Blizzard Entertainment had the largest online player community in its history, with Q2 MAUsB up
50% year-over-year. Though World of Warcraft® ended the quarter at 5.6 million subscribersC,
Blizzard revenues are up year-over-year based on strong performance across the expanding
Blizzard portfolio.
On April 23, 2015, Sanctuary’s gates were thrown open to all Chinese heroes, as Blizzard
Entertainmentʹs award‐winning action role‐playing game Diablo® III: Reaper of Souls™ went
live in China. Diablo III has now sold-through over 30 million units life-to-date globally.
Blizzard Entertainment’s Hearthstone®: Heroes of Warcraft™ and Heroes of the Storm™, and
Activision Publishing’s Destiny combined now have more than 70 million registered players and
over $1.25 billion in non-GAAP revenues life-to-date.