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Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP

Donny

Commodore
Commodore
Hello!

Some of you may remember me. About two years ago I was posting screenshots of my TOS mod for a very old game called "Mysteries of the Sith", which may be viewed here:http://www.trekbbs.com/showthread.php?t=48585 and http://www.trekbbs.com/showthread.php?p=1521621#post1521621

I gave up on it shortly afterwards due to life getting in the way and a reasonable frustration with using such an old gaming engine.

I got the itch to start a new project on a gaming engine newer than the one I was using. Currently I'm using the Quake III engine, which is quite outdated by today's standards, but is easy enough for one person to undertake a small MOD. Plus, I can use the QIII-engine game Star Trek Voyager: Elite Force (STVEF) to save myself some time since it already has stock Star Trek weapons, NPC's, models, and textures built in (although I am making all textures from scratch, minus the ones used on weapons, etc)

So here we are...the beginnings of my Virtual Enterprise D mod for STVEF. Basically I will feature portions of a few key decks on the Enterprise for you to walk around, admire, and interact with. (This is in no means going to be a complete deck-by-deck project)

It's not as good as some of the other CG renderings people have done of the "D" interiors, nor does it look up to par with today's gaming graphics, but it is what it is. Take a look!

(Due to limitations of the gaming engine, I was not able to reflect both the bottom transporter pad and the top transporter pad. Two mirrored surfaces in the QIII engine cannot face each other. Also, forgive the choppy lighting in some areas. I'm still learning to mod this game, and so far have had no success with getting smoother lighting around curves)


Corridor1


Corridor2


Corridor4


Corridor5


Transporter1


Transporter2


Transporter5


Transporter6


Transporter7
 
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Looks very cool. I haven't played Elite Force in a long time, but I remember my favorite levels were the ones that let me fight through Voyager itself. It'd be fun to do the same on other ships like the Enterprise.
 
Reminds me how good that game looked.

I gotta try to find the discs and install it on my laptop...
 
Now that's awesome! It's still a great game, much more fun than Elite Force II. There are lot of fantastic TOS mods for Elite Force, but I don't think there's a really good Enterprise-D yet.
 
The expansion pack to Elite Force was loads of fun. You got to walk around Voyager, collect items, interact with the ship, play holodeck missions, etc. That's kind of what I'm going for with this project, except on the Ent-D.

I'm also trying to be as accurate as possible in terms of detail.
 
I'm actually playing through STVEF right now, on PS2. I have a copy of the PC version, but have had trouble in the past getting it to run on Windows 7. The Dualshock controller is really horrible...mangles the game experience, IMHO. But the content is still as fun as ever. This "little" project is looking fantastic. Keep up the good work.


~Belisarius
 
Belisarius: I've gotten it to run fine in Windows 7, no problem. The best part is running it with a great graphics card and modding the configuration file to run it at 1920x1080.
 
The best part is running it with a great graphics card and modding the configuration file to run it at 1920x1080.

:vulcan:

Would you mind educating me on that modification? I suddenly have visions of Deltan sugar-plums cavorting in my head.


~Belisarius
 
I'm with Solarbaby. Phenomenal work on both the TOS and EF packs. I wish I still had my copy of EF...what a fun game. Your work is truly stunning. Thanks for sharing it with us.
 
Started work on the engineering deck. Hit a roadblock at first due to trying to get everything as close to scale as possible without any decent blueprints. Here's what I've got so far, after two long days of work:


Engineering1
 
Started work on the engineering deck. Hit a roadblock at first due to trying to get everything as close to scale as possible without any decent blueprints. Here's what I've got so far, after two long days of work:


Engineering1


I can't quite put my finger on it but it seems to me something is missing...;)
 
Looks great so far. I'm one of the few that hasn't had the chance to play both games myself but have seen the game play and other scenes on Youtube.
 
You're all correct. Elite Force was made about a decade ago, using lower resolution textures and a level editor that was vastly inferior to the one I'm using.

Building the warp core now. Will post screens as soon as it's done.
 

Engineering2

Well that was a pain to model, texture, etc.

Moving onto the deuterium fuel supply tank behind the warp core, then I can concentrate on all the other parts of engineering.
 
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