Looks like a KT version of John Eaves' old concept(s) from STO:

Looks like a KT version of John Eaves' old concept(s) from STO:
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Because that's exactly what it is. I literally took that bottom concept art and made a Kelvin Timeline version of it.
Due to the angle, they're still kind of angled at the shuttlebay landing area...Strange to see an Eaves design that doesn't have its impulse engines aimed at something like the nacelles or pylons..![]()
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No, that's all controlled in the materials. This is how it looks in the model:Looks like the kind of error you'd get with two identical objects/polygons superimposed on top of each other. Is the model set up with, like an "on" impulse engine and an "off" impulse engine and you're supposed to hide or delete whichever one you're not using?
Thanks. It was actually a practical decision as it was much easier to set it up that way than to have them bounce off the hull, and it makes way more sense. Good thing you added that deflector.Btw, I just noticed the effect of the deflector dish pushing rocks out of the way. So cool!
Nope, there are no key frames on the engines, and it only happens when I render using the EEVEE engine. If I switch to Cycles then it’s fine but takes much longer.You sure that’s not an animation keyframing error of some sort? Kelvin impulse engines are supposed to “shimmer” with the various dots cycling on and off randomly, and I’d imagine that effect is animated by keyframing the material emission properties. But when the ship flies past the camera and the viewer catches the first glimpse of the impulse engines, they’re completely static and unchanging... and then all of the sudden they go crazy with rapid flickering on and off. For that matter, I also noticed the “propellers” in the domes of the warp engines are completely still as the ship is flying by... shouldn’t they be rotating?
Yeah... I’m thinking keyframe issues.
I don't know Blender, but my guess is that it's a sampling issue. Once the ship gets far enough way, the impulse engines flicker because there is not enough samples to resolve the tiny dots.
Planet four? Of System L-374?Tyson Flyby Draft 2.
Made lots of little revisions based on feedback from Draft 1. Also added new elements such as a moon, planet rings, space station, and location text. Also gave the hull a subtle TMP pearl aztec pass.
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