I was wondering how this was progressing! It's gorgeous!
Beautiful; everything is sub-D, right? I'd love to see some wires to see your approach to cutting rectangles into complex curving surfaces. I still, even after years of modelling, struggle with pinching and messy edge flow.
A "subdivision surface" is a type of 3D modeling where the polygons that make up the model are guides for mathematically smooth surfaces, rather than making up the model itself. Here are a couple articles that go into it on a more technical level, but they also have images that show what happens when a model is subdivided in a way I can't describe in words.Nice work !
(what is sub d ? )
Textures still work in progress, but I couldn't resist a test render with proper cinematic lighting.
The real reason behind stealth designsTL;DR: It’s basically a way to model anything organic, curved, or that is composed of lots of complex shapes in a reasonable timeframe without losing one’s hair and/or liver (to cirrhosis).