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What games have their code open to public?

I think Heretic and Hexen have. Atleast, I think I remember reading that. Doom, and Wolfenstein 3D. Unsure of any others, but I would think (or hope) that there would be quite a few.
 
Most of the older game engines released under public license are pretty much open books if someone wants to create something with them (and not sell it of course). See id software for prime examples using the various Quake engine iterations.

I'd ask if there was a reason he needed this information, but it's BABA, so there probably isn't one. :)
 
Yeah, you're right. You really, really have to have the fundamentals down before you can worry about something like the code to a 3D engine.

Plus, John Carmack is a god and even I would be hesitant to try to parse his C code. :lol: I'm not worthy!!
 
^That's what I was going for. Carmack is a very smart guy but there's only one person who can fix the bugs in his code reliably.
 
Which some people argue is a sign of a shitty coder. Oh well... I suppose when you (used to) own your company, it doesn't matter.
 
Whoa. I was sure Carmack still owned id, and then I saw they were acquired by ZeniMax just a few days ago. Shit!

I bet John Carmack made a ton of money on this. And at least they'll be in good company, alongside Bethesda.
 
Whoa. I was sure Carmack still owned id, and then I saw they were acquired by ZeniMax just a few days ago. Shit!

I bet John Carmack made a ton of money on this. And at least they'll be in good company, alongside Bethesda.
 
Yeah... to be honest, they probably needed some cash because, well, their games haven't really been relevant in a while and everyone and their mother is using UE3/3.5 now.
 
Which some people argue is a sign of a shitty coder. Oh well... I suppose when you (used to) own your company, it doesn't matter.

It's debatable. In Carmack's defence, his code typically isn't all that buggy to begin with, it's just not readable by people who aren't him.
 
Well, being a smart computer scientist and a good programmer are two different things though.
But hey, I used to write hacky code as well. :lol:
 
Yeah... to be honest, they probably needed some cash because, well, their games haven't really been relevant in a while and everyone and their mother is using UE3/3.5 now.

Well, id is really just an engine company. But you're right, it doesn't seem like the last iteration of id Tech has done that well compared to UE.

And I remember when everyone mocked UE back in the late '90's, saying it'd never take off. :lol:

The stuff in the upcoming id Tech engine actually sounds very suitable to RPGs, though. I wonder if the folks at ZeniMax got to see it and decided to buy.
 
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