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Uncharted 2 is crazy brilliant amazing [insert gush]

Well, I got my Uncharted and Uncharted 2 in from Amazon (and Batman for that matter), but I haven't gotten a chance to play any of them... (and I just ordered Ghostbusters, Resident Evil 5, and Prince of Persia for Xbox 360.. god damn I'm more addicted to buying games than I am to playing them.

Anyway, I just wanted to point out how awesome PS3 Greatest Hits packaging was on my copy of Uncharted. The ugly GREATEST HITS red thing was only on the outside plastic, and the actual game case is the same as the original. God do I hate those Platinum Hits 360 and PS2 boxes that pretty much point you out as a cheapskate and just in general look a lot more shabby!
 
Don't play Uncharted 1. Or, just download a save and watch all the movies. :lol:
Wait a second, where were you when I asked if it was worth playing the first one when I posted two weeks ago? :p

Regardless, too late now, I'm going to go load it up on normal difficulty and start powering through it :)
 
I guess I just implied it. :lol:

I'll say that Uncharted 1 is best played on casual/easy... if only because you won't want to scream obscenities at your television over and over again.

At least when you get to Uncharted 2, you'll see that they fixed everything that was wrong with Uncharted 1!
 
Well, that's kind of the point. If I liked Uncharted 2, and by all accounts it's pretty hard not to like, then I would want to check out the first Uncharted. So I may as well do it first for a) plot reasons, and b) because all the improvements in Uncharted 2 would make the first one even harder to play!

Not too far into it, my PS3 decided it need to update itself for half an hour, and then after another 30 minutes or so I realized that I should probably get back to work, but so far it's fun... You mentioned maybe just watching all the cut scenes, but so far it kind of just is one big cut scene :)
 
Well, Uncharted is basically a more firmly edited version of MGS4. I mean, KojiPro did the same thing in terms of mocapping and rendering the cutscenes. You could watch all the cutscenes in order and get a pretty good idea of what happens.

Going back to it for a bit, I do find it funny that they seemed to have taken Yahtzee's review to heart and removed any sense of ethnic diversity from the enemies in the second game.
 
I personally loved Uncharted and have completed it like six times (including once in Crushing) so I definitely think playing it before Uncharted 2 is a good idea.
 
It could just be a different tastes thing, but I found the platform design to be extremely frustrating, the QTE instant-death events to be unfair, the shooting to be unfulfilling - I played through the game on normal and I was constantly running out of ammo and the jetski section to be largely horrendous.
I'm also annoyed that the bonus unlocks for Uncharted 2 aren't based by saves but by trophies... and I'm not really interested in beating Uncharted 1 again just for the cash. :lol:

That said, I MUCH preferred the Uncharted 1 boss to the Uncharted 2 bosses. That's when they decided to turn an otherwise excellent game into a cliched video game unfortunately.
 
I just beat the game moments ago and I thought I'd post some thoughts while they were fresh in my mind. Like I said in my earlier post, it's an okay game, certainly not the be all, end all to vide games. Parts were good, but MANY parts were simply mind numbingly boring and annoying. That level where you're climbing around inside the mechanisim with all the turning cog wheels, good Lord I wanted to shoot myself before I got done with that level. It was the very definiton of tedious.

It had it's momements, but I think I'll be passing on Uncharted 3 if and when it comes out.
 
^ See I've always loved puzzles like that, I just though they were too easy in Uncharted 2.
 
^ See I've always loved puzzles like that, I just though they were too easy in Uncharted 2.

My only problem was that they didn't just leave the book on the screen. What was the point of forcing you to memorize an abstract symbol? It just would have saved some time.
 
Well, I mean, if you can just look at the journal over and over again anyway, it would just save time.

I suppose you could do the old school thing and just draw the symbols on a piece of paper like it was 1995, which would make you have your own version of Drake's journal... but that's pretty damn high concept of them. ;)
 
Well I was able to memorize like three symbols at the same time, so I didn't need to use the journal all that much.
 
Well, I mean, if you can just look at the journal over and over again anyway, it would just save time.

That's just one example of what I found tedious about this game. Parts of it seemed to be long and drawn out for no other reason than to be long and drawn out.

A lot things about this game were done very well. The "production values" were very good. The graphics, the dialogue, and the voice acting were all superb. And as I mentioned in a previous post, for maybe the first time ever, I actually cared about the story. (In fact it was story that kept me from giving up on the game.) But the actual game play itself was, well again, the best word I can describe with is tedious.

And when I finished, I realized I had set the difficulty to "very easy." And I thought, good Lord, what if I played it on hard. Some of those gun battles I had to try several times on very easy. They would have been impossible for me on hard.
 
^ There's even a difficulty harder then hard, it's called Crushing. Lemme tell ya, it's a pain in the rear. ;)
 
Crushing is interesting because the AI is infinitely more agressive... but also a pain in the ass because you die in a couple of shots. The mini-boss battle... yuck.
 
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