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Vesta class bridge??

Here's version 2. I've given it the wheelchair-unfriendly floor of all Trek bridges, which makes the walkways much clearer. I still haven't done the new textures, but I've done a quick ceiling. The damn compile tools refuse to work on Windows 7, so I can only post these pics from the editor (complete with floating light entities and glitchy garbled characters) and not the in-game version with proper lighting that should look much better. I only gave one console a very quick and rough LCARS display. Sets of smaller displays, along the lines of the rear of the 1701-D bridge, would probably be much better.

I've replaced the freestanding consoles at the rear with some multipurpose holographic glass (seen in the TNG era on an alternate Enterprise in "Parallels")

Christopher's probably right - the people at the very back might have a little trouble hearing the people at the very front.

avb1.jpg

view from one of the forward facing perimeter consoles:
avb2.jpg



avb3.jpg


avb4.jpg
 
Very nice indeed. I like!

My suggestions:

- How about dropping the conn station down to the lowest floor level? One of my biggest complaints of the Defiant-style design is that Sisko had no real eyeline to the viewscreen, even though he was constantly seen as though he had one. At least once he even went to Dax's side at the console so he couldhave a good look in the middle of battle (re: Sacrifice of Angels). In practice the CO should not NEED a window in the traditional sense, but Treknology tends to dictate that the hero officer needs a good look outside.

- The vertical displays aft are a nice idea, having been seen in TNG "Parallels" and more recently in the 2009 movie. I would suggest not having them directly opposite one another though, as it would make it difficult for people on the outside looking in to get a good look as the opposite screen would be confusing them. Perhaps instead you could try a master situation table, a la NX-01 or Defiant?

Mark
 
Damn, completely forgot about this.... looks fantastic man, can't wait to see more.
 
Not bad, but is there a reason for it to be long and narrow besides "the ship's shaped that way and it looks cool"? I mean, is there any functional benefit that offsets the acoustic difficulties and the rather dinky main viewscreen? I think it would be a very good design if it were a little rounder.

And have we gotten any confirmation that the Vesta-class bridge doesn't have any seats beside the captain's? It looks odd to see a 24th-century bridge with only one seat there. The captain would be lonely. :(
 
Mark_Nguyen said:
My suggestions:

- How about dropping the conn station down to the lowest floor level? One of my biggest complaints of the Defiant-style design is that Sisko had no real eyeline to the viewscreen, even though he was constantly seen as though he had one. At least once he even went to Dax's side at the console so he couldhave a good look in the middle of battle (re: Sacrifice of Angels). In practice the CO should not NEED a window in the traditional sense, but Treknology tends to dictate that the hero officer needs a good look outside.

- The vertical displays aft are a nice idea, having been seen in TNG "Parallels" and more recently in the 2009 movie. I would suggest not having them directly opposite one another though, as it would make it difficult for people on the outside looking in to get a good look as the opposite screen would be confusing them. Perhaps instead you could try a master situation table, a la NX-01 or Defiant?
Good points, especially about the 2 screens.
 
Not bad, but is there a reason for it to be long and narrow besides "the ship's shaped that way and it looks cool"? I mean, is there any functional benefit that offsets the acoustic difficulties and the rather dinky main viewscreen? I think it would be a very good design if it were a little rounder.
I freely admit that I chose the shape because it's cool, resembles the ship itself and it's unlike any prior Starfleet bridge.

I've given thought to moving the forward perimeter consoles further back and putting in a wraparound viewscreen.

My concern with making the bridge rounder is that it would end up looking like a generic Trek bridge set redress.
 
My concern with making the bridge rounder is that it would end up looking like a generic Trek bridge set redress.

Is that bad? Form should follow function. The original TOS bridge was such a supremely efficient and logical design that the real US military copied it for a communications center. If it ain't broke, don't fix it.
 
Trek has moved away from pure efficiency before, with the lounge-like Enterprise-D bridge, Voyager's bridge or the larger, cluttered nuTrek one. Sometimes you suspend disbelief and look at the cool visuals. It's a pretty slight variation on the theme, IMO. Characters can get around and the captain can still see what's going on.
 
The captain should have a clear earshot to everyone he needs to get information from. On this Vesta bridge, what if everyone in front of the CO chair were all those people? Then it would be fine.

On the E-D bridge, same thing. No one from the aft stations needed to communicate with the CO, so they were tucked away behind him and out of eyesight (at least until Geordi moved to the basement and they specialized an Engineering station for him for when he got lonely). In fact, in "A Matter of Honor" they explicitly state that the aft station peons are supposed to relay their findings to one of the bridge officers that the CO could actually hear easily. Makes sense to me. :)

Mark
 
In the Destiny trilogy, Bowers is described as having his own seat (since he has his own "armrest display" with information he can transfer to Captain Dax). Where do you envision his seat if it's not in the centre of the bridge?
 
See, I've always pictured the Aventine bridge as a "redress" of the Enterprise-E bridge (since the Vesta and Sovereign designs are so similar in terms of size and mission profile).

So, basically the Ent-E bridge, with two seats in the centre (instead of three), and with tactical moved to port and science to starbord (this last just for variety).
 
In the Destiny trilogy, Bowers is described as having his own seat (since he has his own "armrest display" with information he can transfer to Captain Dax). Where do you envision his seat if it's not in the centre of the bridge?
In the seat I'd have to make massive changes to my design in order to fit in:(
 
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