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Values, Personality Traist etc of a Star Fleet Officer

Purdy Bear

Lieutenant Commander
Red Shirt
What are the values, personality traits and characteristics that you think a Star Fleet officer needs?

Heres a few I can think of:

Discipline
Diplomacy
Trust
Truth
Honesty
Loyalty
Good time keeping (it wouldnt be good to miss the ship).
 
I also think you have to add a desire to be a part of something bigger than themselves.

A willingness to make personal sacrifices--including the ultimate sacrifice if necessary--also is in there somewhere.
 
The kind of body that looks good in tight clothes?

Those besides the TOS movie II-VI versions, Starfleet uniforms can be pretty merciless.

More seriously, how about the ability to play well with others? Amiability, I guess you could call it. If you're going to have 400 or 1,000 people cruising around in a tin can for years at a time, depending on each other, they'd better be able to forgive slights, real and perceived, and give others the benefit of the doubt. It would conflict with some of the traits about (honesty, determination, forthrightness) but would complement others (diplomacy).
 
Fairness, truthfulness, professionalism...the ability to change views and perspectives to deal with new discoveries and situations. ...If you're dealing with the unknown, you have to roll with the punches or a) you'll end up dead or b) unable to glean anything you're out there to learn in the first place.
 
...And all of these not already mentioned? Those on that page and those in the links therefrom.

One thing about "my" Starfleeters...I like to think of them...almost as secular Jedi. They're more than good at their jobs...they're good people. Part of it is that they have to be, as representatives of us all to the great unknown, but I like to think that they're also warriors of Civilization, like the Jesuit monks during the Dark Ages, preserving old and creating new knowledge during deteriorated times.

It's part of what makes when they have a crazy admiral of the week so weird for me...the way I see it, it's the ensigns that are more likely to be imbalanced rather than one who's risen through merit to such lofty heights. An admiral has more than learned a code of conduct they may or not totally buy into, or, later, out-maneuvered a Klingon destroyer during a border skirmish. To merit that rank, by that time, he's outwitted an M-5 supercomputer, diplomatically opened the Tholian empire, or saved the sector from Metron meddling or something.

...But then I guess it's what kind of admiral you are. If you have to make one the head of Starfleet Medical and one of Starfleet Tactical, where you gonna put the one that spearheaded the cure for Terrelian plague and the one that came up with "evasive pattern Delta"?

Still, if Q visited either on some cold December night to see if we've deteriorated back into a "savage child-race," I'd like to know they'd do more than try to remember what the Section 31 file said on how to handle the situation.

Am I being...I dunno, "unsophisticated" about this?
 
It depends on the time period. In the 23rd century, Starfleet training would likely be more militarily oriented and creative thinking would be encouraged since ships would be outside known space for years at a time. In the 24th century, Starfleet training would downplay the military nature of starfleet to the point where some officers like Picard or Riker don't consider themselves a military at all (this probably changed after the Borg incursions and the Dominion War). In the 24th century, a more rigid and dogmatic adherence to Starfleet directives would be in place, since ships are often in Federation territory.

Regardless of the time period, the main values and traits of a starfleet officer would be:

Integrity
Honesty
Curiosity
Fortitude
Generosity
Flexibility

I'm certain they believe in these values so much, they name their ships after them.
 
I also think you have to add a desire to be a part of something bigger than themselves.

A willingness to make personal sacrifices--including the ultimate sacrifice if necessary--also is in there somewhere.

Yeah, that's what sets them apart.
 
Non-xenophobia.

Absolutely essential.

Must be able to suppress the desire to press the trigger, when confronted by a bug eyed monster.
 
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