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Visual Effects in Discovery

Maya 3D software for modeling/texturing/shading/animation and Vray for rendering. Nuke for compositing.

Shame they're not using Lightwave. Pixamondo used to have a significant number of Lightwavers five or six years ago; I used to know a bunch of them from work who all packed up and moved over there at about the same time.
 
Fun fact - the STO Dev Team confirmed they got the actual Discovery Ortho files (used by the VFX houses for the show) to create the Walker Class and Crossfield Class ship models for the game.

They actually got every ship model from from the first half of the season, not just the ones they've released so far.
 
I am unfamiliar with Vray and Nuke. Nuke is for inserting VFX into video frames?

Vray is an industry standard rendering software. It produces the final CG images out of the 3D software. It calculates the light, reflections, shadows, etc. Yes, Nuke is often used for inserting the CG renders into real footage. Such as Ripper with shots of Michael. It can also be used on fully CG shots to tweak the color, brightness, etc of elements generated by Vray.
 
Now...I got hold of "Will You Take My Hand" and watched it last evening, and I'll say that most of the effects work, such as what are apparently set extensions and certainly landscapes - is a good deal more persuasive and well done than the outer space scenes. Yeah, darkened cityscapes hide a multitude of sins, but even so the scope of some of the shots was impressive.

TOS-R had the same issue. The ground-level stuff and a lot of the subtle set tweaks (love that magic clock!) were great, but the space stuff was very raw and rough, both in lighting and camera work (I can't stand that one shot where the Enterprise zooms past with the camera clearly set to "follow object" rather than doing any kind of remotely plausible panning motion).

At least in this case, there's the simple answer that "someone likes it that way." Not sure what was going on at CBS back then.

Here we see Starman in his midnight cherry Tesla Roadster on the night side of earth. There is minor illumination i believe from a side light, as well as some illumination from the stereo, but certainly not enough to illuminate the car. You can see lightening strikes on earth for light comparison. That's what space looks like without a nearby sun to illuminate things.

I saw this going around on Twitter, and it's 100% right.

I did this Shenzhou animation a few months ago. I tried to keep with the general look of Discovery's shots, hence the nebula, but also make it more realistic and believeable. I dunno, I like this look better.

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It'd definitely more traditional, and there's nothing wrong with that. I always found Trek shots tricky because they need a bit more artifice to look right than Babylon 5 or Battlestar Galactica and their more starkly realistic styles (and DSC, of course, blows way past stark realism and out the other end). Your shot also reminds me of the complaint I saw from time to time here, that we hardly ever saw the ships of DSC "flying," they were always just sitting somewhere. I think the finale may have had the first traditional establishing-shot flyby of the ship in the entire show.

STO looks better then that in the lighting department.

Well, new STO. First-gen STO, before the big visual revamp, actually did look a lot like DSC, come to think of it. Especially the gamified ships, with extra glows and subtle-as-a-brick texturing and whatnot.
 
My issue with the visual effects are thus:

Totally unrealistic formation of the ships. In earlier shows tight budgets explain lining up all your ships on the same screen. That doesn’t fly in 2018 to me: real ships in real fights sail on a prearranged tactical pattern. They should do so in Trek;

Two,totally unrealistic depictions of damage. Powers low and forcefields are holding the ship together; but ya got power for every light on the ship? If you’re in enough trouble that power supply is a concern, I’d expect a darkened ship. Heck why keep the lights on at Red Alert? It’s not like the bridge has a giant window shining light right into space giving away the position of the officers or anything.......Note that on both actual warships and previous Trek works ships in combat have reduced or red-only bridge lighting.

Last : USS Discovery looks brand-new clean in the last episode as she does in the first. Real life ships get worn with time, but Starfleet in STD has apparently cured dirt.
 
Two,totally unrealistic depictions of damage. Powers low and forcefields are holding the ship together; but ya got power for every light on the ship? If you’re in enough trouble that power supply is a concern, I’d expect a darkened ship.
Yes, I'm sure in such a situation lights are a noticeable drain on your energy supply...
 
The fly over futuristic Paris from earth's orbit was spectacular. I wonder how much they can do that for more alien planets. It was well done. Great visual effects on this show.
 
Somebody up the chain of command wants it to look like that. That's the only explanation I can think of.

Indeed. This really seems like a stylistic choice, rather than just crappy work. They want this sort of ethereal look to the space stuff, because when they don't want that, they are perfectly capable of crisp, nice looking shots. It's an odd choice, but I'm guessing a deliberate one. Either that, or there just isn't enough direction in general from above on the VFX - so mistakes like 100AU creep in.

STO by the looks of it.

:lol: harsh but fair.
 
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