In my spare time I've been writing a series of screenplays for a hypothetical live-action fan series, Star Trek: Odyssey* - nothing serious, just for giggles and sharing with friends.
Set in the 25th Century, the series is very loosely based on selected episodes from the Star Trek Online MMORPG, with the main difference being no Hobus supernova and the presence of a fragile peace between the Federation, Klingons and Romulans following the end of the Dominion War.
So far, I have already completed a draft of the screenplay for the pilot, planned out a couple of major story arcs and summarised in single sentences possible episodes.
The challenge I'm facing right now in my writing is:
What constitutes a "good" Trek story?
My current and potentially flawed understanding of Trek is that it is essentially about:
*Hardly an original title given the existence of a fan series by the same name, but one I felt most comfortable using.
Set in the 25th Century, the series is very loosely based on selected episodes from the Star Trek Online MMORPG, with the main difference being no Hobus supernova and the presence of a fragile peace between the Federation, Klingons and Romulans following the end of the Dominion War.
So far, I have already completed a draft of the screenplay for the pilot, planned out a couple of major story arcs and summarised in single sentences possible episodes.
The challenge I'm facing right now in my writing is:
What constitutes a "good" Trek story?
My current and potentially flawed understanding of Trek is that it is essentially about:
- Exploring the unknown
- People of different species, genders, etc can all work together for the greater good (at least, most of the time)
- Trying diplomacy and other peaceful solutions first, and only resorting to force as a very last resort
- Which is preferred - unknown places or unknown phenomena?
- Should every story be a morality tale / social commentary?
- Ensemble casting, or primary focus on a few main characters with several supporting characters?
- Some Trek episodes feature often-used tropes / plot elements (e.g. time travel, time loops, Tribbles) - is it okay to reuse them sparingly, or should one try to come up with completely original stories each time?
- Is technobabble inherently silly? Should tech / science oriented episodes be based on real-life instead?
*Hardly an original title given the existence of a fan series by the same name, but one I felt most comfortable using.