ATimson said:
CaptainStoner said:
With Star Wars you can really see the development, of say, Episode I Yoda to Episode III Yoda.
Not really, seeing as how Yoda's a puppet in
The Phantom Menace.
That counts as evolution. Though his dialogue in the Prequel Trilogy never reaches his dialogue in
Empire Strikes Back, the puppet in Episode I is a significant technical improvement over the original puppet, and the CGI Yoda was superb, a lot of nuance in his expressions were given that none of the earlier puppet versions attained. I was initially very sceptical when I heard Yoda was going to be CGI in AOTC - to put it mildly - but the end result worked. Unfortunately, the film did not, but that is another story.
Now, I'm not a technical person at all, but when it comes to sci-fi SFX, I ask simply two questions of it:
1) Does it look interesting?
By which I mean is it aesthetically appealling or impressive in some sense. This is very important, especially if a film dwells on its SFX a bit.
2) Does it look real?*
By this I do
not mean, 'could it really be built' or 'would such a creature evolve?'.
Looks real is that it looks like the real, physical object it pretends to be. A Star Destroyer may be a ludricous design from the position of actual spacecraft, but it can look
as if it really exists.
The order of the questions is important. Point 1. is always more important than Point 2. I've seen interesting SFX from all eras, one of my favourite sci-fi films visually remains
Metropolis. Point 2., I've seen both modelwork and CGI that could apply. I've also seen plenty of modelwork and CGI which could not.
I think the film that fits both criterion the best of the
Star Trek films remains
Star Trek: The Motion Picture, and the film that most conspicously fails on both counts would be
Star Trek: The Final Frontier.
*Assuming the
intention is to look real. Some films are intentionally stylised and unrealistic, athough by the criterion of 'realism' I outlined the
Star Trek films do not intend to be so.