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What would you do if you woke up one day on NCC-1701!!

I got to say, Kirk was better with people from the past. He'd even have a (real) drink with you.
 
Step 1. Botany Bay my way to the early 25th century.

Step 2: Download every publicly available piece of information possible - with an emphasis on science, tech, Earth history, and the locations and historical tactical/strategic information for all other inhabited worlds - from their equivalent of the Internet into something I can carry with me.

Step 3: Steal a runabout (apparently easy enough to do, shuttles and runabouts get stolen all the time), and head for The Guardian of Forever.

Step 4: Fly the runabout through the Guardian and return to early 1999.

Step 5: Party like it's 1999. (Also, set up the replicators on the runabout to make the components I need to make more components, etc, until I have my own fleet of starships, and rule the known sky. Mwah ha ha ha!)
 
^I'm not sure why "going back into the past to my time bringing technology with me" didn't cross my mind.
 
I'm wondering how Foxhot immediately outranks all those guys. The questions wasn't "If you woke up on the NCC-1701 with an Admiralty." :)
 
^Well, I'd see if I were Q or equivalent god first too, what with me being on the Enterprise and all, though I wouldn't control anyone.
 
I'd try to find a way back to my reality. I'm not even a red shirt, I'm an off screen expendable. Though Kirk is fantastic for the greater good, I'd say he probably lost the most personnel out of all of the series. Picard headed the flagship, Sisko fought in wars, and Janeway crossed the galaxy, yet they all did a better job than Kirk. He looses people during pit stops.
In the three seasons of TOS the Enterprise lost 49 crew members (37 during the series, 12 during the second pilot) under Kirk compared to 48 crew members of the Enterprise D for the first three seasons of TNG.

I think the only real conclusion is that space is dangerous... and you shouldn't be on any starship if you are worried about that type of thing. :techman:
 
Step 4: Fly the runabout through the Guardian and return to early 1999.

Won't fit.
Depends on what reference you use for sizes - if I recall correctly, you take an entire starship through it somehow in Star Trek Online. ;)

But very well, let's say you're right:

3.5 Use the ship miniaturization process described in "One Little Ship".
4.5 Reverse the miniaturization process.

Happy now? :p
 
I'd try to find a way back to my reality. I'm not even a red shirt, I'm an off screen expendable. Though Kirk is fantastic for the greater good, I'd say he probably lost the most personnel out of all of the series. Picard headed the flagship, Sisko fought in wars, and Janeway crossed the galaxy, yet they all did a better job than Kirk. He looses people during pit stops.
In the three seasons of TOS the Enterprise lost 49 crew members (37 during the series, 12 during the second pilot) under Kirk compared to 48 crew members of the Enterprise D for the first three seasons of TNG.

I think the only real conclusion is that space is dangerous... and you shouldn't be on any starship if you are worried about that type of thing
. :techman:

Well, the first thing I said was find a way back home, but not only did the Enterprise have more people, did you add personnel lost in movies, and find the ratio of personnel vs. personnel lost? Kirk's ratio has got to be higher.
 
... did you add personnel lost in movies...
Why?

Honestly, I shouldn't have included the second pilot when doing a three year comparison between Kirk and Picard anyways. And giving TNG that unfair advantage wasn't enough for you? Really?

If you want to doctor the data to support your original flawed comment, you don't need my help. You could compare all of TOS and TOS-movies to a single TNG episode like Family to show how fewer people died under Picard. It would hold as much weight as your original statement, and it'd make gathering the data easy for you at the same time.

Or you could try doing an honest analysis without cooking the books to see if your original assertion was really valid.

Either way, best of luck with your body counting! :techman:
 
Retracting my comment. McCoy cannot command per se, but he can remove anyone from command, which is both ironic and fun.
He can briefly order Sulu around in WHOM GODS DESTROY due to 3rd season writing, but that's as far as it goes.

What's unusual about a Lt. Commander being able to give a Lieutenant an order? McCoy wasn't in line to captain the ship, but he still carried a fair amount of authority.
 
Sulu is fourth in command. He's not behind McCoy in this respect. McCoy cannot command, only relieve others from it. Bones was telling Sulu how to do Sulu's job. I attribute this moment to third season carelessness.
Any officer can give orders to other officers or enlisted personnel of inferior rank - McCoy being a doctor doesn't negate his rank of Lt. Cmdr. The exception to that would be if the inferior officer in question "has the bridge" (or conn) or is following the direct orders of an officer who has/had the bridge - then the situation is trickier, because McCoy still outranks that officer but can only give them orders if it doesn't bear on command of the ship (he could order them to drop and give him 20, but couldn't order them to change the ship's course), UNLESS he utilizes his CMO's authority to relieve the officer of duty. In which case, command would fall to the next available officer in the chain of command, which almost certainly still isn't McCoy (unless he just relieved the last command officer on the ship) and still wouldn't allow him to issue orders to the new commanding officer regarding command. Although it might place an officer more sympathetic to McCoy's inclinations in command - but that still isn't the same thing: they still don't have to take his command orders, even if they follow his advice.
 
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