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WoW - Musings & Discussion

Yes, I admit my facts were fuzzy. I still don't really understand why they were there. It's a minor issue though, and not really involved in whether or not I like Cata.
 
Bloodhoof's death... the Dwarf king's turning to stone... Are those in the game or do we need to spend more money on books and stuff to understand them? I don't know.

I've asked about this but no one seems to know.. kind of weird. I would have thought there would be a lot of quest chains about this, mentions etc..
The Hero Boards are those bulletin board things in the centers of the major cities that give quests to visit new lands when you make new levels. I think they have a different name on the Horde side. I would never have gotten all these FPs if the boards hadn't prompted me to go there.

Oh yeah, those are great! I hope new stuff appears on them post patches.
 
I'm torn.

On the one hand, Cata is an incredibly lazy-assed expansion.

*snip*

On the other hand, some of the old world reboot is cool. (Not all.) Flying is good.

For what it's worth, re-designing the old world just so that you could fly in it was probably 90% of the total effort put into the expansion to be begin with.

According to the devs when asked (after Burning Crusade) if flying would ever be available in Azeroth, they stated that it would take a ground-up redesign of the entire Vanilla WoW world to make it work.

Sounds to me like they had to do just that.
 
Bloodhoof's death... the Dwarf king's turning to stone... Are those in the game or do we need to spend more money on books and stuff to understand them? I don't know.
They're in The Shattering by Christie Golden.
 
I agree with a lot of the previous points. I hit 85 on my Warrior, completed Cataclysm Loremaster, ran a few heroics (which are generally a bit too unforgiving I think), and then quit playing for a month. I've started playing again to complete the Lunar Festival but my enthusiasm is not all that high. I understand why they made heroics like they did but I miss being able to queue and run the heroic in a half an hour and then go do something else. Now they take practically as long as a raid. Archaeology is underwhelming as well- talk about an RNG profession. To sum up this expansion so far: 1-60 changes are very good in my opinion, goblins are cool, 80-85 questing is cool though the Lore is a bit weird, but the 85 post-game is lacking something, especially for casual players.
 
Bloodhoof's death... the Dwarf king's turning to stone... Are those in the game or do we need to spend more money on books and stuff to understand them? I don't know.
They're in The Shattering by Christie Golden.

I'm reading that now.

I think the game itself needed epic quests about these huge changes. We get quests about Sylvanas and Thrall's changes.
 
I don't think I had fun with cata until I made a new character and leveled it through the old world I liked how they made a lot of empty useless zones relevant and fun like the Badlands and the Blasted Lands. The Goblin quest experience is a blast I also like the Worgen areas and hope they add a quest to retake Gilneas city since I think it would be awesome to hang out in a Victorian England style city I loved the gothic horror feel that Gilneas has I think it's a shame it's only usable for a dozen levels or so.
 
I was so looking forward to the Goblin area, but ultimately I didn't care for it.

I loved the Worgen area and their quest line. I was a little disappointed when I found out that you basically just dovetail into the N.Elf storyline.
 
The one thing I hate about the new/revamped zones is how they are one big quest chain. It used to be if you didn't like questing in a particular zone, but there was a quest reward you wanted out of it, you could just go and pickup that one chain of 5 or 6 quests. Now, you have to quest through the entire zone up to that point. Sucks. That said, some of the new quests are very clever and fun in the mechanics. It's not all "kill X".
 
Well I took a couple weeks off WoW and I'm glad I did because I just read that during my down time Blizzard took away the Exalted title over night (!!) and then after 100+ pages of complaining on the forums gave it back again. I'm sooo glad I missed that fiasco because I probably would have quit for good, having already put up with the Insane title being nerfed. Reputation grinding is pretty much all I do and though I would have found it easy to get the next few reps needed to hit the new bar for the Exalted title (went from 40 to 50) the way it was done would have just pissed me off beyond measure.

Really, wtf is wrong with Blizzard? They bring in achievements and then act all bewildered that people take them seriously. They retire pvp titles so people who have them have these really cool vanilla titles and then they start handing them out again for a fraction of the work.

Apparently they don't have the tech to make the titles grandfathered, as in put it up to 50 from a certain point on but if you already have it you get to keep it.
 
Apparently they don't have the tech to make the titles grandfathered, as in put it up to 50 from a certain point on but if you already have it you get to keep it.
That... doesn't jibe with my experience; Loremaster had its requirements changed with Cataclysm, but people who achieved it before kept it...
 
^They actually explained the difference between Loremaster and Exalted (I have them both, BTW ;) ) in a blue post.

"The 45 and 50 exalted reputation achievements will continue to exist, but for the time being won’t provide anything beyond achievement points. As some have questioned why the title isn’t grandfathered like ‘the Loremaster’ or ‘the Explorer’ titles, these function differently mechanically. While their requirements have changed, the actual achievement is the same. There’s no tech currently that allows us to give a title for an achievement and then move that title to a different achievement altogether and have people keep them. We are however working on such a technology that will allow players to keep items or titles associated with achievements even if we decide to change that criteria. So, say if we eventually decide to move ‘the Exalted’ title to an achievement which requires 60 reputations in the next expansion (just as an example), players who already earned the title at 40 reputations will get to keep the title when the criteria changes. This technology would allow us to let players keep titles or items they’ve already earned, while ensuring we don’t get stuck in a position where we have to continually generate new rewards just so those who earned them originally don’t lose them."


It occurs to me that the easiest way to have avoided this all together would have been to make new titles instead of re-using the old ones. 50 exalted titles could be a new achievement, and could give you the title "Grand Exalted" or something.
 
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