I'm trying to pick a Warhammer 40K race or army (considering the Space Marines, Imperial Guard, Sisters of Battle, etc. as distinct groups). This is NOT a storyline question and purely focused on the mechanics of gameplay.
I prefer a "Tank" race, slow and strong, to focus on choke points. For example, in "Lords of the Rings: Battle for Middle Earth" games, I always pick the Dwarves -- they're few in number, slow, but powerful.
The problem is that Warhammer 40K has no direct analog for "Dwarves" like that.
The Eldar match the LOTR game Elves down to the small details: incredibly mobile units with strong firepower, but very fragile with weak armor (the idea being to use maneuver to concentrate Eldar forces on a first strike, so you don't have to take the hits).
So from the start, I am *not* looking for a "horde" army: this immediately rules out the Tyranids and the Orks.
I'm also not looking for a particularly fast army, but one that is well-armored (the exactly opposite of what the Eldar do, so Eldar and Dark Eldar are out).
This leaves the Space Marines (and customizable sub-variants), the Imperial Guard, the Sisters of Battle, the various Chaos armies, the Tau, and the Necrons.
I'm looking for Dwarf-like "Tank" race, which should fit the requirements of:
Philosophically/emotionally, I'd pick the Imperial Guard....because I feel sorry for them! They're these desperately hopelessly outmatched guys always making last stands. I *wouldn't* pick them because they use horde-based infantry tactics.....but how does it work with vehicles? I've heard they have strong tanks. Is what I'm looking for a tank-heavy Imperial Guard army? Or how do their tanks compare to Space Marine tanks?
For that matter, what is the gameplay difference, in terms of army abilities, between Space Marines and Chaos Space Marines?
I prefer a "Tank" race, slow and strong, to focus on choke points. For example, in "Lords of the Rings: Battle for Middle Earth" games, I always pick the Dwarves -- they're few in number, slow, but powerful.
The problem is that Warhammer 40K has no direct analog for "Dwarves" like that.
The Eldar match the LOTR game Elves down to the small details: incredibly mobile units with strong firepower, but very fragile with weak armor (the idea being to use maneuver to concentrate Eldar forces on a first strike, so you don't have to take the hits).
So from the start, I am *not* looking for a "horde" army: this immediately rules out the Tyranids and the Orks.
I'm also not looking for a particularly fast army, but one that is well-armored (the exactly opposite of what the Eldar do, so Eldar and Dark Eldar are out).
This leaves the Space Marines (and customizable sub-variants), the Imperial Guard, the Sisters of Battle, the various Chaos armies, the Tau, and the Necrons.
I'm looking for Dwarf-like "Tank" race, which should fit the requirements of:
- Small number of elite units; not a horde.
- High armor and survivability
- Low mobility (to offset the high armor pick)
- No particular preference between melee and ranged weapons.
- It would be nice to have great offensive power, but the bigger emphasis is on unit survivability.
Philosophically/emotionally, I'd pick the Imperial Guard....because I feel sorry for them! They're these desperately hopelessly outmatched guys always making last stands. I *wouldn't* pick them because they use horde-based infantry tactics.....but how does it work with vehicles? I've heard they have strong tanks. Is what I'm looking for a tank-heavy Imperial Guard army? Or how do their tanks compare to Space Marine tanks?
For that matter, what is the gameplay difference, in terms of army abilities, between Space Marines and Chaos Space Marines?