There is CG stuff all over seasons 1-5 for things other than ships though.
And even when it comes to ships, they started using CG as early as season three. (For a shot of the Defiant jumping to warp.)
But still better than what we have available to us now.
Not really, Digibetacam was used from season 4,5,6 and 7, so for most of the show on DVD, sans the color, you're getting something close to a studio master.
Seasons 1-3 are on tape masters, where it's better than the DVD but still garbage for a bluray. On top of that many ancient Dr. Who and Blake's 7 episodes get enhanced FX.
So I don't really care. Emissary is in the worst shape of all, and needs a legit rebuild. These are 90s FX, not new FX. Everyone acts like it's AVATAR grade FX.
While these were groundbreaking in the 1990s, they're basic bitch FX today, that were common on sci fi channel movies by the mid 2000s.
Emissary has a handful of shots of Odo. Even then how do you approach it? Get the plate, track it, use a rigged human model and a glass BSDF, and match the lighting.
Odo was what? T2/Abyss grade. I can't accept it would be that difficult to replicate in a rebuild.
No one said it needed to look as meaty and new as the Changelings in Picard season 3.
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Bluescreen FX are common and lead to some awful tape artifacts like ghosting.
Upscaling isn't gonna cut it for Emissary.
Also, how hard is it to animate the Defiant jumping to warp, when fans animate that in a high quality and recreate those shots on a desktop computer?
I didn't deny they weren't using CGI FX with Odo, that was apparent in the pilot. These FX ran concurrent with CGI use in TNG for seasons 6 and 7.
Which means DS9's first 3-5 seasons used CGI about as much as the last two seasons of TNG, and TNG's remaster including recreating those CG shots for the final two seasons.
TNG episodes in question, "Ship in a bottle", "Masks", "Aquiel", "Frame of Mind", "Sub Rosa", "Eye of the Beholder", and "Emergence".
The shots in these were likely as complex as episodes of DS9 that were produced alongside TNG 1-7 and weren't cost prohibitive for a 12 million dollar remaster.
The thing that's listed as cost prohibitive is shots of ships, as though DS9 was using CGI for ships the entire time...it wasn't.
The next thing is that it's supposedly cost prohibitive because VFX assets are lost, which has been contradicted by anyone who worked on those shows since 2013.
"The cost of CGI production dropped dramatically after LightWave 3D became commercially available, off-the-shelf, in
1994. Although both
Star Trek: Deep Space Nine and
Star Trek: Voyager had already implemented CGI in their title sequences (created in
1992 and 1994, respectively), they both started their runs predominantly using traditional visual effects methods but transitioned to regular use of CGI in the late 1990s. The transition to CGI was completed in
1997, during DS9's
sixth season and VOY's
fourth season;
Voyager took the lead, having been unofficially designated as a testbed for the technology, and
Deep Space Nine followed suit. DS9 was particularly well served by CGI in its last two seasons, allowing the series to showcase
Dominion War battle scenes that would have been impossible using models. Actually, the transition was already accelerated one year previously as staffers of the motion control company Image G began to see the writings on the wall when they observed that their main client,
Star Trek, was increasingly experimenting with the new technique. As Visual Effects Supervisor
Mitch Suskin noted at the start of
Voyager's
third season, "
Fortunately for me, or I guess coincidentally, we had a problem where the vendor that we were using for motion-control had a mass exodus of their personnel, and we were unable to do motion-control [note: Image G's remaining capacity entirely taken up with
Deep Space Nine]
at the beginning of the season", but as a former Foundation Imaging employee he has, hardly rueful, added, "
It worked fine for me because I prefer to do computer graphics." (
Cinefantastique, Vol 29 #6/7, pp. 103–104) This circumstance reciprocally accelerated in fact the introduction of, and full transition to, CGI in
Voyager, whereas
Deep Space Nine followed likewise one year later." This is from Memory Alpha.
Two years ago, fans thought it would be impossible that a show like Star Trek: The Next Generation could ever be remastered in high definition. Like spinoffs Deep Space Nine and Voyager…
blog.trekcore.com
Everyone loves saying the VFX need to be rebuilt from scratch.
Bonchune went on to describe how he has all of the original assets for not only his work with Foundation Imaging on
Deep Space Nine, but also the vast majority of
Star Trek: Voyager:
Unless someone has some fantastic algorithm for up-rezzing to make it HD quality – and I guess that could be possible – but to redo it is to virtually start over from scratch. You’re talking about what they did for the Original Series, getting a real team to sit down and redo basically everything from the third season on, almost from scratch.
If they ask one of us – and if they use a team that uses LightWave – it’ll be much easier for them to redo… because the guys who worked on it, like me, have the assets. We have the original ships; we have most of everything that was used [in the making of the series]. That would eliminate a ton of the cost of rebuilding.
So, how would I approach it? The same way I did at the time – I’d figure out what was done in CG, and we’d just start from there. And today, it would be easier! Literally, you could just load the scene files and hit ‘render’ – it would be done! I mean, not everything… but a lot more than you’d think.
"But to redo it is to virtually start over from scratch.",
"We have most of everythign that was used. That would eliminate a ton of the cost of rebuilding.",
"Today, it would be easier! Literally, you could just load the scene files and hit 'render'."
-These are Rob Brochune's words.
...spoiler alert, they don't have to be rebuilt from scratch.
illuminate has completed a digital restoration of the iconic TV series, The X-Files. Retransferred from the camera-original negative, the show’s entire 201 ep
www.advanced-television.com
This is your next set of articles.
"Our proprietary iConform process uses image recognition software to search through all the scanned film elements. It conforms perfectly to the original. We don't need any original edit lists or logs. It doesn't require any manual organization, but we do this as a matter of procedure. With just the film negative and a reference tape, we can deliver a conformed master in HD or 4K."
When Paramount sold off it's scanners and didn't help out with "To the Journey", you only need those archives (Which are shooting scripts and a numbering system) if you're looking for a selection of footage.
The 2k scanners were also out of date, and 4k is the new de facto scanning resolution.
Using iConform, you only need the negative, and a master, then image recognition does the job.
So, most of the VFX assets can be stepped up and enhanced, uprezzing would fill in the gaps some of the time, TNG:R and The Roddenberry Archive probably have extensive assets that they can use to also fill in the gaps, and you'd just assemble a raw master at this company after rescanning.