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What kind of Martial Arts would StarFleet be teaching to it's Officers?

I just call the TMP-onward Klingon getup a "uniform" since it doesn't actually function as armor. Has it ever actually been referred to in on-screen 'cannnnnnnon' as armor? Or has that been a fan assumption?

Kor

Found the answer, at least once in TNG "Birthright, Part II."
Worf: "This is a warrior's armor."

Kor
 
10 simple rules for personal combat:

1. Don't, if it can be avoided.
2. If you fight someone with an edged weapon, expect to get cut.
3. Don't bring a knife or your martial arts to a gunfight.
4. No matter how badass you think you are, there are multitudes more badass than you.
5. If you want to kick some ass, you better bring some ass. Or a firearm.
6. If you sense a fight is imminent and unavoidable, the guy to effectively strike first usually wins.
7. Never get into a wrestling match if you are carrying a firearm. Either retreat, or use the firearm before it comes to that.
8. Warning shots are a waste of ammo. If the situation is dire enough that you have to pull it, fire for effect.
9. When seconds count, the police are only minutes away.
10. If you are serious about personal defense, buy a firearm and get trained in its proper employment. Martial arts are for personal fitness and mental awareness.

Lastly, don't wait until the moment of truth to decide how you will handle certain situations, especially the ones that can happen unexpectedly like a road rage encounter or a confrontation outside a bar. Get trained, educated, and have a general plan in place for all situations. If you are going to carry a firearm, consider the responsibility you are taking on. Even if you are 100% in the right, the day you pull a gun and shoot someone will be one of the worst days of your life, and you can expect that you are going to make at least a temporary trip to jail while it all gets sorted out. Food for thought.
 
I haven't read through the thread, so I don't know if this was already mentioned...

Akido, because it uses your opponent's strength and mass against them, so it actually becomes more effective against stronger opponents. I actually only know about this because in a Hulk comic, while he was in full-rampage mode, he beat the Avengers, but a little old lady took him down. I know, silly, but thats how I even know about Akido (its real, old ladies flipping the Hulk like a rag-doll... well that's about as realistic as transporters). ;)
 
3. Don't bring a knife or your martial arts to a gunfight.

Didn't the Mythbusters debunk this to an extent? They showed that at close range, the knife wielder can close in and strike before the gun wielder can draw and aim. But I guess that relies on the gun wielder making the foolish mistake all too common in TV and movies, i.e. forgetting that it's a ranged weapon and getting close enough to be disarmed.
 
I haven't read through the thread, so I don't know if this was already mentioned...

Akido, because it uses your opponent's strength and mass against them, so it actually becomes more effective against stronger opponents. I actually only know about this because in a Hulk comic, while he was in full-rampage mode, he beat the Avengers, but a little old lady took him down. I know, silly, but thats how I even know about Akido (its real, old ladies flipping the Hulk like a rag-doll... well that's about as realistic as transporters). ;)
Within three posts ;)

But, yes, Aikido and other such martial arts would be appropriate.
 
The thing is, "Beyond the Farthest Star" showed that late-2260s Starfleet had personal force fields that could not only substitute for spacesuits, but were resistant to prolonged phaser fire. If only later productions had remembered that...

Worf jury-rigged one with his com badge, and it stopped six .45 Colt rounds. I think a purpose-built one could probably stop a lot more, especially combined with an ablative armor vest.

10 simple rules for personal combat:

Excellent rules. Only thing I'd add is carry the most effective firearm you can handle and conceal. A .22 might beat a pocketknife, but there are better choices.

Didn't the Mythbusters debunk this to an extent? They showed that at close range, the knife wielder can close in and strike before the gun wielder can draw and aim.

But not much good if the shooter is smart enough to maintain distance. Also, there's few places you can stick a knife that will disable your adversary instantly, and even if you mortally wound him, he can probably put a few bullets in you before blood loss causes him to pass out.

The main objective of a fight is to keep yourself alive, not take your enemy with you.
 
he can probably put a few bullets in you before blood loss causes him to pass out.

If they can get a bead on you. Isn't it hard to aim at someone who's within your arm's reach? Presumably the knife wielder wouldn't just stab and wait, but would also take the opportunity to disarm the shooter.


The main objective of a fight is to keep yourself alive, not take your enemy with you.

Ideally, of course. But how many fights go exactly as desired? One should have options for when things don't go according to the rulebooks and guidelines. Knowing martial arts could give you fallback options in case your firearm fails you and retreat isn't feasible. It would be risky, but better than nothing.
 
Didn't the Mythbusters debunk this to an extent? They showed that at close range, the knife wielder can close in and strike before the gun wielder can draw and aim. But I guess that relies on the gun wielder making the foolish mistake all too common in TV and movies, i.e. forgetting that it's a ranged weapon and getting close enough to be disarmed.

Ah yes, 21 foot rule. You rolls the dice and you takes your chances. Seriously though, it would fall under Rule 7 about not getting into a wrestling match with a firearm. Distance awareness is part of all firearms AND martial arts training.

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As an addendum to the above, the 21 foot rule is the actual reason so many cops get accused of firing their weapons when unnecessary, but there is something to it. If you are faced off against a knife wielder, you need to draw your weapon and be ready, and warn them against advancing further. If they continue to close on you, you drop them. You can't afford to wait until their knife is stuck in you. You see it in LE scenarios all the time, especially when dealing with the high/deranged/mentally unstable. If you have a non-lethal option like a taser or lasso gun, that's an option, but not everyone is effected the same way by a taser. Lasso guns are fucking cool.

https://www.bluesheepdog.com/2018/11/02/bolawrap-100-lasso-gun-police-less-lethal-device/
 
I love the thing they use in Japan which is basically a big futon that the cops use to wrap up a knife-wielding perpetrator so they can't hurt anyone.
 
The thing is, "Beyond the Farthest Star" showed that late-2260s Starfleet had personal force fields that could not only substitute for spacesuits, but were resistant to prolonged phaser fire. If only later productions had remembered that...
I thought they were only Environmental Force Fields. I didn't know they were also Personal Shields. Duly noted!

Didn't the Mythbusters debunk this to an extent? They showed that at close range, the knife wielder can close in and strike before the gun wielder can draw and aim. But I guess that relies on the gun wielder making the foolish mistake all too common in TV and movies, i.e. forgetting that it's a ranged weapon and getting close enough to be disarmed.
21' rule!

I love the thing they use in Japan which is basically a big futon that the cops use to wrap up a knife-wielding perpetrator so they can't hurt anyone.
I'm sure in the future, force fields will replace the futon's.
 
phasers have their default settings on stun for a reason.
Phasers aren't on stun by default, otherwise they wouldn't always be saying "set phasers to stun." Indeed, the most recent episode of SNW revealed
Pike carries his phaser on kill even when among a peaceful friendly world which he was invited to.
I'd like to think that the Golden Era of StarFleet in the early 24th century created bad policy decisions that lead to the tragedies at Battle of Wolf 359 and Siege of AR-558 where the upper brass thought they didn't need all the Military Training, High Tech Weapons, Armor, etc. Ergo pointless loss of life by being under prepared.
I don't see how Wolf 359 can be blamed on "bad policy decisions." Indeed, Starfleet had been conducting combat training exercises and advanced weapons research for a year prior in anticipation of a Borg invasion. However, no one in Starfleet or the Federation knew beforehand that the Borg were capable of assimilating people, indeed testimony from a survivor of a world previously lost to the Borg indicated the Borg had no interest in people, only technology. No one anticipated Picard would be captured by the Borg and turned into one and the Borg would have access to all his knowledge. So even if the Federation were run by aggressive war hawks and Starfleet was a legitimate military that didn't pretend to be otherwise, all those ships and lives would still be lost at Wolf 359. Sometimes you can do everything right and still get caught off-guard.
The thing is, "Beyond the Farthest Star" showed that late-2260s Starfleet had personal force fields that could not only substitute for spacesuits, but were resistant to prolonged phaser fire. If only later productions had remembered that...
Personal force fields were mentioned in the Homefront/Paradise Lost story on DS9. Apparently, Admiral Leyton is the only one who saw a use for them in the 24th century.
 
Phasers aren't on stun by default, otherwise they wouldn't always be saying "set phasers to stun."

I think in the TMG era, they're required to be turned to Setting 1 when stored, which is Light Stun. 2 is Stun, 3 is Heavy Stun. So if you might have to fight something big, you'll still need to reset it.

In "The Vengeance Factor", I think Riker's phaser was set on 10 or 11, the second time he shot Yuta. Or powerful enough to turn a grizzly into a bearskin rug. So whatever was done to her genetically was pretty extreme!
 
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One would think that phasers in storage would be required to be completely powered off, with some kind of safety mechanism in place for activation.

Kor
 
One would think that phasers in storage would be required to be completely powered off, with some kind of safety mechanism in place for activation.

Kor

I'd expect them to be stored with their power packs removed, just as guns are supposed to be stored unloaded. I think the intent of the TOS design was that the handgrip was the power pack, although I'm not sure that's a good idea, given how hot a laptop battery can get.
 
I'd expect them to be stored with their power packs removed, just as guns are supposed to be stored unloaded. I think the intent of the TOS design was that the handgrip was the power pack, although I'm not sure that's a good idea, given how hot a laptop battery can get.
The Power Packs for the hand phasers in the TNG era are fully integrated into the handle and are not designed to be removed from what I can tell of the diagrams. You recharge by tapping into a EPS taps to quick recharge.

Only the Type-3 Phaser Rifles had modular Energy Packs.
 
Removable power packs hadn't occurred to me, I guess since I'm used to consumer devices that get charged when not in use, but you typically don't take the battery out. Of course a weapon is a different matter, though. And undoubtedly, with the science-y techno-wizardry of the future, power packs won't get hot. ;)

Kor
 
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