• Welcome! The TrekBBS is the number one place to chat about Star Trek with like-minded fans.
    If you are not already a member then please register an account and join in the discussion!

TOS in the 29th century...

Well, if we're going to go beyond Star Trek, we've seen this for decades on real ships. Star Trek is the franchise that invented the (somewhat silly) "isolated bridge" concept in the first place. Real ships never have the command center isolated all by itself on its own deck.
 
We'll I've already said more than once upthread that I look at influences and ideas beyond Trek alone.
 
Yeah, nothing wrong with that! I do the same thing. Star Trek has a little too much self-reference these days, and it's good to see people like you looking out of the box for ideas!

I'm backing you up in saying that your command deck is a-okay, and there are a million and one reasons and inspirations for this kind of setup that aren't JJ's Enterprise. Keep up the good work!
I'll be excited to see how the whole command deck looks when it's done.
 
I'm almost finished the briefing room (I'll be posting some pics soon), but there's one part I'm a bit disappointed with: there's no history to be displayed. This isn't the future of the prime universe so I can put pics of previous familiar ships named Enterprise on the wall and obviously nothing else has been designed for it in terms of earlier history. So I'm going to go with something general for now until or if a better idea occurs to me.
 
It would make a certain amount of sense.
It makes perfect sense. I'll have to check, but I think MJ did the same thing on his blueprints. I know in my TOS Class F shuttlecraft drawings I made allowances for a small wate management system in the aft compartment.



I also plan to put a couple of small bathrooms on my Deck 1 model.
 
Bridge is looking great! I wonder if it wouldn't be prettier if the small square screens at each console were consolidated into one unbroken strip-like screen?
You could still have separate display areas for each station, but it would make the entire space useful. Not to mention high-tech looking.
 
^^ That could certainly be done. This is, after all, a conceptual exercise. Even as I make this there are times I realize I could tweak it more to push it a bit further.


I finished the Helm/Nav console last night. When I get back this afternoon I'll post some pics.
 
Last edited:
So here you can see the integrated helm/nav console, which can be referred to as simply the helm. Since much of the ship’s navigational routines would be computer run anyway it simplifies things by having the Helm/Nav Officer (or Helmsman) run it all. This doesn’t mean said officer basically just asks the computer to do everything. The officer is also trained to plot courses manually and is routinely tested for such proficiency. That said under normal conditions the officer inputs the desired destination, along with any specific variants involved, and the navigational computer instantly plots the optimum solution (which can be overridden at the CO’s discretion). The Helmsman then guides the ship along the plotted course.

It should be noted that starship helmsman along with shuttlecraft pilots usually input the general commands and the ship’s A.I. does the precision work. But again all pilots at whatever level are routinely tested for their proficiency at manual control.

One detail I tweaked were the small displays immediately above the control consoles. Someone’s suggestion prompted me to streamline the appearance of those areas. While it now looks like one long continuous display it could actually still be a number of individual displays behind a common covering to create the illusion of a single elongated display.




The bottom image shows a very close approximation of what the CO sees seated at the helm. Very little of the main viewscreen is obscured by the helm/nav console, the railings and the helmsman positioned left-of-centre. The CO also has a clear view of the ship’s astrogator as well as the command readout located above the astrogator. From this readout the CO can immediately read ship’s course, speed, shield strength and other information at a glance.




The only thing I can think of adding now is an intruder defense system. This system can be armed in the event the ship is boarded by hostiles. When activated the ship’s computer is already aware of everyone who belongs aboard ship. Anyone or anything not recognized, or has been specifically targeted, can be immediately be incapacitated should they manage entry to the Bridge. The intruder would be incapacitated by overhead phaser fire set to a stun setting. It should be noted that the IDF can also be set to kill or destroy but only by command authority override.


One thing not really addressed in TOS (and Trek in general) is that there would likely be cameras all over the ship. How else to explain (in universe) how we see visuals of crewmembers from viewpoints where there is obviously no camera in evidence. Back in the day they likely didn’t envision what we take for granted today—practically pinhole sized cameras in every smartphone and tablet. These sort of things could be practically anywhere and thus a visual of, for example, the helmsman could be transmitted to anywhere aboard ship if visual communication is called for. In extent than the ship’s record system could indeed record rather detailed visuals of ship’s operations and the crew. I think it goes without saying that such records would be highly restricted to very few authorized personnel and reviewed only under specific circumstances.
 
One thing not really addressed in TOS (and Trek in general) is that there would likely be cameras all over the ship. How else to explain (in universe) how we see visuals of crewmembers from viewpoints where there is obviously no camera in evidence. Back in the day they likely didn’t envision what we take for granted today—practically pinhole sized cameras in every smartphone and tablet. These sort of things could be practically anywhere and thus a visual of, for example, the helmsman could be transmitted to anywhere aboard ship if visual communication is called for. In extent than the ship’s record system could indeed record rather detailed visuals of ship’s operations and the crew. I think it goes without saying that such records would be highly restricted to very few authorized personnel and reviewed only under specific circumstances.

They shouldn't just be cameras, but instead some kind of holographic capturing device. Because even in TOS, the "cameras" sometimes actually CHANGE PERSPECTIVE while they're doing 'video chat'. That could be justified if the capturing device was actually holographic and allowed for some measure of changing the perspective.
 
I wonder if it wouldn't be prettier if the small square screens at each console were consolidated into one unbroken strip-like screen?
You could still have separate display areas for each station, but it would make the entire space useful. Not to mention high-tech looking.
I have to give credit where it's due. It was your suggestion that made me reconsider and tweak the look of the console displays. Thank you.
 
I hadn't realised until now that there's just a single officer in front of the captain, and I think it's due to the design of the console. Other than a harkening back to the TOS design of the dual helm/navigation, was there any reason for that vestigial bit of console to the right of the astrogator? It would be an awkward place to reach for from the chair! Or is it a simple display area for the captain's benefit?
 
I've always liked the pilot/copilot configuration of helm/nav in TOS. In combat, Chekov often assumed the role of gunner, which, especially in the case of torpedoes, is a function that would be entangled with helm. Having a dedicated gunner's station, as they did in TMP and TNG made sense too.

Returning to the pilot/copilot configuration, steering is so important for a ship that I'd propose that the console in front of the captain on the dais be two-man, with each seat having equal capabilities. Training and practices would dictate how the duties were split between the two. In theory, a single person could do it all, but in high-pressure situations like combat, duties could be split.

Which brings up another point. All consoles should be theoretically capable of performing all functions on the ship, given proper authorization. If the captain is in his quarters, he should be able to have a console appear at his bedside like (or functionally equivalent to) any on the ship. The engineer's station on the bridge should have exactly all the capabilities of any console physically in engineering. Where the two areas of the ship differ would be in their physical proximity to critical systems, which affects maintenance and repair. Consequently, the captain's chair on the bridge needs a (soft) console at his side, perhaps in the form of a tray that he can swivel aside when not needed, in case he needs to directly monitor a function, or to assume direct control in special situations. Picard had such a thing, though it was smallish. Here's the DS9 Defiant's approach; a one-man helm (with a wrap-around console reflective of the assumed significance of the job) and the captain has two consoles of his own.
 
If you are not already a member then please register an account and join in the discussion!

Sign up / Register


Back
Top