Yes you always have to keep things 'fresh' to keep people engaged, and that means changing things up, at least from a mechanical perspective....example:Influences are how games evolve. I don't think we would be anywhere if games wouldn't have taken bits and pieces from things that influenced them. There was also that point in time where even the Indiana Jones 3rd person games were influenced by Tomb Raider. So, I wouldn't be surprised if the remake of the first game ends up having a bit of Uncharted-style climbing mixed in with more old-school elements. I think one of the best thing the Survivor era introduced to the series was the climbing system with the climbing equipment.
TR 2: introduced side jumps and therefore opened up new puzzle/environmental possibilities
TR 3: introduced Sprinting, same thing
perhaps no one has done this better than SquareSoft..with each iteration of Final Fantasy, they manage to add in enough tweaks and twists that are different from the previous game(s), but remain genuinely Final Fantasy, although FF 15 seemed to get away from this with its futuristic tone...same thing happened in between FF8 and FF9.
I think they realized they got too far in outer space with FF8 and so FF9 was more grounded with traditional FF elements.
I think the problem is the term: "Re-imagining"...that (in many ways) has given developers/producers/directors free license to use the IP name for projects that resemble the original IP in name only...
to me a genuine "Re-Imagining" would be God Of War...Kratos is a different person with different motivations but he remains Kratos...and the games were "re-imagined" but maintain the core GOW elements. well done by Cory Barlog
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