Besides, for an organisation based on science and exploration - remaining static is a proverbial slap in the face.
Regulations would exist yes, but they wouldn't push development into the ground.
Exactly!
Here are things I would like to see:
1) Personal Shields become "Common Place" for away teams within StarFleet
We saw it at the end of ST:PIC S3.
It's been in ST Video Games since forever
Let's clearly establish rules / limits for it's usage when carried on person into the field on a away mission or out in the wild:
- Obviously these would be battery powered and need to be recharged, so limited operational time & can't be on all the time.
- Passive/Active Body mounted sensors can help determine when to turn the Personal Shields on/off or people can turn it on manually through various means
2) More Androids / Droids in general.
We need wide-spread usage of these every where, use them more often than even Star Wars
It's only been a recent phenomenon that we see them at all, and mostly in recent shows.
3a) Body Armor as a standard feature
When going on away missions, Body Armor should be standard.
I know it's common in newer shows, but alot of that are set in the DISCO-verse.
We need that to become standard, period.
3b) Passive & Active Camoflauge
When actually going into "Real Combat" & not a exploratory mission that happens to get into a Fire Fight.
Wear REAL Camoflauge, not just wear your standard uniforms.
Actual Camoflauge that can mimic the environment would be nice.
Even if it's passive that changes once or twice and stays turned off to limit EM signature emission.
4) Sometimes StarFleet has to deal with taking back facilities, planets, etc.
More Ground Operations, especially since everybody will be using Sensor Jamming / Transporter Jammers.
So I want to see how StarFleet tries to recover terrain over something as large as a Planet.
Especially through long ground combat operations & theaters.
5) More IRL Ground Vehicles of sorts
We see how some people get to travel
Transporter Gates aren't everywhere, that seems to be limited to certain parts of the city like on Earth in ST:PIC.
We don't know how common Transporters are for civilians.
Given how easily they can be misused, I'd argue that it's highly regulated as to who can own / operate one.
Also the energy cost is rather high to use a Transporter, so I can see why most people still use the old fashioned way to get around.
We see plenty of flying vehicles and other forms of locomotion.
So everything depends on cost, and I wanna see more Ground Vehicles.
6) Frontier Life
I wanna see what new Colonies / Frontiers look like when they're starting out on a new planet.
There should be plenty of interesting new tech to help setup civilization
7) Space Camping
I want to see how civilians setup camp in space on the Frontier
Especially around new planets that they're surveying for colonization or for researching, or just hanging out around for scenic purposes.
I think the equivalent of a actual physical tent will be Inflatable Habitats that are easy to erect & take down.
Without the rich resources of any Governmental Organization, most people have to go with the option that is cheapest.
Setting up a Orbital Facility that is full of Inflated Orbital Space Station modules w/ local grav plating & 0G Connectors might be neat.
8) More Space Suits / EV Suits / Combat Suits
Given all the varied environments / atmospheres, I'd expect more in-suit action of sorts
Especially with Armored Combat Suits
9) StarFighters & Remote Attack Drones
Those should definitely become more common & a standard complement on each StarShip, regardless of size.
10) AI/Drone StarShip
The Texas class wasn't a bad idea, the Programmer/Coder that the Admiral chose was in a bad mental state and wrote it wrong.
Redo the Texas class and give it what it really needs.
Dedicated Small AI Drone StarShips that are mass produced to become the superior equivalent of the Jem'Hadar Attack Ship.
Where every major StarShip can have a small group of them following them around and use them as screening vessels as needed.
Avoiding needless loss ot StarShips filled with Organic people is neceesary IMO, and having these around should make it harder to lose actual people.
11) Actual Long Range Combat
Given the prevalence of Weapons that can travel at long range, we need more realistic BVR combat with Beam Weaponry & Projectiles / Fighters / Drones to happen.
12) Giant Mecha
For Ground Combat & Planet Side Campaigns, I'd like to see what kind of Giant Machinery both sides can use to help sway the tide of war for taking back & holding terrain.
Given the future tech, it should be interesting to see what each side can come up with.
Giant Mecha in space doesn't make sense, the StarShip platform & it's cousins would eat them alive in Space Combat.
But in Planetary Combat, being able to bring that much hardware, fire power, armor, shielding, sensors would be game changing for Planet-side Action.
I know it's a specialist tool, but that's what half of the tools are.
13) Futuristic Ships / Submarines
We know there are other planets with oceans & seas, it'd be nice to see how we deal with those environments that don't involve a dedicated StarShip.
We only got to see a short bit of that with ST:PRO for a short scene.
But we can see more of that kind of action.