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What are your gaming pet peeves?

Yeah, that would definitely be annoying. It sounds like a possible scripting error.

In the case of the bug I encountered, I was annoyed enough to submit a bug report, and at least Gameloft has a bug tracker that anyone can see.

The only other game in recent memory that managed to piss me off so much was Batman: Arkham Knight. I was surprised that even all these years later, a complaint that many still have is the game crashing almost constantly while using the Batmobile. I was playing this on my PS5 just a few months ago and the crashing got so bad as to make the game completely unplayable. You would think the use of SSDs vs hard drives would make the game more reliable, but that isn't the case. And it's not like it was a bad game. I was enjoying it quite a bit, but the technical issues forced me to stop playing.

Yea the game was full of bugs. I remember some with dialogue too. To be honest, I'm surprised that people could play through it. Seen some videos of it on YouTube.
 
Yea the game was full of bugs. I remember some with dialogue too. To be honest, I'm surprised that people could play through it. Seen some videos of it on YouTube.

It does make me wonder, if due to its instabillity on PS5, why they would still have it for sale. I mean, yeah, it's a PS4 game, but if a game is so broken as to be unplayable on a current system and is still available for sale, then shouldn't it technically be removed? This would be one of those instances where because of the technical issues, allowing the game to stay up for sale feels misleading.
 
It does make me wonder, if due to its instabillity on PS5, why they would still have it for sale. I mean, yeah, it's a PS4 game, but if a game is so broken as to be unplayable on a current system and is still available for sale, then shouldn't it technically be removed? This would be one of those instances where because of the technical issues, allowing the game to stay up for sale feels misleading.

Exactly. You'd think that they'd be able to patch it.

I get not being able to with Lufia, unless they released a revised version. But there's no excuse with the other game.
 
Would it be possible for them to make it possible to purchase only if you are on PS4, but not on PS5?

But they probably didn't play-test it thoroughly, and just assumed that it's compatible with PS5.

Kor
 
I dunno. It's a backwards compatibility thing, where most PS4 games are available on PS5. This wasn't the case when the PS4 came out as the PS4 wasn't compatible with the PS3. On PS4, the game was perfectly playable from what I understand, but there's clearly a technical issue as a result of the emulation, if there is any. I bought it as part of a collection too, which included both Arkham Asylum and Arkham City, so it is frustrating in that regard, that the best looking of them all has so many issues. And it's not as if this is an unpopular game, and they gladly seem to be taking the money for a game that doesn't work properly.

It's clearly a hardware issue. While the previous generation of consoles used hard-drives, this one uses SSDs, which are technically faster and should technically be able to handle more being thrown at it, and I suspect it may be caching related. And the issue only gets worse the further you get into the game. And to be fair, I did test out several things via the settings, and searches suggested changing settings related to HDR, which I don't have access to, and the crashing persisted no matter what I tried. There's something in the code interacting with the scripting that causes the game to crash while on PS5. As far as I'm concerned, this game is broken and uncompletable on PS5 due to these bugs.
 
there was a few lol during the video games systems 2nd and 3rd generation eras back in the regular nintendo super nintendo sega genesis sony playstation 1 and 2 era
 
Oh was there ever. Back then games were difficult, and but they were also short, and I think the difficulty was one way to ensure people played their games for a long time. We have it easy by comparison. The result is that developers often didn't think people would reach the end of these games and often left in buggy levels and the endings were usually full of misspellings.

I saw a video about the first Ghostbusters game, you know the one that got ported to about a million machines, and while most people likely would never get past the initial stage with the city grid due to how difficult a game it was, let alone get far enough to be able to take care of Gozer, the ending essentially said: Congraturation! You have beaten a great game!
 
I'm convinced that Gnu Backgammon will randomly go into a cheat mode, in which the game's rolls are consistently better than random chance, and the player's rolls are consistently worse than random chance.
 
New one: People paying money for mods. It's apparently a big thing in WWE games, with prices up to $1,500 for expanded character rosters and whatnot via patreon. I'm very surprised the people behind these games allow it to go on, since a lot of dodgy 3rd party shovelware was stomped out during the 90's for games like Doom, Quake, Duke Nukem etc.

Like, the whole point of fan mods was they are fanfic. They can be as good as the original game, I've played amazing mods for Half-Life 1 and 2, Mario 64, Zelda etc. But people who are willing to pay more to be some extra wrestler or have a different looking arena are insane.
 
Oh, I agree, and I feel like they started down this path with Bethesda's horse-armor DLC. Because last year, they were also the ones to say yes to paid mods, and let's be honest, a paid mod essentially becomes a DLC. The only thing that seperates it is in how they get developed, ie small teams vs official teams. And I know I've heard grumblings about mod developers speaking out against paid mods.

It's a grey area. I know some mod developers put out a lot of effort into their mods, but we've already seen what happens when mod developers put them behind a paywall and they've used game assets rather than developing their own. I would also say that even with paid mods, there's no stopping someone with nefarious intent from putting out a shoddy mod with questionable purpose.
 
side quests in RPG/Adventure games....

now I don't mind them per se, but I feel like (lately) the payoff is weak....often it's just completion percentage...I like a more tangible payoff: a badass weapon or armor, a rare spell or item etc...

FF7 handled this really well on the other hand...putting in the HOURS it took to breed and race Chocobos to get the golden one..and Knights of The Round.... Really gave you a sense of accomplishment

I've actually been able to to do this on a playthrough:
All the Ultimate weapons killed
Gold Chocobo
Knights of the Round Materia

and it took a LOT of time and work...
 
now I don't mind them per se, but I feel like (lately) the payoff is weak....often it's just completion percentage...I like a more tangible payoff: a badass weapon or armor, a rare spell or item etc...


Yeah, good point. One aspect I like, are ones that can expand on the lore for something. Horizon Zero Dawn was like this. I know people complained about the sidequests, but personally I liked them, and found there weren't enough of them, because aside from the ones that were annoying challenges, most of them actually added to the lore of the different locations and made them feel real and lived in.
 
Achievements that rely on rng like participatinng in a random encounter are very annoying. When the only strategy is get lucky and hope one of 100s of potential spawns happens is irritating when you're achievent whoring.
 
Or achievements that rely on broken minigames. I decided I would attempt to 100% Lego Star Wars Skywalker Saga. It's actually much simpler than it sounds given many of the collectibles are easy to obtain, and the missions for them are fun. But some of them rely on completing challenges via minigames, some of them unique to the challenge. One minigame in particular on Tatooine is a basketball minigame, in which you're supposed to use your force powers to drop the orb into the nets. Although the hit detection on those nets is so glitchy and it almost never detects when drop the orb down into the net. Meanwhile, once you fail with an orb, it takes precious seconds for it to reset while it's counting down.
 
Did you guys know there is a known bug in Witcher 3 in regards to Witcher armor? I forget which set, but for one of the sets, an armor item is not in the game and when you open the chest to get it, there is a message from CD Projekt Red that says 'We're sorry!' or something to that effect
 
Or achievements that rely on broken minigames. I decided I would attempt to 100% Lego Star Wars Skywalker Saga. It's actually much simpler than it sounds given many of the collectibles are easy to obtain, and the missions for them are fun. But some of them rely on completing challenges via minigames, some of them unique to the challenge. One minigame in particular on Tatooine is a basketball minigame, in which you're supposed to use your force powers to drop the orb into the nets. Although the hit detection on those nets is so glitchy and it almost never detects when drop the orb down into the net. Meanwhile, once you fail with an orb, it takes precious seconds for it to reset while it's counting down.
I'm slowly getting to 100%, completing a few things when I come back to the game every few weeks. There's a few race challenges that I'm not sure I'll ever be able to complete though, the ones that you have to fly through a bunch of gates, not in any particular order, and it seems like it puts you in a random location and direction every time. :brickwall:

I do remember completing the basketball one, but maybe I got lucky on that.
 
A few of them, I've had to simply retry them. Some of the ships are better for the races as well. Recommend Vader's Advanced-TIE Fighter for that. And paying attention to your boost helps a lot. The basketball I managed to do after a few tries. I think what got me was the cognitive dissonance between the visual and what you really have to do. When you have the visual of basketball nets, the first thought is that maybe you need to fling the balls into the net using the force. But that's not what you need to do. Instead you have to grab the ball using the force and keep hold of it while you slide it into the net. It's completely counter-intuitive.

I'm slowly getting there though. I've already completed all activities and collectibles on every planet. I'm now working my way through the episodes themselves for the minikits and level-specific challenges. Some of them are way easier than others. I do find it interesting that while in freeplay you get access to your different characters, but not your ships as you are locked to the ship in those scenarios. I guess technically if you would have access to your ships, it could break the game by making it too easy.
 
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