It's always nice to find some loophole in a game that lets you get up to mayhem the developers never envisaged, and one Trek game that I had a lot of unintentional fun with was Star Trek Away Team. It's during the Starfleet Academy mission, where you have to get to Data's lab and rescue him before the bad guys can get to him.
You enter the building that houses the lab, and in the first room you'll find 2 security guards in your way. Kill one and stun the other, then move on to the next room. Again, 2 guards, and again kill one and stun the other.
Go rescue Data from the two bad guys (again, if you can, kill one and stun the other) and then move your team to hide behind a console near the back door of the building so you can't be discovered, then scroll back to those first two rooms to watch the fun that's about to ensue.
The three stunned security guards will eventually wake up, and each will call for backup. Then they'll see their colleague's body and call for a medic. So that's two more officers beaming into each of the three rooms. Those six will see the dead bodies and call for more medics. The first guard will wander around aimlessly and call for a medic every time he spots his friend's dead body, as will all those other guards and medics. Now as things get crowded they begin wandering to and fro between the three rooms, eagerly reporting bodies that have already been reported a hundred times now.
And thus you have created a mechanism capable of producing infinite security guards.
See that transporter glow? That never stops. Soon the entire building will be clogged with guards and medics yelling at each other and calling for even more backup ("POSSPOSSPOSSPOSSPOSSIBLE SECURITY BREACH!"). I've never played this out to its logical conclusion (the old PC I used to play this on began to struggle around the 300-guard mark) but I suspect the Academy would be swamped within a couple of hours. North America would be under siege within a day and the Federation President would have to quarantine Earth.
Funny way to go though.
You enter the building that houses the lab, and in the first room you'll find 2 security guards in your way. Kill one and stun the other, then move on to the next room. Again, 2 guards, and again kill one and stun the other.
Go rescue Data from the two bad guys (again, if you can, kill one and stun the other) and then move your team to hide behind a console near the back door of the building so you can't be discovered, then scroll back to those first two rooms to watch the fun that's about to ensue.
The three stunned security guards will eventually wake up, and each will call for backup. Then they'll see their colleague's body and call for a medic. So that's two more officers beaming into each of the three rooms. Those six will see the dead bodies and call for more medics. The first guard will wander around aimlessly and call for a medic every time he spots his friend's dead body, as will all those other guards and medics. Now as things get crowded they begin wandering to and fro between the three rooms, eagerly reporting bodies that have already been reported a hundred times now.
And thus you have created a mechanism capable of producing infinite security guards.



See that transporter glow? That never stops. Soon the entire building will be clogged with guards and medics yelling at each other and calling for even more backup ("POSSPOSSPOSSPOSSPOSSIBLE SECURITY BREACH!"). I've never played this out to its logical conclusion (the old PC I used to play this on began to struggle around the 300-guard mark) but I suspect the Academy would be swamped within a couple of hours. North America would be under siege within a day and the Federation President would have to quarantine Earth.
Funny way to go though.