For anyone wondering about the current status of this project, I did a bunch of work on it over the Holidays, mostly still trying to unify and optimize all the separate parts on the bottom of the primary hull. Admittedly, I'm being anal retentive about it at this point, doing a lot of mesh editing and clean-up that isn't strictly necessary, but I'm really trying to simplify it in as many places as possibly to reduce poly count and make it easier to UV Map when the time comes. If I get a chance, I'll try to post some before/after shots of what that looks like some time this week.
I hope to chew my way through this part of the process within another week or two, time permitting, and then I can FINALLY move on to the ventral gridlines and other details, including windows.
Stay tuned.