• Welcome! The TrekBBS is the number one place to chat about Star Trek with like-minded fans.
    If you are not already a member then please register an account and join in the discussion!

TOS: Showing, not Telling.

JonnyQuest037

Vice Admiral
Admiral
After commenting in a couple of other threads about various TOS episodes that speculate about the ST universe, it struck me that TOS had a certain storytelling technique that the sequel series didn't practice too much: Not telling us everything.

When they were first creating Star Trek, Gene Roddenberry & co. decided against giving us explicit explanations about how certain equipment worked. After all, the cops on Dragnet didn't stop the story to give us an explanation of how their firearms worked, so why should Kirk & co. do so with their phasers or warp drive? The viewers didn't really need to know how the phasers worked. It was enough that the characters did.

This led to TOS sometime dropping tantalizing references to things that were common knowledge to the characters, but unknown to the viewers at home. What was the Tantalus Field Device and how exactly did it operate? What were the Vulcanian Expedition or the Axanar Peace Mission? How old was the UFP implied to be? What happened in the Eugenics Wars when the supermen simultaneously seized power in 40 nations?

It strikes me that dropping references like that is a great way to engage the imaginations of fandom. Sir Arthur Conan Doyle did a similar thing in his Sherlock Holmes stories, dropping intriguing references to cases that the readers never were never witness to. People have been speculating about the Giant Rat of Sumatra for over 100 years now. I think you could make a good case for Star Trek fandom being birthed in those almost-throwaway references that don't explain everything. The subsequent shows, almost unavoidably, became a bit more about filling in the gaps that already existed instead of creating new ones. I think this might be part of what keeps me coming back to TOS when I've lost interest in some of the other shows. (What's more intriguing, being outright told that the Federation was founded in 2161, or to hear how they only had subspace radio during the Earth/Romulan War?)*

*Please note that I DON'T mean this thread as a pointless exercise in bashing the subsequent shows. Heck, you can find examples of this sort of worldbuilding in the more recent Treks. A throwaway reference to the "Rules of Acquisition" in a DS9 ep became the cornerstone of developing the Ferengi culture. It's something that I hope future Treks remember to do. It's nice to have an occasional reminder that we don't know everything there is to know about the Star Trek Universe!
 
I agree. This is an excellent way of telling a story, and I think it was more common at that time. It's one of the reasons why I continue to seek out older TV shows and movies... I like an actual story and character dynamics, without being inundated by a bunch of pointless details. For example, I prefer older crime shows and movies (of all sorts, from Holmesian to hard-boiled noir) over the current forensic-focused stuff.

Kor
 
The event surrounding Governor Kodos is another great example.

I agree that it is a great world building technique and it's nice to let our imagination fill in the gaps. the problem I see is that when they try to actually depict those events. Enterprise being the prime example (surprisingly, not bashing). Everyone has their own version of how the events actually took place, and when something different than that is shown, here comes the Nerd Rage.
 
That's part of why a good prequel is REALLY tough to do. If you're only telling us about stuff we've already heard about, you're just coloring inside the lines. If you try to defy expectations & try new stuff, you get fans of the original complaining that you got it all wrong. It's a damned if you do/damned if you don't scenario.

There is nothing so binding in the fan mind as their own headcanon. :)
 
Not to sidetrack my own thread, but in my mind an example of a good prequel bit was in the '09 Star Trek, where they "revealed" that Spock was the one who created the Kobayashi Maru scenario that Kirk reprogrammed. It fit with what we were told in TWOK (Kirk took the test three times, Spock never did), gave the characters a conflict right off the bat, and even put a few lines from TWOK into a new context ("Your final solution was shall we say, unique" can now be read as Spock's gentle ribbing of his old friend from a distance of 2-3 decades). I love it when a prequel can get you to look at the original in a new light like that without diminishing it.*

*Again, I'm just talking about this one bit, not the '09 movie as a whole. Heck, I'm not even saying that Kirk and Spock necessarily met that way in the Prime Universe. I just thought it was a neat slant on the idea of their first meeting.
 
When they were first creating Star Trek, Gene Roddenberry & co. decided against giving us explicit explanations about how certain equipment worked. After all, the cops on Dragnet didn't stop the story to give us an explanation of how their firearms worked, so why should Kirk & co. do so with their phasers or warp drive?

To be accurate, one of the reasons the Jack Webb series were praised was due to the technical realism Webb stressed would be a part of his dramas. It was not uncommon for scenes explaining how (for example) a bullet expands once hitting a target, how "the lab" determined how an explosive was constructed, the patterns a forger's hand left on a document, or how dangerous drugs worked. That kind of "behind the scenes" detail separated the Webb series (Dragnet more than others) from series such as Highway Patrol, etc., and set the standard for the realistic" police drama for decades to come.

TOS--as everyone knows--used certain real world scientific or engineering facts to give a realistic feel to the fantastic, and although they did invent a wealth of "technobabble," it was part of the natural landscape--the day to day, normal world, and not the smoke and mirrors (seen in the Berman Trek period) to sound "sci-fi" and BE the story.

The actors made it all so believable, as they never acted as if they were handling a fragile object, or marveling over an amazing prop design. I've noticed the way the field equipment was designed and used seemed real, from constantly using the same dial or button to adjust hand Phaser settings, the way the Tricorder was used, to Scotty's effortless working of engineering's panels, or hand devices. All part of the normal world.
 
To be accurate, one of the reasons the Jack Webb series were praised was due to the technical realism Webb stressed would be a part of his dramas. It was not uncommon for scenes explaining how (for example) a bullet expands once hitting a target, how "the lab" determined how an explosive was constructed, the patterns a forger's hand left on a document, or how dangerous drugs worked. That kind of "behind the scenes" detail separated the Webb series (Dragnet more than others) from series such as Highway Patrol, etc., and set the standard for the realistic" police drama for decades to come.
Well, those are things that the average viewer would not be expected to know, and would have to have explained to them. I doubt that Dragnet ever stopped a show dead to explain how a gun actually fired, is what I was trying to say. And anyway, I was making a point about TV shows in general, not about Dragnet specifically. It was simply the first vaguely-era appropriate cop show I thought of. But that's definitely interesting info!

The actors made it all so believable, as they never acted as if they were handling a fragile object, or marveling over an amazing prop design.
Shatner wrote in one of his books that as the show went on, the actors began to handle commonly-used props like the tricorder or communicator more casually the more they got used to them. So where First-Season Kirk might delicately ease open the lid of his communicator, Second-Season Kirk would just whip it open with a simple swat of his hand. :)
 
That's part of why a good prequel is REALLY tough to do. If you're only telling us about stuff we've already heard about, you're just coloring inside the lines. If you try to defy expectations & try new stuff, you get fans of the original complaining that you got it all wrong. It's a damned if you do/damned if you don't scenario.

There is nothing so binding in the fan mind as their own headcanon. :)
Agreed on the PT. TOS, in my opinion, was interesting because it had its own history that was incredibly fascinating, and not really explored. I personally don't care if it happens in our universe or another, because the TOS universe is interesting enough from the start, and there is a lot of history that is left rather unexplored. The first episode I saw was "Balance of Terror" and that is rather blunt in not getting in to the history. There was an Earth-Romulan War and no one actually saw a Romulan, which is interesting from the start.

For me, that just starts me trying to find out more, and read books and such, all because of one event mentioned in passing in an episode.

I have to agree that Prequels are tough because there are always head canons and assumptions that people make in their own personal imaginings of events, so anything that is shown on screen, no matter how interesting or enjoyable, will not line up with imaginations. Or, the focus on known details, rather than on the unknown.

But, I agree that Star Trek does well when it mentions events but doesn't explain everything.
 
Well, those are things that the average viewer would not be expected to know, and would have to have explained to them. I doubt that Dragnet ever stopped a show dead to explain how a gun actually fired, is what I was trying to say. And anyway, I was making a point about TV shows in general, not about Dragnet specifically. It was simply the first vaguely-era appropriate cop show I thought of. But that's definitely interesting info!


Shatner wrote in one of his books that as the show went on, the actors began to handle commonly-used props like the tricorder or communicator more casually the more they got used to them. So where First-Season Kirk might delicately ease open the lid of his communicator, Second-Season Kirk would just whip it open with a simple swat of his hand. :)
Ironically, Sulu explains exactly how the "old police special" that he finds on the Shore Leave planet actually works...
 
That's part of why a good prequel is REALLY tough to do. If you're only telling us about stuff we've already heard about, you're just coloring inside the lines. If you try to defy expectations & try new stuff, you get fans of the original complaining that you got it all wrong. It's a damned if you do/damned if you don't scenario.

There is nothing so binding in the fan mind as their own headcanon. :)

This is why I don't like prequels. I honestly don't know why Trek bothered to do one. A few flashback or time travel episodes to that period of Trek history here and there every now and then would have sufficed. No need to set an entire series in the past of the franchise. Trek should move forwards not backwards. As it turned out the Enterprise era wasn't very interesting and didn't make a good show.

I don't really have a head canon. A throwaway line to an event not witnessed doesn't need to be dwelled on in my opinion. That's what leads to fan wankery.
 
Sulu was like a little boy trying to explain why he was playing with something he shouldn't have touched in the first place.

giphy.gif
 
This is why I don't like prequels. I honestly don't know why Trek bothered to do one. A few flashback or time travel episodes to that period of Trek history here and there every now and then would have sufficed. No need to set an entire series in the past of the franchise. Trek should move forwards not backwards. As it turned out the Enterprise era wasn't very interesting and didn't make a good show.

I don't really have a head canon. A throwaway line to an event not witnessed doesn't need to be dwelled on in my opinion. That's what leads to fan wankery.
Because, on paper, prequels sounds interesting to lot of people to explore the history of a show, and how things happened. But, as has been illustrated numerous times, it isn't the easiest thing to write.
 
TOS' rule was basically "Look, the technology just does whatever the plot/writer says it does and that's that. Don't ask for any explanations, just accept it or stop watching the show."

Of course, TOS only had 3 seasons so they didn't have enough time for many problems to pile up.
 
I don't know though. I think Enterprise's main problem with the writing. Doing a prequel (depicting a fictional history) isn't really any different that doing a story depicting any part of real history. There are a lot of successful films and TV series that take place in the past. What was the problem with Star Wars prequel? Bad writing, bad execution, and not sticking to the story presented in the 4, 5 and 6. What was the problem with Star Trek prequel? Bad writing, bad execution, and not sticking to the story presented in the the other series.

Take for example the story of Anakin/Darth Vader. In 4 and 5 we don't know that Anakin Skywalker is Darth Vader. In fact Obiwan Kenobi says that they aren't (from a certain point of view). He even going so far as to say that Vader killed Anakin. The prequels should have presented Anakin's story in a way that maintains this certain point of view. That way the reveal in episode 6 is maintained. While we having already seen Episode 6 know that Vader is Anakin and Luke's father; for someone watching for the first time 1-6 should have the surprise reveal maintained. Same thing with Luke having a twin. In episode 3 we should be given no clue that Luke has a sister.

And this is exactly why prequels are so difficult, as you've all pointed out; because it's not only about accurately depicting the "history," but maintaining the plot.
 
Except in the Star Wars case, it became clear Obi-Wan was just flat out lying to Luke to spare him pain. The Star Wars' storyline is so well-known by most people now there would've been no point in trying to hide any of that.

The Star Wars prequels problems were that Lucas seemed to think he had to stop having fun and make something pretentious and wannabe-profound. And he was a little too drunk on FX tech now available to him.

With Enterprise, the problems were mainly 3-fold:

1) There was so much Trek it had oversaturated the market, lowered demand and interest.
2) TOS was so inconsistent with itself you can't tell a story that manages to keep it all together.
3) I'll admit it...Enterprise sometimes came off more as a prequel to TNG than to TOS.
 
Which really wasn't a problem. The problem was that it was dull for most of its run.

Well, yes. That was also a big issue. But you can't deny that the TOSers (sorry Brits) were upset at the "desecration" with showing how what was supposed to be the past of TOS resembling a pre-TNG era.

Then again, the NuTrek movies got away with having everything look even more advanced than TNG with its set designs. Enterprise would've been better off saying they were also just restarting the Trekverse without claiming this was the same timeline.
 
Last edited:
If you are not already a member then please register an account and join in the discussion!

Sign up / Register


Back
Top