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TOS' holodeck...food for thought...

A couple of episodes later they show Picard falling in love with the holodeck, being all fascinated about how realistic everything is. The holodeck in TNG was something absolutely new for the characters.

I'd rather argue that from Picard's reaction it directly follows that he was familiar with holodecks already.

The heroes are always impressed by the quality of the simulation, over and over again. Not the concept, but the quality. They even enumerate the details that impress them each time. Whenever they say "this feels so real" they are establishing that they have already experienced less real-feeling versions of the same.

And they are always left wanting - there's always room for improvement in the realism, always new tricks to impress them. The TV audiences cannot fathom this, because from their point of view, a holodeck scene is no different from a conference lounge scene. It's equally fake, as it's created by the very same methods of fakery: actors, sets, costumes, lights, the occasional but expensive visual effect. For the users, there apparently is a world of difference between a pre-TNG holosimulation and their real working environment, and also between an early TNG holosimulation and reality. Only in the late seasons can characters get fooled by Federation holodecks for any length of time.

Timo Saloniemi
 
A couple of episodes later they show Picard falling in love with the holodeck, being all fascinated about how realistic everything is. The holodeck in TNG was something absolutely new for the characters.

I'd rather argue that from Picard's reaction it directly follows that he was familiar with holodecks already.

The heroes are always impressed by the quality of the simulation, over and over again. Not the concept, but the quality. They even enumerate the details that impress them each time.

GEORDI: "Your first visit to the Holodeck, Doctor?"
PULASKI: "First time on one with this level of sophistication."
- Elementary, Dear Data

As an example...
 
I'm thinking maybe the holodeck technology wasn't Federation developed.

Well, we know that. ENT: "Unexpected" established that the Xyrillians invented it, or at least were using it by 2151.

However could you explain what happened in the Moriarity episode? I mean all you had to do was ask and the greatest computer ever was created. Surely that would have been tested in laboratories when the holodeck was being created.
How do you go from the simple Minuet projection to the Moriarity creation?
Minuet was hardly simple; she was an advanced AI programmed into the holodeck by the Bynars. I tend to assume that some of the potential they programmed into it remained and led to the creation of Moriarty.

Moriarty's creation is scientific bull. A simpler computer program cannot create another computer program that is more advanced, that is proven fact. Which means the Enterprise computer would have to be AT LEAST as complex as Moriarty, meaning self aware and sentient.
And the whole idea that it's so simple to say "create a character that is a match for Data" is ridiculous as well.
 
Again, my problem isn't with the idea that holodecks existed before TNG; it's necessary to accept that for consistency with what VGR established about Janeway's childhood holoprograms. My problem is that if we're assuming a curve of progress like that, it suggests the technology is only a few decades old, not a century old. I suppose it's not impossible that a technology could stagnate at a certain level for decades before making a leap forward, but why would that happen here?

Although, really, what's bothered me about holodecks for a long time is, why are they even necessary? Why not just use VR headsets/gloves or direct sensory induction, create an illusory environment completely in someone's mind? The holodeck just seems like an overcomplicated way of doing something that could be achieved far more simply. It's not an idea that really makes a lot of sense on any level.
 
Again, my problem isn't with the idea that holodecks existed before TNG; it's necessary to accept that for consistency with what VGR established about Janeway's childhood holoprograms. My problem is that if we're assuming a curve of progress like that, it suggests the technology is only a few decades old, not a century old. I suppose it's not impossible that a technology could stagnate at a certain level for decades before making a leap forward, but why would that happen here?

Although, really, what's bothered me about holodecks for a long time is, why are they even necessary? Why not just use VR headsets/gloves or direct sensory induction, create an illusory environment completely in someone's mind? The holodeck just seems like an overcomplicated way of doing something that could be achieved far more simply. It's not an idea that really makes a lot of sense on any level.

Because, as you say yourself, it's only in your mind. If I had to choose between a holodeck and that, I would take the holodeck, any time. Could play holo games with my friends for real, instead of online.

That's another point. Sports. VR won't make you lose fat and gain muscles because you don't move while everything is projected directly into your brain. Running around in a holodeck would.
 
Regarding Riker's thrill at being on the Ent-D holodeck, and being blown away by its novelty, and trying to retcon that with holographic technology of sorts existing and developing over the previous hundred and more years...

Viewing it on television, we only get two of the cues that he would get, sight and sound. Maybe the sophistication of 24th Century holodecks is elsewhere, maybe it's in the smells, maybe it's in the weather effects, maybe it's in the quality of the light, maybe it's in the ability to screen out influences of the starship's systems. It could be that it's in some form of Faraday cage, and that it's screened from external EM and subspace radiation. Maybe it's got artificially generated background radiation akin to the natural on Earth. Maybe it mimics the Earth (or whatever planet's) magnetic field.

It could be something as subtle as the gravity, so that the blood in the vessels of anyone using it is subject to a Coriolis force such as that you'd get on a planet spinning on its axis once every 24 hours. There's a lot more than just sight and sound to a simulation, and there are far more than just five senses that a human has access to.
 
There are plenty of forms of fictional VR that involve the body moving around for real with just the sensory perceptions of the environment altered.
 
There are plenty of forms of fictional VR that involve the body moving around for real with just the sensory perceptions of the environment altered.

But you will only be able to swim and getting wet in water, for example. No amount of playing with your brain will change that.
 
And, really, the holodeck is user-friendly, to the point of being unbearably arrogant about it. Wearable VR systems are not, by definition. You really will prefer walking into a facility that bends over backward for you to walking into a dressing room where you have to bend over backward to don the gear...

Timo Saloniemi
 
And, really, the holodeck is user-friendly, to the point of being unbearably arrogant about it. Wearable VR systems are not, by definition. You really will prefer walking into a facility that bends over backward for you to walking into a dressing room where you have to bend over backward to don the gear...

Timo Saloniemi
And this can often be the ultimate arbiter on the use and acceptance of technology. Audio tapes were generally less hassle and more flexible than vinyl records. CDs were easier to use than audio cassettes and DVD better than VHS. Now digital recording and downloads are more convenient than physical media.

It isn't always the better technology but the more convenient that can win out.
 
Is it possible that holodecks are still a relatively advanced technology, and is not in wide use by the general public-- like early television? Perhaps the holodecks are primarily used in military or government capacities and technological research. The civilians might be using something on the scale of CGA graphics (32 years ago) to what we have today.
 
Is it possible that holodecks are still a relatively advanced technology, and is not in wide use by the general public-- like early television? Perhaps the holodecks are primarily used in military or government capacities and technological research. The civilians might be using something on the scale of CGA graphics (32 years ago) to what we have today.
Yeah, it could be something like that. For starships on voyages of extended duration (like the 5-year missions or something of the like) a holo-center could be seen as a desirable facility to help maintain crew morale and well-being. Although we saw little of it it's fair to imagine all sorts of facilities and activities available aboard ship to maintain psychological, emotional and physical health of the crew.
 
Again, though, is it really plausible that the tech would remain military-only for a whole century?

Personally I'm happy to ignore "The Practical Joker." It's a really, really stupid episode.
 
Personally I'm happy to ignore "The Practical Joker." It's a really, really stupid episode.
Can't argue with that. Definitely not one of my preferred episodes. Like a lot of TAS it's something I accept very loosely. TAS is very much a stylized version of "real" events as far as I'm concerned.
 
I tend to think that both TAS and the Foster adaptations represent different approximations of those events and that the "reality" is some mix of the two. Although there are some episodes that I just ignore because of the absurdities -- TPJ, "The Terratin Incident," "How Sharper Than a Serpent's Tooth," "The Counter-Clock Incident," and a few others. But then, there are episodes of other series that I also ignore, like "The Alternative Factor" and "Threshold."
 
It might be argued that holodeck technology would first hit the civilian world, and the military would scorn it for half a century before accepting that it's actually pretty nifty and useful. Much like VCRs in the real world: up until the first Gulf War, the military would have considered the idea of a ruggerized VCR player the next worst thing to Hello Kitty -themed camouflage, but the early nineties forced field commanders to accept that videotaping of material was a powerful way to conduct briefings and debriefings.

Riker might be such a military man that he hasn't been to the civilized world for the past decade, or at least not since dumping Deanna. And his previous assignments would have been "proper" military vessels in the most classic sense, without concessions to civilian niceties such as sensible and comfortable interfaces, edible food and good quality holodecks.

Timo Saloniemi
 
Watching TNG one could get the idea (because of the way it's presented) that the holodeck was a new form of entertainment on Picard's Enterprise, but that needn't actually be the case. In the real world many ideas can exist only in theory and discussion or even rudimentary form for years to decades or more before technology is sufficiently advanced to fully realize the concept.
The impression I got from Riker's reactions in "Encounter at Farpoint" was that the holodeck was a Nifty New Thing that he hadn't experienced before. Given Riker's rank and many years of experience on starships and traveling around the Federation, if holodecks were standard, he should have encountered them before and not acted so bowled over by their awesomeness.

That was the idea. A couple of episodes later they show Picard falling in love with the holodeck, being all fascinated about how realistic everything is. The holodeck in TNG was something absolutely new for the characters.
Something to keep in mind is that in "The Big Goodbye", the characters are all wow-ed by the sophistication of the Dixon Hill simulation because it's said to be the result of an upgrade to the holodeck prior to the episode. Prior to that episode, the only person we'd seen created by the holodeck was the practice fighter that Tasha conjured up in "Code of Honor", and it behaved in a very awkwardly artificial manner. "11001001" (Will I ever not have to look that title up?) is just a few episodes later, so it's very possible that Riker had never interacted with such sophisticated holographic people before.
 
It's difficult to know just how realistic the "holodeck" in Practical Joker was, McCoy, Uhura and Sulu might have been seeing the same thing we were, cartoon trees and bushes. Three dimentional and better than nothing, but still not quite believable.

On Riker's previous ship, the holodeck would have been better than one from decades before, but the brand new Enterprise Dee, with state of the art holo emitters, exceeded the older equipment Riker was used too.

Next generation indeed.

:)
 
I'm not opposed to the idea of a cruder holodeck having been in use in the TOS era. It might have been limited to landscapes, and those landscapes might have looked as fake to the characters as the soundstage landscapes in the series look to us. It's the difference between "There's the wall." and "This is incredible, I can't tell where the wall is!"

Characters might have existed by the time of Janeway's youth, but they may have looked and acted much more artificial, a la Tasha's practice fighter.
 
A lot depends on whether you can accept the TAS version as depicted at face value. The initial TOS idea was you could receive a message and a hologram of the person sending you the message could appear in front of you, but only in that holosuite (for lack of a better term). You could also watch a film or form of entertainment in an advanced form of 3D, but you can't interact with it. Mind you if communications were faster or if you were close enough for real time communications then theoretically you could talk with the holographic image that is being transmitted and the sender could talk to your holograph that they're seeing on the other end. That would be the extent of interaction in the TOS era. Otherwise they rely on straightforward visual transmission/reception by viewscreen.

In STC it seemed as if Kirk was actually talking with the Paladin hologram, but perhaps it had a limited program and wasn't nearly as adaptive as the TNG model. And note, too, that Scotty walked right through the holographic projection as it wasn't solid as it would have been in the TNG era.
 
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