Ooh, actually I heard something about this last week! I went to the Trek con in San Francisco, and Tim Russ mentioned at his panel that he'd just - as in in the last couple of days - received an email saying they were doing it. No further info at this time, so it's probably a long way off still (for the 20th anniversary in 2015, perhaps?),
Madzilla can
any other TrekBBSer confirm this mention from Tim Russ? Was ANYONE else there? Can we get a 2nd source?
also this older thread is pretty detailed on the topic but it was all speculation as only TNG was in post production for remastering.
VOY getting a remaster to HD possibility within 5 years?
this article though shows the major challenges for VOY getting HD remaster as far as VFX.
The Challenges of Reproducing CG Work
Original CG Assets
http://trekcore.com/blog/2013/05/deep-space-nine-in-high-definition-one-step-closer/
this is a 2013 article. Good information and it is current. These CGI assets are from over 15 years ago.
in it there is a still of a re-render from
Eden FX's former Senior CG Supervisor Robert Bonchune who worked on all three post-TNG spinoffs . Rob re-rendered the
USS Honshu, a Nebula-Class ship featured in the 6th Season Deep Space Nine episode "Waltz".
The remastered USS Honshu - our first look at how a 1080p re-render of Star Trek: Deep Space Nine would fare. As Bonchune notes - The registry of the ship was changed at some point, but is easy to revert to the final aired version. "The shot was done without any motion blur or touch-up, but you get the idea of how much clearer the ships is [...] I even see a few places where the polygons will have to be multiplied out to smooth the nacelle ends properly."
see the image at the link.
The sheer quality of the re-rendered shot blew me away when I first received it. Rob was certainly correct when he said the team "over-built" the models back in the day - there is a stunning amount of detail that comes through in the HD render, from the patterning of the hull plating to the escape pod hatches to the tiny ship's registry number on the top of the ship's sensor platform - this is one impressively made CG model. If this is any indication of the type of quality inherent in the original scene files, then not only would it make a high-definition remastering of the show far more feasible economically- and practically-speaking, but by referring back to the original files, you have the opportunity to preserve the show's original artistic direction and match the look as closely as is humanly possible.
Through talking to original artists such as Robert Bonchune, I discovered that a large number of the assets still exist for these shows.
The scene files can be accessed using current technology relatively easily.
A large amount of the work produced originally was over-built and should hold up well when re-rendered in high definition.
http://trekcore.com/blog/2013/05/deep-space-nine-in-high-definition-one-step-closer/
this is great news.
and a treat for those of you still reading:
examples of Voyager’s CGI in high def from the Foundation Imaging CGI model.
never-before-seen images from Star Trek: Voyager. The one you see above is an alternate angle from the episode “Relativity,” which featured a flashback to Voyager being constructed at the fabled Utopia Planitia shipyards over Mars.
these pictures are huge, so feel free to click, download and drool.
http://darthmojo.wordpress.com/2008/06/20/sci-ficandy-voyager-strikes-back/