now it works for you instead of the enemy. This gives you the possibility to set up an ambush, positioning your troops where you want them to be and then springing the trap (usually by shooting the first trooper). If set up properly your soldiers can now pick apart enemy troopers by gunning them down out of overwatch as they react to your ambush.. so much fun!
Other mission types include escort a VIP to an extraction site, go to a marked point on the map and blow it up/hack it/ do something else (every soldier can do this) or the ever beloved terror defense missions (had one so far but there will be more coming).
You can basically destroy everything in the tactical part.. benches, walls, ceilings. Hit them with grenades or anything else with enough force and you can open up even more approaches and tactical options (but beware, blowing away a wall might mean the ceiling will come down soon. Not a good thing to stand underneath it then).
There are also some changes in the aftermath of a battle, e.g. your soldiers can be come shaken if they are heavily wounded meaning their willpower is temporarily reduced until they take part in a successful mission that restores their wiillpower (very nice touch), you can either pick up the heavily modded gun of a killed soldier or pick up the soldier himself so you don't lose his valuable gear once you need to extract at the end of the mission.
Strategy:
The storyline starts of some 20 or so years after the first game and XCom has lost. As a result the Aliens have taken over the world, installed a puppet government and driven XCom into the shadows where they fight a guerilla war. This is where XCom 2 starts.. you need to make contact with various resistance groups, gather intelligence (which you need to go on certain missions) and gather supplies which isbasically the money which you need to pay for all your gear and since there are no governments anymore that support XCom you need to beg, borrow and steal everything you need.
To do this you have a huge, captured alien ship, The Avenger, with which you can fly around earth and go to various points of interest that provide you with ressources, intel, new recruits or missions that have their own rewards. The old press the time warp button and wait principle is still there to a small degree but you now have far more autonomy and options to proceed on your own instead of advancing time and waiting for an UFO to appear, shoot it down and then send it your soldiers.
Need more money? Go to supply sites. Need more soldiers? Look for missions that either reward you with raw rookies or a seasoned veteran. As the story progresses you learn of a vital alien projext that needs to be stopped at all costs.. once you have been informed a new information bar appears on the screen. Once it is full it's game over and the Aliens have won (what that actually means i don't know.. i've only played for about 5 hours

).
The strategy part feels much more dynamic as you get to decide to a great degree when something will happen and where instead of waiting for events and then responding.
If you have read all of that congratulations, you must be really interested in the game and even with the meagre playtime i have invested so far i can wholeheartedly recommend this game for everybody who likes turn based strategy games and XCom in general. It is a worthy successor to the new XCom line of games made by 2K and improves on nearly all aspects of the older game while introducing some fun new mechanics and gameplay.