Last Unicorn Games had a really excellent line before they went bankrupt a few years back. A lot of really great TNG stuff, with some DS9 stuff and TOS stuff being released just before they folded.
I haven't seen anything nearly as good before or since.
There's always the Decipher d20 game. I haven't played it, though.
Of course, you ignore that FASA is dead, and only one of the Trek developers works for its current successor. (And even he seems to only be doing prose nowadays; I don't recall seeing his name in any of the game books for a while.)Personally, I would love to see FASA given back the Trek liscense and allowed to expand on their original work, incorporating elements from the modern series as they saw fit.
Of course, you ignore that FASA is dead, and only one of the Trek developers works for its current successor. (And even he seems to only be doing prose nowadays; I don't recall seeing his name in any of the game books for a while.)Personally, I would love to see FASA given back the Trek liscense and allowed to expand on their original work, incorporating elements from the modern series as they saw fit.![]()
Blaine Lee Pardoe.who are you referring to?
True, though they don't have that much IP left to administer; the "big guns" were been sold off to WizKids.and I believe that FASA still exists as a holder of intellectual property.
Technically, the Voyager book never came out.Last Unicorn did a good system, but they made some serious blunders. First and foremost, they produced suppliments for TOS/TNG/DS9/VOY, but they were ALL full rulebooks, so if you wanted all of them, you had to basically buy the roleplaying game 4 times!!
That's par for the course in the RPG industry, I'm afraid. At least you knew what you were getting; the D&D miniatures might as well be CCG cards with how they're distributed...Miniatures were to be sold in box-sets rather than individually.
Technically, the Voyager book never came out.Last Unicorn did a good system, but they made some serious blunders. First and foremost, they produced suppliments for TOS/TNG/DS9/VOY, but they were ALL full rulebooks, so if you wanted all of them, you had to basically buy the roleplaying game 4 times!!
Personally, though, I actually liked that approach. And given the extensive differences between the TNG and DS9 books (don't have the TOS one), I'm not convinced that setting books would've been much cheaper--maybe a $5 savings, at best. Plus, of course, you'd still have to actually buy the rulebook on top of that, meaning that if you only wanted to run one setting you'd actually be paying almost twice as much.
That's par for the course in the RPG industry, I'm afraid. At least you knew what you were getting; the D&D miniatures might as well be CCG cards with how they're distributed...Miniatures were to be sold in box-sets rather than individually.
Ah--you're comparing it to Decipher, which isn't what I was trying to suggest as their alternative. But let's run with it.IIRC the sourcebooks did save a fair amount. Some of the other books such as the starchip book were designed to cover the whole eras, from Enterprise up to TNG.
Sandpaper his uniform off & use him as a generic Klingon civilian?Usually boxed sets of miniatures are ok, but when they stick a "One of a kind limited edition figure" in the box that'll you only ever need one of, it does create problems!
Then it can hardly be "coming soon", when your source material isn't out for another year!Note: This game will utilize the newly envisioned Star Trek, from the upcoming movie: Star Trek XI !
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