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U.S.S. Voyager With Alternate Warp Nacelles?

Patrickivan

Fleet Captain
Newbie
I've had a love/hate interest in Voyager's design for a while now. Most of the hate stems from the stubby little warp nacelles.
Not because they're technologically not reasonable to be small, but because they just look silly to me.

I've toyed around with image bashing voyager by enlarging the nacelles, adding TMP or TOS nacelles (proportioned to my liking), and completely newly designed ones.

In doing so, I've discarded the swinging nacelle struts. I call them swinging because they were never used in the variable warp geometry way they were suggested to be. They went up or down.

Anyway. Has anyone came up with any designs for Voyager with different nacelles and struts? If so, please post them here. I'd love to see what you've come up with.

Oh yes, one other thing I didn't like about Voyager was the collosal shuttle that was supposed to be under the spoon command section. So I decided to make something more like TMP and added a docking section behind the the bridge. In my version, this is the Captain's Gig. It looks pretty neat as I've drawn it up...

Though my images are at work and I can't post images from work. So it'll have to wait.

In the mean time. Pictures, links and ideas would be great!

Oh yes- one more issue. The little backup nav sensor on the bow of the ship. I've smoothed that out because it just seems silly to have it there.

The ideas I, and you all come up with will be transfered to my model. I've got Voyager sitting in the basement- un-built, ready for a huge refit.
 
^Thanks publiusr. I've been slowly working on it along with an executive shuttle. There didn't seem to be much interest when I posted last so I was just holding back until it was done. That should be soon- I've just got to make the nacelles, impulse engine, and some little details.
 
Ditto on how Voyager's small, swinging nacelles looked odd on an otherwise fine design. I did a sketch for a similar thread last December, to see how she might look with Prometheus nacelles...

Intrepid-NacelleTest.jpg


Original thread: http://www.trekbbs.com/showthread.php?t=134128
 
I have been experimenting with this for a while, just adding longer nacelles wont balance the ship enough. For the refit I will slightly follow this route. This is very very much subject to change.

P.s. My Voyager projecty is currently on hold as I want to finish U.S.S. Demeter first. I however did finish the modeling work on the new escape pods
 
^Nice stretch on the Voyager, Clawhammer. In - universe it's sort of weird though. It would basically be an entirely new ship. Why would starfleet bother with such an extensive modification over just building new? (though we could say the same for the TMP Enterprise)
 
^Nice stretch on the Voyager, Clawhammer. In - universe it's sort of weird though. It would basically be an entirely new ship. Why would starfleet bother with such an extensive modification over just building new? (though we could say the same for the TMP Enterprise)

I looked this up, it happens every once in a while. It has been done today with cruiseships for example.

In universe Voyager could be "stretched" by a multicut operation, but it's 2380, I dont want to apply 2011 knowledge.

My guess is that a sort of Energy Based Molecular Infusion could be used. A controlled "growth" by adding molecules to all parts involved. Once done the structural skeleton can be adjusted. (That is the part you dont want to just "stretch".) The longer new areas are kept into place by a tractor beam/field until the new structural skeleton is completed.

The EBMI device hangs up top in a drydock and acts a bit like a flatbed scanner. But after scanning it's emitting a replicator styled beam. Within a week the ship would have its new length. An advantage of such a method would be that the ship keeps it's flowing design, in a real multicut operation you would get polygonal like edges somewhere along the curve.
After that it's following a more traditional path, of redoing the interior etc etc.

That is what I had in mind, sort of. :lol:
 
Yeah, I have worked on one of those cruise ships. In that case it generally consists of cutting the ship in half and adding a new section in the middle. It's not much fun doing the network wiring in such a situation.
 
Yeah, I have worked on one of those cruise ships. In that case it generally consists of cutting the ship in half and adding a new section in the middle. It's not much fun doing the network wiring in such a situation.

That would be my worst nightmare as well. I doubt they considered to give all cables an extra 40 meters just in case. I'm curious did they rewire entirely or just add new patch panels on each side? :D

To stay ontopic:

Looking forward to your changes Patrick. :)
 
Ditto on how Voyager's small, swinging nacelles looked odd on an otherwise fine design. I did a sketch for a similar thread last December, to see how she might look with Prometheus nacelles...

Intrepid-NacelleTest.jpg


Original thread: http://www.trekbbs.com/showthread.php?t=134128

It kind of falls in line with the Nova Class style. Something I'm a fan of. I just don't know how I could make the nacelles if I went this route.

I have been experimenting with this for a while, just adding longer nacelles wont balance the ship enough. For the refit I will slightly follow this route. This is very very much subject to change.

P.s. My Voyager projecty is currently on hold as I want to finish U.S.S. Demeter first. I however did finish the modeling work on the new escape pods

Dude, I like this. Again, as opposed to being a refit, like my above post, it falls in line with a design type like the Nova, Sovereign, and Intrepid.

The nacelles seem plausible for the changes I want to make. In that I could use the existing ones. If you don't mind my ripping you off if I go this route?

^Nice stretch on the Voyager, Clawhammer. In - universe it's sort of weird though. It would basically be an entirely new ship. Why would starfleet bother with such an extensive modification over just building new? (though we could say the same for the TMP Enterprise)

bloody hell, let's not get into the TMP refit stuff... ;)

ps- it WAS a refit and not a new ship... Take THAT! POW! KO. :lol:

^Nice stretch on the Voyager, Clawhammer. In - universe it's sort of weird though. It would basically be an entirely new ship. Why would starfleet bother with such an extensive modification over just building new? (though we could say the same for the TMP Enterprise)

I looked this up, it happens every once in a while. It has been done today with cruiseships for example.

In universe Voyager could be "stretched" by a multicut operation, but it's 2380, I dont want to apply 2011 knowledge.

My guess is that a sort of Energy Based Molecular Infusion could be used. A controlled "growth" by adding molecules to all parts involved. Once done the structural skeleton can be adjusted. (That is the part you dont want to just "stretch".) The longer new areas are kept into place by a tractor beam/field until the new structural skeleton is completed.

The EBMI device hangs up top in a drydock and acts a bit like a flatbed scanner. But after scanning it's emitting a replicator styled beam. Within a week the ship would have its new length. An advantage of such a method would be that the ship keeps it's flowing design, in a real multicut operation you would get polygonal like edges somewhere along the curve.
After that it's following a more traditional path, of redoing the interior etc etc.

That is what I had in mind, sort of. :lol:

:scream:

At least you're thinking outside the box.

Yeah, I have worked on one of those cruise ships. In that case it generally consists of cutting the ship in half and adding a new section in the middle. It's not much fun doing the network wiring in such a situation.

If it's your job, it's not supposed to be fun...

My job on the other hand- fun as hell... :vulcan:

Yeah, I have worked on one of those cruise ships. In that case it generally consists of cutting the ship in half and adding a new section in the middle. It's not much fun doing the network wiring in such a situation.

That would be my worst nightmare as well. I doubt they considered to give all cables an extra 40 meters just in case. I'm curious did they rewire entirely or just add new patch panels on each side? :D

To stay ontopic:

Looking forward to your changes Patrick. :)

No worries, I don't mind things going off topic somewhat. Though you were explaining a modification to a ship that I was interested in modifying, so it's still on topic as far as I'm concerned... But then again, I'm not some nasty mod :rofl:

I was giving some more thought to the ship, and I'm also getting rid of the greebly bit just aft of the bow BS deflector.

I've been sketching ideas, but I just don't have the time at home to do anything. 3 hours commute (I work in Toronto, just reported to have the worst commute times in all of bloody north america! WTF?), and chores, and stress... :klingon::klingon::klingon:
 
Okay- it was a pain in the butt. I printed up a couple of images from EAS. I sketched the shuttle location over top of the image. Took a photo with my blackberry, and then uploaded them to my Wordpress mobile... phew...

So here's my Captain's gig re-location. It's deriviative of a runnabout.

voyager-1.jpeg

voyager-2.jpeg
 
Okay- it was a pain in the butt. I printed up a couple of images from EAS. I sketched the shuttle location over top of the image. Took a photo with my blackberry, and then uploaded them to my Wordpress mobile... phew...

So here's my Captain's gig re-location. It's deriviative of a runnabout.

voyager-1.jpeg

voyager-2.jpeg

That would work but then youd have to remove the sencor pallet below the Gig and move it somewhere else :) :techman:
 
You know, I like how the captain's gig fleshes seamlessly with the hull better. Besides, if I where a real SOB of a hostile, I'd probably aim for the exposed yacht. Maybe hit the antimatter storage and cause a nice explosion. When fleshed with the hull, I think that it makes much less of an inviting target.
 
You know, I like how the captain's gig fleshes seamlessly with the hull better. Besides, if I where a real SOB of a hostile, I'd probably aim for the exposed yacht.
that's what shields are for.
 
You know, I like how the captain's gig fleshes seamlessly with the hull better. Besides, if I where a real SOB of a hostile, I'd probably aim for the exposed yacht.
that's what shields are for.

That may be true, but as has been shown many times in the series, shields will only last for so long. Not only that, but it appears they also weaken and don't always completely absorb entire attacks, even when they are still present.

By keeping a large craft flush with the hull, it poses less of an inviting target.
 
You know, I like how the captain's gig fleshes seamlessly with the hull better. Besides, if I where a real SOB of a hostile, I'd probably aim for the exposed yacht. Maybe hit the antimatter storage and cause a nice explosion. When fleshed with the hull, I think that it makes much less of an inviting target.

I get your point- I'd say it's more valnerable then the precious bridge parked on the top of the ship. Though for the sake of giving this some thought to address your concern. How about that the gig has a certain safety feature that makes the volitile nature of the M/aM a non-issue when the ship is powered down.

There's the U.S.S. Mareja:

uss_mareja1.jpg

I like this. Even though for a new class, new nacelles might be more appropriate. But for the sake of using existing technology, this could work and it looks good!
 
You know, I like how the captain's gig fleshes seamlessly with the hull better. Besides, if I where a real SOB of a hostile, I'd probably aim for the exposed yacht. Maybe hit the antimatter storage and cause a nice explosion. When fleshed with the hull, I think that it makes much less of an inviting target.

I get your point- I'd say it's more valnerable then the precious bridge parked on the top of the ship. Though for the sake of giving this some thought to address your concern. How about that the gig has a certain safety feature that makes the volitile nature of the M/aM a non-issue when the ship is powered down.

I wouldn't be surprised if there was a some sort of feature that is meant to help make the anti-matter less violate, but then again, in order to stop an explosion of some sort, you would have to prevent the anti-matter from touching any matter, because it is the nature of anti-matter to annihilate any matter it touches. I suppose if you can prevent it somehow from touching anything violate, flammable, or otherwise explosive, you can prevent catastrophic explosions.

Even so, if I were the commanding officer, I'd want my gig nestled somewhere that it might have the added benefit of surrounding hull plating or emergency force-fields, as opposed to being left out in the open, because I'd be pretty miffed it get blasted, or otherwise got a hole blasted into the cabin.

I also don't see why Starfleet would want to go mounting auxiliary craft externally when mounting them flush with the hull already works (and looks) so well, unless they were really desperate on space.
 
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