A bit more information about the PRIME DIRECTIVE role-play-game series. But first, allow me to once again point out that I do NOT work for nor speak for ADB or Steve Cole. If any of the below interests you, please contact them directly. Thanks.
As mentioned above, PRIME DIRECTIVE has been ported in the GURPS, D20, and D20-Modern game engines. ADB plans to port it into the Mongoose version of Traveller. Steve Cole posted this message on the starfleetgames.com/discuss forum:
Somebody sent me an email about some RPG system he likes. It's fairly new and I had never heard of it, which isn't at all a bad thing. I explained to him these key points:
1. We do want to do new systems.
2. ADB is not going to do the conversion in-house. We will need a reliable outside designer who can provide the replacement text (see #3). We do not have the years it would take for in-house people to learn a new system to expert level.
3. The way to do them is to take our existing books and replace the game system stuff while leaving the history, background, art, technology, and so forth intact. We are not interested in an outside author rewriting or changing history. If an author wants to create some new stuff it will have to be handled separately as a general submission and used in some other product. For example, the fiction in the Klingon book will be the same in the Klingon book of every game system. If somebody want to write a new Klingon fiction story, we will review it as any other fiction story and if it gets publish it will be in some other product.
4. The way the above gets done is we do the page layout in-house using text files and instructions sent by the outside designer. This might be "replace everything on page 38 with this file" or "on page 42 halfway down the left column it says "TL6" and that needs to be changed to "HL4".
As I said, I don't work for ADB, so don't ask me what they'd pay or what sort of deadlines they'd impose. Please contact Steve Cole directly.
This should really be posted in the Fan-Fic topic, but I'll include it here. ADB publishes a twice-per-year magazine called CAPTAIN'S LOG that includes a bit of new stuff for all their games (SFB, F&E, FedCmdr, PD, etc.) One of the larger items in every edition is a fiction story. For as long as I can remember, Steve has said that this is usually the last thing they receive to insert into the layout, and often he ends up writing said fiction himself because the scheduled author misses the deadline (or simply goes AWOL). He is always on the lookout for good authors who can write good STAR FLEET BATTLES fiction. I asked about posting here on Trek-BBS, and this was what he said:
We tried that a few years ago and got a bunch of fiction that violated our license and a bunch of arguments from writers. Remember that SFU fiction has to be SFU fiction and the Trek BBS guys really aren't familiar with the differences and keep using non-licensed trek elements that would get us in deep trouble.
That said, he did go on to say that he is willing and eager to work with any author who can stay within the guidelines that ADB must abide by. He plans to create / post a "SFB fiction writer's guide", and there are a ton of "input guides" posted here:
http://www.starfleetgames.com/input-guide/index.shtml. One of the first documents any prospective SFB writer should read is this one-page PDF:
http://www.starfleetgames.com/documents/Trek_Vs_Star_Fleet_Universe.pdf.
Obviously, given that said fiction would be about Star Fleet BATTLES, it should be based heavily around a combat scenario. That doesn't mean you have zero character development. But the combat scene must make sense, both within the game's rules (e.g., phasers and disruptors rearm/fire twice as fast as photon torpedoes, so a story having the Federation ship get six shots off before the Klingon can reload won't fly), and make sense in real-world logic (i.e., "Hey, let's ignore our orders and take a long detour right thru the heart of a nebula where we know our sensors won't work!."). Steve Cole and Steve Petrick are both ex-military and won't print a story that fails basic military logic. Mistakes happen in the fog of war, but stupid people don't run starships.
Also, ADB is always on the look-out for people who can do good art work. Cover art is of course in full color, but interior clip-art is black-&-white / shades of grey. And it's got to be better than my stick-man figures. I can't draw to save my life.
However, one "art" project I did (not yet published) that I am very proud of is a set of plans mapping out every deck and every room of a Federation Police Cutter. There is hope that it will someday be included in a PRIME DIRECTIVE publication. ADB has published several sets of deck plans (see here:
http://www.starfleetgames.com/deckplanresources.shtml) but they are in need of more. I started working on plans for the Armed Priority Transport, but I seriously do not want to take on a larger project. I would love to see someone else do up deck plans for Gorn or Kzinti ships.
Again, I don't work for ADB. Please contact them directly from this page:
http://www.starfleetgames.com/contact.shtml.
Thanks for reading.