Re: Trek Interiors Re-Imagined?
I finally figured out my texturing issues a few days ago. I set my system units to 1mm, whereas most people set it to 1 inch--in the US, anyway. For some reason Max was thinking my real-world scale textures were supposed to be 1mm, when they should actually be 12", so even if my system units were set to 1inch, the textures would still be off by a factor of 12.
Long story short--all set now.
I've been experimenting with Substance Maps in Max and in Substance Designer --thanks for leading me that way, Donny. Turns out that I'll get much more mileage out of it once I start using Substance Painter, but there are some pretty cool pre-made materials out there with Substance maps. It will be even more fun designing some on my own.
I've also added some flexing--mapped, not modeled--into the temporary view screens for a touch of realism.
After all this time, I've put two and two together and realized that 15mm-scale is Tabletop-Scale is 1:120-Scale, which is 1in.=10ft., which is the scale that the refit Enterprise was constructed in.
I may turn these into printable models for printing at Shapeways in various scales. It would be nice if I had a printer.
Renders: