Well, just finished Uncharted: Drake's Fortune last night. Not sure if I'll get to part 2 before the Modern Warfare 2 bomb ships from Amazon.
It was a pretty good game. Could use a more solid framerate, was a little disorienting at times. The hold L2 for hints thing was pretty useless, as it seemingly only popped up 2 seconds after I found what I was supposed to (after 5 minutes of looking).
The jetski crap going upriver with the exploding barrels was one of the worst sequences I recall ever playing. Just wow, so stupid, so obnoxious, so boring, so pointless. Honestly the sequence would've been much better if you were just riding the jetski for fun to your destination, and encountered no resistance.
The story was pretty good, if a little too Raiders of the Lost Ark... cut scenes and voice acting were both decent. Usually I care very little for the story in a game, but it was a positive here.
The shooting gameplay got more fun as the game went on. In the beginning it was pretty bad simply because you didn't really have enough ammo, and I hadn't adjusted to the fact that the guns, and the controls themselves were wildly inaccurate. Once I got it down that 4 pistol shots at center mass was the best way to bring a guy down I became a lot more successful. I didn't care for the 'brutal combo' style hand to hand and didn't use it at all throughout the game. When I tried to out of necessity I seemingly couldn't get the timing down, or some jackass with a grenade launcher would blow the both of us up. Kind of frustrating.
I think back to the original Gears of War, which I believe came out around the same time. Surprisingly the shooting gameplay wasn't that different, but Gears obviously did it much better. The story was obviously more coherent than Gears, but overall Gears was a far superior game. Graphics and gameplay rule the day.
Uncharted reminds me of Resistance: Fall of Man in that it was way overhyped because it was a first gen PS3 game, and there was nothing better for the console at the time. Unlike Resistance I would say Uncharted was actually a good game.
Oh, but I've got to give props to Sony for the DTS sound. I don't think I've ever seen a game output DTS from my Xbox, so I assume that I have it set up properly and that Xbox just doesn't support it. I'm actually kind of surprised that I can notice a difference considering I have a $100 5.1 Xbox branded (Pioneer manufactured) 5.1 system... but it does sound better. As in, I noticed the quality of sound before looking at my receiver and realizing it was DTS.
Oh, one last note... the hidden treasures were a little annoying. It was similar to Gears (once again) with the COG tags, except the COG tags were fewer, and in general more fun to find. I think the main problem with the Uncharted treasures were that the shimmer effect to indicate where they were was too similar to the shimmer of dropped weapons. I looked for them semi regularly once I realized they existed, but only found 22. Given that there doesn't seem to be any in game way of narrowing down where they might be, I don't think I'll go through the game again and finish the collection. I'm not going to find them all on my own, and Gamefaqsing it just isn't fun. I think I'm still sitting on 29/30 COG tags in the original Gears of War, which has the same problem, I don't know where in the game I would find them. GTAIV had these kinds of package/pigeon hunts as well. It's silly if you don't narrow it down some. For Uncharted you could say how many can be found in a certain chapter, and how many total you've found. Just something simple to keep you from scouring long sections of the game that you've already picked clean. In GTAIV at least break it down by neighborhood or something!
And thus concludes my highly disjointed Uncharted review.