• Welcome! The TrekBBS is the number one place to chat about Star Trek with like-minded fans.
    If you are not already a member then please register an account and join in the discussion!

TOS in the 29th century...

I felt there was a bit too much red so I tried to balance it out better. All the markings are now in place. At least those that I can immediately think of. I might add a bit more if something occurs to me. The aft detail with the access hatch, aft viewport and illumination panels are now in place. I still want to add a bit more detail to the ship's underside as well as on both sides of the upper main hull. Then I'll start working at a rudimentary interior.

 
Warped9 -

What about the uniforms or Starfleet-wear that we're used to seeing in Star Trek?

*I'm a fan of the skants and go-go boots from TOS, and I like the skants (for men and women) in TNG and was sorry they dropped it altogether after the first season. Dropping the look was something that showed a distancing from what I liked about Star Trek and what I felt was a big part of Star Trek.

The Abramsverse kind of melds the TOS and TNG look for the film version of the skants (or 'skirts'). Of course, I do like the trousers and color-coded shirts as well.

The uniforms showed that exploring space should be an adventure.

*The coveralls for Engineers was something that was constant throughout the franchise.

*The Abramsverse showed the crew, when off-duty, wearing a dress uniform with caps. This was showing that Starfleet was also a militaristic organization. Do you see your version with that look as well?

Overall, do you have a look that mixes various points of Trek, or just a particular area?
 
At this point I have some general ideas for the crew attire, but I haven't worked out anything in detail yet.

I had some notes on the different forms of crew attire. I'll try to find them.
 
Last edited:
Found them.

Warped9 said:
For uniforms I have a general concept in mind although not really specific. Again it would be something between TOS and TMP conceptually: trousers and a pullover like tunic. It could look seamless due to nano seams that open and close only when desired and otherwise would be invisible. Visible seams could be simply part of the attire's design. I still like departmental colours although perhaps muted and tweaked just a touch from TOS. I also think four or five departmental colours would be better than just three. Of course, simplifying to only three colours would be a cost saving measure for a television budget. I would also prefer to retain the sleeve braiding denoting rank although there could be alternatives depending on the final uniform design. Technicians, engineering staff and other personnel could also have a fatigue style attire when needed.

Women's standard uniform are also tunic and slacks although they could have a (reasonable) skirt alternative just as the men could have an alternative short-sleeve tunic. That said on landing party duty women wear slacks--it's simply safer in the possible event of coming into contact with alien substances on the skin.

Future fabrics could also moderate temperature automatically within a given range, breathing to cool or retaining heat to warm the wearer. We are likely to start seeing this sort of thing in the marketplace in the foreseeable future. But in more extreme conditions field jackets would be more purposeful.
 
Found them.

Warped9 said:
For uniforms I have a general concept in mind although not really specific. Again it would be something between TOS and TMP conceptually: trousers and a pullover like tunic. It could look seamless due to nano seams that open and close only when desired and otherwise would be invisible. Visible seams could be simply part of the attire's design. I still like departmental colours although perhaps muted and tweaked just a touch from TOS. I also think four or five departmental colours would be better than just three. Of course, simplifying to only three colours would be a cost saving measure for a television budget. I would also prefer to retain the sleeve braiding denoting rank although there could be alternatives depending on the final uniform design. Technicians, engineering staff and other personnel could also have a fatigue style attire when needed.

Women's standard uniform are also tunic and slacks although they could have a (reasonable) skirt alternative just as the men could have an alternative short-sleeve tunic. That said on landing party duty women wear slacks--it's simply safer in the possible event of coming into contact with alien substances on the skin.

Future fabrics could also moderate temperature automatically within a given range, breathing to cool or retaining heat to warm the wearer. We are likely to start seeing this sort of thing in the marketplace in the foreseeable future. But in more extreme conditions field jackets would be more purposeful.

Interesting...:vulcan:
 
Here we can see the internal hull that I'm beginning to put together. The first image has the interior compartment before it's put into place (making it a lot easier to work on). The second image is an X-ray view of the shuttlecraft with the interior hull in place. What looks like a forward viewport isn't actually there in the conventional sense, but the image shows what the computer viewport would look like when activated. The aft part of the inner hull has a 7 ft. ceiling while the forward section has a 6 ft. ceiling. There is sufficient clearance between the inner and exterior hulls that any lighting panels need not intrude into the interior space but can be flush with the established ceiling. Obviously there's sufficient space between the interior and exterior hulls to allow for mechanicals and such as well as enough room for storage compartments for additional equipment that could be required for certain situations such as going EVA or when landed. The craft actually has two or a double access port arrangement (for safety). There is an outer door where the lower section swings out and unfolding steps to form a gangway. And there is an inner port with sliding panels that dilate is similar fashion as many familiar doors seen in Trek.





The craft can be fitted for a variety of profiles dependent on requirements. While there are four seating positions as standard there are two permanent seating positions at the very front of the craft. Everything else is dependent upon specific mission profiles. So more seating positions could be added or extra equipment or simply space for bulk transport. For missions of expected extended duration the craft can also be fitted with a food and beverage system along with a waste management system as well as sleeping bunks if required. For planned EVA situations the craft can be fitted with an airlock.

Interior cabin dimensions.
Length = 29.57579 ft. (9.0147 m.)
Width = 9.27922 ft. (2.8283 m.)
Height = 7.0 ft. (2.1336 m.)
 
Last edited:
Concerning uniforms, I think you and I may be thinking along slightly similar lines.

In my altverse, The crew wear black pants and a black long sleeve shirt with a ribbed turtleneck (for the turtleneck think Admiral Morrow in the torpedo bay in ST III). On this is embroidered a Starfleet insignia (think the promo pictures with Kirk, Spock, and Rand from before 1st season TOS). Beneath the insignia is a set of square embroidered pips (looks like the metal pips from Enterprise) and below that is the name of the officer. This is a Class C uniform. Officers have gold insignia and pips, enlisted have silver.

Over that, a more formally cut tunic with a low, rounded neck in departmental colors. Seams would be across the top of the shoulder for removal. A metal version of the insignia would be present, as would sleeve stripes. Stripes and pips would be coordinated. Four pips = four stripes, etc. This would be a class B uniform. My departmental colors would be something like:

Gold for command
Royal Blue for sciences
Red for engineering
Olive for security
White for medical
Gray for support services (JAG, Supply Officer, Chaplain, etc.)
Midnight Blue for flight officers (i.e., shuttlecraft pilots)

The Class A would essentially invert the upper body color scheme (departmental undershirt, black tunic and pants), add a departmental color stripe to the pant, have a metal Starfleet insignia devoid of service branch logo, and might include a cap. Not sure.

Just my thoughts.

Rob+
 
Since the standard ship's environment is a shirt sleeve one I wouldn't bother with a tunic or cover over a shirt. The individual may or may not be wearing an undershirt, but the main top is it. It's how we usually dress today even in the military. You only use a jacket or extra attire for specific purposes.

I still like the basic concept of TOS, but I'd like something a bit crisper or stylish looking. "The Cage" tunics weren't really turtlenecks (like they were in TWOK-TUC) but rather ribbed necked. The TOS tunic collars were also somewhat ribbed (I believe), but because they were black it wasn't noticeable.

While I can quibble about the overall execution of the TMP uniforms I can applaud the trying for something futuristic, at least the two-piece uniforms. Indeed there is a sense of realism they were trying for in TMP (in many respects) that I'd like to adapt.
 
What about environmental suits?

I like the idea of TAS having 'environmental belts' for more movement.
 
What about environmental suits?

I like the idea of TAS having 'environmental belts' for more movement.
Yes, there would definitely be environmental suits. There could probably be different kinds. The first would be the somewhat convential EVA space suit. Another could be an extreme could weather suit. A third could be a form of haz-mat outfit.
 
In designing this shuttlecraft I found myself wanting a suggestion of zoom-zoom to it. I wanted something that, like the starship design, suggests speed. That's something I think few if any of the Trek shuttle designs ever had. The best was perhaps the TMP Vulcan shuttlecraft in tandem with the warp sled. So here I wanted something that could look somewhat fast as well as a bit muscular.

While not as large as a runabout it's definitely bigger than the TOS Class F design and probably most other Trek shuttle designs. The larger starship also allows for a larger shuttlecraft design. But more fundamentally one could design something from scratch more credibly when you have a better grasp of what it can be used for and how.

If I were featuring this in a television series I'd have the interior built full scale and the only part of the exterior built would be the aft section with the access port. The rest if the exterior could be green screened and done with cgi. I think the fullsize exterior would simply be too big to build (and store and move) practically. A fullsize exterior would really dwarf the TOS fullsize shuttlecraft exterior mockup.

While I'm working out the interior I'm not going to get overly detailed. I'm already in the process of building the forward control consoles. Then I'll move on to designing the chairs, the overhead lighting and the aft interior access port. But I'm not going to detail control panels and such.


Once the shuttlecraft interior is finished I think I'll try my hand at fleshing out the main hangar bay or flight deck. Finally I might try my hand on the ship's Bridge.
 
Here's the first look at the shuttlecraft's interior looking forward toward the main control consoles. Somewhat reminiscent of the TOS setup the panels are angle toward the pilot and navigator for ease of access. It's a bit more like an aircraft cockpit arrangement rather than the desk like setups usually seen in later Trek shuttle designs. I temporarily eliminated the wraparound viewscreen to let more light in until I set up the craft's own interior overhead lighting. One thing I envision for the interior are additional plug-in consoles. These additional consoles could be plugged into the side walls for specific missions. To that end you could have up to four operational positions in the forward compartment and additional ones aft in required. This could be convenient and advantageous for certain scientific survey and investigative mission profiles.



Here are the four Enterprise shuttlecraft.

 
It is a good sized space inside there! The viewscreen does look like a windscreen which doesn't correspond to the exterior (which might confuse some viewers) but all that would be required is a scene similar to the one in WNMHGB to fix that misconception ;)
 
Well the view on the screen would correspond exactly to what it would look like if there were an actual wraparound window there. It's somewhat analogous to an aircraft simulator which recreates the experience of flying that specific aircraft even though you're not actually looking out an aircraft windscreen.

I will say this computer model will have a simplified interior because it would be a hell of an effort to detail it accurately. Even the chairs will be somewhat simplified. I do envision something with armrests and an appearance that suggests it would be easier to stay seated rather than possibly getting thrown out your seat.
 
Auxiliary Craft Classification

Class 1 – single occupant, low velocity, limited range (workpod)
Class 2 – multiple multiple occupant, low velocity, limited range (orbital travel pod)
Class 3 – multiple occupant, medium velocity, limited range (light or medium surface-to-orbit flyer or transport)
Class 4 – multiple occupant, medium velocity, limited range (heavy surface-to-orbit flyer or transport)

Class 5 – multiple occupant, sublight velocity, medium range (intrasolar planet-to-planet or ship-to-planet shuttlecraft or light transport)
Class 6 – multiple occupant, sublight velocity, medium range (intrasolar planet-to-planet runabout or medium transport)
Class 6B – multiple occupant, FTL velocity, medium to extended range, (interstellar planet-to-planet or ship-to-planet light or medium shuttlecraft, runabout or transport with detachable FTL stardive section)
Class 7 – multiple occupant, sublight velocity, medium range (intrasolar planet-to-planet or ship-to-planet specialized survey transport for extreme planetary environments)
Class 8 – multiple occupant, sublight velocity, medium range (intrasolar planet-to-planet heavy transport)

Class 9 – multiple occupant, FTL velocity, medium to extended range (interstellar planet-to-planet or ship-to-planet shuttlecraft or light transport)
Class 10 - multiple occupant, FTL velocity, medium to extended range (interstellar planet-to-planet or ship-to-planet runabout or medium transport)
Class 11 - multiple occupant, FTL velocity, medium to extended range (interstellar planet-to-planet or ship-to-planet specialized survey transport for extreme planetary environments)


By this definition the Enterprise's shuttlecraft (such as the Amstrong) are Class 9 Auxiliary Craft. Something like the TAS Heavy Lander or Aquashuttle could be Class 7 or Class 11 depending on FTL capability.
 
Designing a chair from scratch isn't the easiest thing. I've downloaded some drawings of Recaro seats, both car and aircraft styles, and will use that as a template to adapt from.
 
If you are not already a member then please register an account and join in the discussion!

Sign up / Register


Back
Top