Here's version 2. I've given it the wheelchair-unfriendly floor of all Trek bridges, which makes the walkways much clearer. I still haven't done the new textures, but I've done a quick ceiling. The damn compile tools refuse to work on Windows 7, so I can only post these pics from the editor (complete with floating light entities and glitchy garbled characters) and not the in-game version with proper lighting that should look much better. I only gave one console a very quick and rough LCARS display. Sets of smaller displays, along the lines of the rear of the 1701-D bridge, would probably be much better.
I've replaced the freestanding consoles at the rear with some multipurpose holographic glass (seen in the TNG era on an alternate Enterprise in "Parallels")
Christopher's probably right - the people at the very back might have a little trouble hearing the people at the very front.
view from one of the forward facing perimeter consoles:
I've replaced the freestanding consoles at the rear with some multipurpose holographic glass (seen in the TNG era on an alternate Enterprise in "Parallels")
Christopher's probably right - the people at the very back might have a little trouble hearing the people at the very front.

view from one of the forward facing perimeter consoles:


