• Welcome! The TrekBBS is the number one place to chat about Star Trek with like-minded fans.
    If you are not already a member then please register an account and join in the discussion!

Trek Interiors Re-Imagined

Sibyl

Caffeine Pill Popper
Rear Admiral
Welcome to my Trek Interiors Re-Imagined thread.

I'll never work in the industry. I'm far to liberal with polygons.

Don't expect to see these interiors in a game engine like Donny's superb sets (unless I figure out how to get my poly count down).

I'm not particularly fast, but I enjoy working in 3d.

I've started with barely an idea (as I posted in the Interiors thread) and modeled a corridor arch. I've refined it a little in the last couple of days:

Corridor010.gif


I've modified the arch itself from what I posted the other day, as well as changing the girl to 5'8". This may be the last you see of her. I don't know how to model people. I found her free on the 'net, but I think she may become a little creepy if she keeps appearing in my renders.
 
Re: Trek Interiors Re-Imagined?

My friendly assistant is 72 inches tall.

I think I need a bigger soundstage.

Corridor012.gif


Corridor013.gif


Remember that this is Trek Re-Imagined, so I'm not trying to exactly mimic Stage 9.
 
Re: Trek Interiors Re-Imagined?

Corridor014.gif


And to better visualize the size of the corridor as compared to a human figure at deck-level:

Corridor015.gif
 
Re: Trek Interiors Re-Imagined?

I found the dimensions of Stage 9, so I was better able to figure out what I should be working with.

Time to get started on some sets.

I didn't realize there was a "What are you working on" thread, or I would have posted a single image there instead of starting a whole new thread this early in this project's development.

That said, I'm settling for this arrangement:

Corridor024.gif
 
Re: Trek Interiors Re-Imagined?

I need to find a good tutorial on re-topology using 3ds Max. I'm over 3/4 of a million triangles with this scene as it currently stands. It's not a problem for my vid cards and rendering is speedy, but once I start adding meaningful geometry, viewports will slow down considerably.

Corridor027.gif


I thought I'd be further along than I am, but I decided to rework my arches to be a little more of an homage to the TMP-TNG arches.

Corridor028.gif


I think I'm going for TNG-era sets as if Trek hadn't been rebooted until today, with plenty of time between when the original cast movie sets had been torn down and when these were built.

These are a hybrid of movie sets and real ship parts. They're far more detailed than any movie or TV set would be.
 
Re: Trek Interiors Re-Imagined?

I haven't had any time to work on this. I told y'all it would be slow-going.

I did create a couple of wall panels, which will house the controls and monitors. Very 24th century tech here. Okay, more like tech from a couple of years from now.

Just a couple of shots to prove I'm still working on this--or trying to work on it.

Corridor034.gif


Corridor035.gif


There really is more to those panels than meets the eye.
 
Re: Trek Interiors Re-Imagined?

With panels this large and on both sides of the corridor, the possibility opens up for them to act as "virtual windows" when not being used for data retrieval. Hence, you could have the corridors appear to be build around a beautiful forest landscape or an amazing frozen methane sea or whatever the occupants of that part of the ship would prefer
 
Re: Trek Interiors Re-Imagined?

That's an awesome idea, but I'm not sure exactly how I would achieve it with textures alone. I suppose I could physically put the sets into an environment, but there's got to be a way of doing it with effects or textures. I'll need to think about that a while.

Something I hadn't thought of.
 
Re: Trek Interiors Re-Imagined?

Sometimes it's hard to believe that adding so little to the model can add so much to the image.

Corridor039.gif


One of the reasons it takes me so long to create these models is that I render after essentially every change.
 
Re: Trek Interiors Re-Imagined?

With Aftereffects for animations or Photoshop for stills, it would certainly be possible. I'm wondering if I might be able to do it "in-camera" so that whatever environment I add would also light the scene for that much more realism. My current limitations are in the version of 3ds Max that I have and the renderer I'm using. I've pretty much switched to iray full-time now (not Vray), and in this version of Max there are a severely limited number of mapping possibilities. Once I upgrade to the subscription for the current version of Max all sorts of opportunities to make magic will open up.

Don't worry, your shins will be safe. Ha.
 
Re: Trek Interiors Re-Imagined?

Now I need a floor and a ceiling.

Corridor043.gif


Corridor044.gif


Corridor045.gif
 
Re: Trek Interiors Re-Imagined?

I think the lighting is a little low now, but it will improve with a floor and a ceiling to bounce off of.

Not sure how moody I'd like it. In a way, I like it dim like this, but TNG was so much brighter.

I'll up the lights for the next render and see what I think.
 
Re: Trek Interiors Re-Imagined?

The first thing that comes to mind with those shiny surfaces is: Fingerprints!
 
Re: Trek Interiors Re-Imagined?

Ha, yes, I'm sure.

Perhaps they have fingerprint repellent in the 24th century.

Floor:

Corridor047.gif
 
Re: Trek Interiors Re-Imagined?

I like it -- it's got a TNG feel to it, but like if they'd been able to do it today with 80" TVs on each wall segment.
 
Re: Trek Interiors Re-Imagined?

Thank you. Once I had a solid idea of what I would do I knew it would more closely resemble TNG than TOS movies or even TOS.

After seeing that last one with the girl, I've realized that I may need to do something different with those walls. Not sure what, yet, but they're sucking all of the light out of the corridor. I need to change them slightly, anyway. They're not rectangular, they're trapezoidal, and after giving them aluminum frames they just don't look right. I also tried using them as supplemental lights, but that didn't look right, either. Not sure if it was the shape or the concept that I had a problem with, though it did add to the light levels in there.

Failed experiment:

Corridor040.gif


And just for fun:

Corridor050.gif
 
Re: Trek Interiors Re-Imagined?

The good news is that I'll be able to use the walls as holographic viewers, the bad news is that it won't happen until I upgrade to Max 2016--or 2017, depending. For now, they'll just house controls and graphic displays, if I even keep them as they are.
 
Re: Trek Interiors Re-Imagined?

Ceiling:

Corridor053.gif


Corridor056.gif


Now I need to rework the screens and decide how the radial corridors and various doors will look.
 
If you are not already a member then please register an account and join in the discussion!

Sign up / Register


Back
Top