Here's a little song that shows a fraction of how many female protagonists there are in games.
https://www.youtube.com/watch?v=RXMoLCA3GQ4&list=UU93SoW3GjgEIYSAQqjzF3CQ
It also proves nothing at all.

There have always been female characters in games and movies. Yet there are interesting points to be made regarding the portrayal of those female characters and the use of tropes.
I'm sure you were aware of that.
To give you an example: Female heroes aren't wearing skimpy outfits in an effort to be more inclusive towards female gamers.
To be honest, I'm neutral on the whole Gamergate and Anita Sarkeesian situation. I haven't been much of a gamer in the last few years with games and game consoles getting more expensive. I don't think either side is wrong or right. Both have given descent differing viewpoints on both sides. Gamergate isn't some movement devoted to threatening women such as Anita or Zoe Quinn. It's about exposing corruption in gaming journalism.
Anita, Zoe and the others don't deserve to be threatened over their actions and opinions, but Gamers as a whole don't deserve to be called terrorists or sexist pigs because the majority of them disagree.
For me personally, I don't care about either. I just want to enjoy a fun game that takes me out of reality.
I don't think this is the sort of issue where anything is gained by an appearance of neutrality.
Is it really so hard to condemn people who send rape and death threats?
Is it really so hard to recognize a smokescreen like "ethics in games journalism" when, in practice, a movement focuses entirely on terrorizing women and putting them out of work (not to mention their homes)?
Would it cost you so much time and effort to read a couple articles, realize what's going on, and decide where you stand? (
One such piece, but note it has some NSFW material which is pixelated and some of what's within may be pretty disturbing.)
Some have characterized this as a turf war between 4chan and tumblr, but it's a lot more than that now. In a lot of ways, what kinds of games will be made in the future hinges on what happens now. If the sort of abuse women like Anita Sarkeesian, Zoe Quinn, Jenn Frank, Brianna Wu, and others have experienced is not vociferously stamped out, it sends a very clear message: women are not welcome in the world of video games. Not to play them, and certainly not to create them. It's a boys' world where girls just aren't wanted. Yes, some women may be around, but they'll have to toe the line of the men who run the show, or face the same treatment as the dreaded "SJWs."
That's not what gaming is to me, and it's not what gaming should be to anyone, even if you don't consider yourself a particularly political person. It's really a simple question: is gaming for everyone, or is it for a small and homogeneous group of people?
If you answer in the former, then congratulations: you have rejected the core premise of GamerGate. If it's the latter, then you make me very sad.
