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Valkyrie-class Battle Cruiser

JES

Fleet Captain
Fleet Captain
The Valkyrie is an idea that I've had for a long time. In fact, she is the first ship that I conceptualized.

http://www.flickr.com/photos/40445677@N06/5688104465/in/photostream
photostream


The idea of this ship is to combine most of my favorite Star Fleet design elements into one ship. She also uses the basic form of the Nova class, which I love, because she has an aggressive look to her, but I didn't like the way that the top of the forward hull curves down. I have felt for quite some time that the Nova's form would lend well to a warship (which makes sense, given what the Nova's pathfinder was originally designed for). I visualize the Valkyrie's dorsal forward hull curves down more gently, like the Sovereign. She also incorporates some design aspects of the Sovereign, and she might end up incorporating some of the Prometheus's design aspects into the primary hull, or have a primary hull somewhere between the Nova and Prometheus in hull curvature. The reason that I chose the name Valkyrie was because I think that it sounds beautiful, and the Valkyrie is designed to reflect this by sleek and aesthetically pleasing.

The Valkyrie is meant to be one hot tomalley, one of the vessels made in response to recent threats, namely the Borg invasion of the earlier 2380's. I imagine her being about the same size as a Luna class, and she carries many torpedo launchers and even some pulse phasers. A single one alone might not be able to destroy a threat such as a Borg cube, but a she is designed so that a group of them has the combined firepower to do so (especially with transphasic torpedoes:devil:). She is meant to destroy enemies, and look good while doing so.

I have many more views in progress, but have been struggling to find the time to finish and post them. I intend to make an update soon.
 
nice ship. it looks like you gave it saucer separation capabilities for the purpose of combat. the mission outline of your ship reminds me of one of my own designs.

all in all, nice.
 
nice ship. it looks like you gave it saucer separation capabilities for the purpose of combat. the mission outline of your ship reminds me of one of my own designs.

all in all, nice.

Thanks. Yeah, I love that little detail that I gave her. It is going to probably be a pain when it comes to doing her in Illustrator, but it will be SO worth it.

*Capt Dave: I haven't quite decided that, since I am still finalizing proportions. She might end up with in a size different from what I currently envision. Since the Luna and Legacy classes are the closest in shape and size to what I envision, I will probably use those as templates when it comes to making decisions about the internals, when common sense alone won't do the trick. Come to think of it, the Prometheus might also be similar in size, but I'm going to need to look at a size chart to confirm anything...
 
http://www.flickr.com/photos/40445677@N06/5734294411/in/photostream
photostream


Here is the my latest bunch of sketches for the Valkyrie. The most important stuff I've worked on in this sketch is the primary hull's impulse drives, and the ventral view, specifically the primary hull.

The impulse drives draw their inspiration from the Norway class, and Borgman's Hayden class.

I still really need to work more on my Illustrator thingy though.:rolleyes:
 
Since you're going for a more gentle curve with the forward hull, might you consider lengthening it forward? It just looks strange to me as it is now, with the long thin nacelles.
 
Since you're going for a more gentle curve with the forward hull, might you consider lengthening it forward? It just looks strange to me as it is now, with the long thin nacelles.

Yeah, I'm kinda having to fight to get it to look the way I want.:rolleyes: You're absolutely right, the primary hull should be longer.

I'm trying to maybe do something in between the Nova and Prometheus classes, you know, have the length of the Prometheus class, but also have that gentle curve of the Nova. But it isn't easy translating it on paper (or when it comes to working out the proportions in Illustrator).
 
it looks like if you lengthen the saucer any more then it'll start looking like a modified sovereign class
 
it looks like if you lengthen the saucer any more then it'll start looking like a modified sovereign class

Yeah, I know. It's all about finding that perfect balance of proportions.:rolleyes: Hopefully, I'll eventually hit it. In the meantime, I have you guys to keep giving me suggestions.

I love that you sketch on notebook paper.

Sketches look good by the way.

Yeah, I use notebook paper because they have holes, so I can put them all in this folder. This makes my sketches easy to arrange, rearrange, and I can add new sketches as well.

Thank you for your comment, and I'm very pleased that you like my sketches.:D
 
NOVA like, but the fangs make it almost Vidian

Yeah, like I believe I mentioned earlier, the Valkyrie derives much of my inspiration from the Nova class.

Think of her as being kinda like the pathfinder, only by far bigger, and due to being bigger, she can handle more power without being torn apart like the Defiant class.

I think the best way to describe is a ship that has the firepower of the Sovereign class (perhaps even more), but in the size of a Luna-class, and with most space that would normally be used for science on explorers taken up for weapons and tactical sensors. To sum her up, I think she would make a Klingon commander proud (or jealous;)).
 
As Herkimer Jitty said, you could make the saucer just a bit longer to go with the nacelles. Otherwise it looks great.
 
Okay, I'll remember that when I continue my work on her. Thanks!
 
Re: Valkyrie-class Battle Cruiser. Now in Illustrator!

6267340818_e85c675663_b.jpg


http://www.flickr.com/photos/40445677@N06/6267340818/

Somewhat of an update. I have been working on the Valkyrie in Adobe Illustrator for about a year or so, but only recently have I made enough progress that I considered her worth posting.

She is still very much a WIP and three of the five views have only had their most basic of outlines shaped out using the pen tool. The other two views have had their basic outlines done using vectored lines. Because I have discovered that the vector tool is better for getting a final shape out than the pen tool, I will probably do the same for the other views later on and delete the pen lines. For now, I'm just going to make them invisible, and work on the side and top views for now, since working on two or so views is less stressful.:p

In addition to the outlines for the side and top view, I have also begun the basic form for the shuttle bay control room, the shuttle bay doors for the secondary hull, the basic shape of the bridge and primary hull hanger bay (which still needs a lot of work. I'm having a little difficulty coming up with a shape for the bridge that I like that works with the shuttle bay), some of the detail for the nacelles, the outline of the part of the secondary hull that is concealed beneath the primary hull, the impulse drives, the raised portion of the primary hull, and the fore torpedo turret.

I have also charted out the basic deck plan; as much for everyone as for my own reference to make it easier to figure out how to proportion everything.

I have discovered that it is easier to start with only one side of objects that need to be symmetrical, and then later copy, reflect, and paste them on their opposing side. Because I'm not done with most objects in this case, I have decided to save this step for later.

Anyways, any suggestions to make her a better ship, as always, are welcome. :)

Also, I've come up with a bit more information about her.

Other ships of her class:

NX-85951 U.S.S. Supernova
NX-85952 U.S.S. Staffenburg (I hope I got the spelling correct)

All experimental registries were changed to Navigational Contract Codes upon completion of trials.

The Valkyrie class was the first the test a new system called the Ordinance Replication System, or O.R.S. for short. The purpose of this system was to extend the battle-worthyness of a ship by augmenting it's torpedo payload with a replicator inside the torpedo loading system. The O.R.S. is feed by a nearby dedicated micro-fusion reactor so that power does not need to be taken from the primary power plant, though power may be routed from other power systems if the situation calls for it. Each torpedo tube has an O.R.S. in the torpedo loading system, in between the rail gun barrel itself and the torpedo magazine. This is done so that the O.R.S. can be used whether the torpedo magazine is full or empty, and so that either way, neither will interfere with the other's function.

The true purpose of the O.R.S. system is to make it possible for the ship to use any type of torpedo. The ships computer only needs the schematics necessary to know how to replicate them. This makes any ships that carry the system more versatile, without having to carry an actual payload. This also makes the true payload of a ship almost unlimited, as long as there is power necessary to feed the O.R.S.

It has been proposed that the O.R.S. be installed on all Starfleet vessel starting by the last decade of the 24th Century or the beginning of the 25th Century, and that all future vessels have them installed during construction.
 
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You are absolutely right. Though this is why I'm only working on two views at a time for the time being. Still, it will be useful to know this when I go to finalize the proportions for the front view.
 
Thanks. This might be a useful trick in the future.

For now, I think I'm going to focus working on the shape of the bridge for the top and side profiles (that and I feel too lazy to begin finalizing the proportions for a third profile).

Because I'm having a hard time making the bridge short enough to fit lower than the raised bridge portions, I'm thinking of putting the bridge on the same deck as the hanger bay. The hard part will be finding a design that will look good. Or I could just let it poke above the raised portion, or try tweaking the proportions a little.
 
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