U.S.S. Salcombe - Star Trek Beyond

I was wondering how this was progressing! It's gorgeous!

Ideally I'd like to have all the modeling completed tonight, but I have to also put in overtime at work, so I don't know if I'll make it. They've been working me to the bone for 2 months.

If not tonight, certainly in a couple of days modeling will be done. Then I will move onto the paint job.
 
Ok, modeling complete. Here she is. Paint job is up next.

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Beautiful; everything is sub-D, right? I'd love to see some wires to see your approach to cutting rectangles into complex curving surfaces. I still, even after years of modelling, struggle with pinching and messy edge flow.
 
Beautiful; everything is sub-D, right? I'd love to see some wires to see your approach to cutting rectangles into complex curving surfaces. I still, even after years of modelling, struggle with pinching and messy edge flow.

I edited my previous post to include two 4K renders of the wireframes at the bottom. The entire model is not Sub D, at least 90% is.
 
Nice work !
(what is sub d ? )
A "subdivision surface" is a type of 3D modeling where the polygons that make up the model are guides for mathematically smooth surfaces, rather than making up the model itself. Here are a couple articles that go into it on a more technical level, but they also have images that show what happens when a model is subdivided in a way I can't describe in words.

https://en.wikipedia.org/wiki/Subdivision_surface

https://graphics.pixar.com/opensubdiv/docs/subdivision_surfaces.html
 
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