Rii
Rear Admiral
There's another thread about WoW in here, but it's not actually about WoW, if you catch the distinction. If not, perhaps this'll help:
I ran Gnomer on Rii yesterday. I'm new to the tanking game and the Warrior class, so it was an interesting experience. The subtle psycho-social differences between playing a tank and any other role are beginning to make themselves felt even at this level. I notice that I'm naturally assuming the role of leader within the group, also that - although I'm very much enjoying myself - I'm less inclined to banter as I'm constantly watching out for the group, setting up pulls, and so on.
Mechanically I found for the first time that I was having to tab target during AoE pulls and lay on additional threat as the Mage in the group (using Blizzard and Arcane Explosion for the most part) was always right on the edge of my ability to hold additional mobs with Thunder Clap alone. I also used Sunder for the first time after I had difficulty holding aggro against the Mage on a couple bosses, I'd been hoping to avoid it until picking up Devastate at higher levels as this character has a surprisingly large number of keybinds already. Of course it would probably help if I had a better weapon, I'm hoping to pick up Crescent of Forlorn Spirits shortly. The only other mechanical issue I encountered was the sheer kludginess of Battle Stance > Charge > Thunder Clap > Defensive Stance on AoE pulls. I could really use a macro to tidy that up.
As for the run itself, we had to ditch a prima donna Hunter who thought that because he'd completed a quest in the dungeon that it didn't matter that others hadn't, other than that it was smooth sailing.
So, how was your WoW day?
I ran Gnomer on Rii yesterday. I'm new to the tanking game and the Warrior class, so it was an interesting experience. The subtle psycho-social differences between playing a tank and any other role are beginning to make themselves felt even at this level. I notice that I'm naturally assuming the role of leader within the group, also that - although I'm very much enjoying myself - I'm less inclined to banter as I'm constantly watching out for the group, setting up pulls, and so on.
Mechanically I found for the first time that I was having to tab target during AoE pulls and lay on additional threat as the Mage in the group (using Blizzard and Arcane Explosion for the most part) was always right on the edge of my ability to hold additional mobs with Thunder Clap alone. I also used Sunder for the first time after I had difficulty holding aggro against the Mage on a couple bosses, I'd been hoping to avoid it until picking up Devastate at higher levels as this character has a surprisingly large number of keybinds already. Of course it would probably help if I had a better weapon, I'm hoping to pick up Crescent of Forlorn Spirits shortly. The only other mechanical issue I encountered was the sheer kludginess of Battle Stance > Charge > Thunder Clap > Defensive Stance on AoE pulls. I could really use a macro to tidy that up.

As for the run itself, we had to ditch a prima donna Hunter who thought that because he'd completed a quest in the dungeon that it didn't matter that others hadn't, other than that it was smooth sailing.
So, how was your WoW day?