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WoW - Musings & Discussion

Why is there the expectation that you should be able to 'min-max' for both burst and sustained damage?
Why not? :)

A different way to describe my two specs are #1-the "mandatory" Mut spec for when I am expected to do max dps because I am a rogue, and #2-the "for fun" spec when I'm on my own and can goof around however I want.

But I just read the actual blue article on the Blizz forum and the 31-point thing is actually a little different than I was imagining. I'll wait and see before I start complaining about it. :)
 
Druids are another good example. My primary spec is a boomkin, but I am duel spec'd for tree. Reason being... my guild is often low on healers when we raid, and I switch between specs for whatever we need. I would die horrible and multiple deaths if I were to try to fight in healer spec, and other people would die horrible and multiple deaths if I tried to heal in dps spec.
 
Maybe Rogues are the exception again. My PVE spec is piled high with every super duper burst damage talent I could squeeze in to one-shot Kvaldir for the tourney dailies, while my raiding spec is into increasing longer-term damage and poisons for raid buffs. But both are still uniquely roguish. So I for one am happy with the dual-spec mechanic.

Why is there the expectation that you should be able to 'min-max' for both burst and sustained damage? Why is that not a choice that you make, akin to the choice one makes regarding one's class and race selections?

Sure, some specs perform poorly in certain environments (i.e. PvP, soloing, etc.) but I would've preferred to have seen the performance of those specs in those areas addressed, rather than having it be made easier to spec something else.

A common argument I encounter against this is 'if I'm not 100% specced for raid DPS then my guild won't take me', but this fails to account for the fact that every player in the game would be facing the same choices. For the vast majority of the playerbase, folks would settle amongst those similarly-minded. Sure, you're probably not going to be getting world first kills with a mixed spec, but most folks aren't in that position anyway; and for those who are: again, why is it not acceptable to have an effective cost attached to pushing the very bleeding edge? In real life, someone who wants to set records usually has to give up a lot outside their chosen field to do so.

When I roll a Warlock, I do so knowing that I will never heal, that I will never tank (outside the Blueberry of course :lol:) and that I will never have Blink or Cleanse or whatever. Why not the same with talents? Why not choices and consequences, strengths and weaknesses, of devotion to a set of ideals helping to shape your character's identity?

Because I'd like to do BGs and my affliction PvP spec is useless for raiding. I do both every day, so I have a PvP spec and my most frequently used PvE spec. One of the two gets changed every once in a while as well, if I'm the only lock in a ten man I usually respec destruction instead of affliction to get the mana return, burst dmg and crowd control. If I'm the only lock and there are lots of casters, I'll even respec Demo for DP. Affliction is the max dps build but only if there is full raid support behind you, but it is my favourite build.

The flexibility and enjoyment of being able to use my character when and how I want far outweighs any kind of roll playing consideration, and most people share my opinion. The game is simply more FUN this way. Remember fun? And your solution would be to constantly increase the price of respeccing until it's too expensive to ever do it again? Do you actually play this game? Your ideas are quaint, but the reason things are the way they are now is because the game wasn't as flexible in Vanilla and BC and people complained about it long enough that Blizzard said "Fine, we'll allow you to chose two specs because we know so many of you are FORCED to change specs on a regular basis in order to raid or PvP". And I really do mean forced, Rii, because the WoW I play has a pretty hard core player base who doesn't want the "wrong" spec messing up their raid setup. I can't not respec on a frequent basis any more than I can ignore Gear Score. Even if I hate it, other people use it, and if I don't know my GS I can't get into pugs. I can sit around dalaran with my one utility PvP/PvE hybrid spec all day long getting passed up for the pure DPS specs of people who only raid with their characters, why should I do that?

You know what I used to do? I used to have to plan my weekends around PvP, because I'd have to spend money to respec for BGs and arena and while I was doing that I knew I couldn't raid. Now I can do some BGs, hop into a raid, go do some dailies while waiting for BGs, etc., and I never have to respec. That's a bad thing because being locked into one spec is good RP? Maybe they could get rid of dual specs on RP servers or something then. ;)

I know your reasoning is based on the initial premise that the entire game should somehow revert back to the way it was four years ago, but I think the added flexibility in this area is nothing but a good thing for the game. Blizzard wants people to be active, have fun, and enjoy the activities they want without artificially set barriers like a 50g charge + 10g/glyph every time you want to change specs. It's hard enough for some people to afford repairs, enchants and consumables as it is.

Luckily for you, it seems Blizzard has a few of the same ideas, and I do think it will make the game a bit more interesting. Being able to do the same damage in a raid as the guy beside you while having all kinds of different utility talent points in the build will make things even MORE flexible, but dual talents are never going away at this point. I'm looking forward to having maybe a destruction and an affliction build, both possibly suitable for PvP and PvE, that would be nice.

My warlock is undead, master of fire, shadow and terror, that is his personality and character, not "master of 55/0/16 or 56/15/0 or 0/13/58".

I will eat your children using any spec. :devil:

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Oh I know this battle has been fought - and you can bet it was fought within the halls of Blizzard - and lost. It's just amusing to see so many folks whining about changes to the talent system when they had no problem absolutely gutting it via dual specs.

"Choice? What's that? I'll take both!" :lol:
 
20 points being gutted from the trees and some of the other changes are big controversies but I'm glad they're doing it. I looked at the beta trees we have now and I found I still had those pesky "mandatory" talents to get to the good stuff. Dropping that crud to the fun stuff is much better. I'm looking forward to it.

Not so much the further integration of Real ID though. I found out how to disable it and did so the minute I could log into battle.net
 
I would honestly have to see the revamped trees before making a decision. It sounds like they are making more changes than they first let on to the talent trees.
 
Oh I know this battle has been fought - and you can bet it was fought within the halls of Blizzard - and lost. It's just amusing to see so many folks whining about changes to the talent system when they had no problem absolutely gutting it via dual specs.

"Choice? What's that? I'll take both!" :lol:

You can't swap them in combat, so who cares? And it's two specs, when most regular people have up to 3-4 different specs they might play for different things, so it doesn't even completely eliminate the issue.

Think of all the times a raid has had to stop while someone ported back to a city and spent money to respec because there wasn't another healer/tank or something available. Why is that good? If a person goes through the trouble to get two sets of gear to perform two roles that he or she enjoys playing, why are you against that? Why should the design team be forced to hack together talent trees that do all things for all people and then make people stick to that unless they use dramatically increasing amounts of in world currency to change it?
 
My anticipation for Cataclysm is off the charts and it's still months away from release. :lol: :lol: :eek:

After attempting to make money selling glyphs for a month I eventually realized that on my realm at least you make more money selling the ink. I can sell Ink of the Sea for 3.5g each but for most glyphs I'm lucky to get more than 2g. Don't ask me how this makes any sense. :wtf:

I bought that battered hilt that I'd been thinking about buying, though I bought it well before I hit the 50k mark I was aiming for. I was bored. :lol: BTW the questline you get from the item is awesome. Awesome!

Right now I'm half-assedly working on Loremaster for my death knight and the 100 mounts and "Exalted" achievements on my main.
 
^People leveling skills need mats. Very few people need the finished craft-able items. Especially when it comes to glyphs.
 
I've gotten so bored of ICC and the daily "grind" of 80 life I've gone to another realm and started fresh. No BOA's, no gold, not even any friends to help me along. Of course I've got a DK on there now but he's still in the starting area.

My new rogue lucked out tremendously though; I got the recipe to savory deviate delight and can make money off it without much effort (selling it for 500-700g is a good jump, but when a stack sells for anywhere from 25-50g and fishing is unlimited, why take the short road?). I can fish up a stack of them in no time at all and selling stacks of them will not go out of style any time soon. And I've enchanting/jewel crafting.

My DK is going to be my primary gatherer for ore if I ever get him out of the starting area (so no buying ore off the AH) but for the most part I've used dungeon leveling and going to zones I know well to quickly level up to 80. Ironic that I'm aiming for the very thing that bored me in the first place but it's the exeperience of getting there that's more fun than being a geared to the hilt 80 waiting on a raid or doing the same face-roll dungeons for emblems every day.

And when Cataclysm comes out I'm doing Worgen and Goblin toons to try something different in addition to doing the new content at 80-85. Ruby Sanctum just feels too much like a steroid-pumped Obsidian Sanctum to me anyways.
 
Too many years of being indecisive (and playing with others who were indecisive or just altoholics) has burned me out on leveling the regular way through the old world. Even with BOA gear. I'm really feeling the bug to level something else, but it only takes about 30 or so minutes of questing in the starting areas to realize I can't do it. Not without RAF.

I'm excited for Cataclysm to come out just so I can play through the early levels with new content again. The goblin area in particular looks awesome from what I saw on Gamespot's beta show last week.

After the recent uproar over privacy, I've gone back to full on addict mode again. I was content to tinker with the remote AH before that, which is somewhat addicting in itself. And quite handy if you're on a server like mine where the Horde entertain themselves by running through the AH and killing the auctioneers every few minutes.

I'm pretty much focused on getting my druid the rest of the way to 80 and working on some gear for my alts. I would like to finish ICC and all that, but I just don't have the time to commit to any sort of raid schedule anymore.
 
^If you are bored of questing, try the LFD tool, the leveling is fast and you get to see instances that normally no one goes into anymore. Plus you get bonus blue gear.
 
^If you are bored of questing, try the LFD tool, the leveling is fast and you get to see instances that normally no one goes into anymore. Plus you get bonus blue gear.

I've thought of that. How busy are they? That does sound like fun if I can get in often enough. I've been playing since Vanilla and in all that time I still haven't really done any of the dungeons as a proper level group aside from the first half of Gnomer, one or two wings of SM, and Sunken Temple. That could be fun, especially if I can mix a decent amount of pvp in there, too.

Just the way Blizzard improved questing in general in TBC, I have no problem with those zones on, it's just getting from 1-60. (or rather, 1-58)
 
Busy? depends on your character class. Healers and tanks can que up fairly quickly with wait times of less than 2 minutes. DPS que time can be anywhere from 5 to 15 minutes.
 
Busy? depends on your character class. Healers and tanks can que up fairly quickly with wait times of less than 2 minutes. DPS que time can be anywhere from 5 to 15 minutes.

That's less of a wait time for the lower level instances than I expected. That's about what it was to get into heroics in my old battlegroup on Horde side. I'd definitely be healing or tanking. Probably tanking more the first 60 levels while they're more in demand. Well, depending on the character. I'm leaning toward making a holy pally right now, which could be dual spec'd prot. Whichever gets me into instances faster.
 
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