• Welcome! The TrekBBS is the number one place to chat about Star Trek with like-minded fans.
    If you are not already a member then please register an account and join in the discussion!

TOS Class F...

Must have been modified, because there is no handle (or knob) here (Galileo Seven):
Standard def
High Def
Yep, that's what I was saying. It's possible that something didn't translate or was misremembered or misread along the way. But a check of screencaps would have easily shown what we can plainly see.

I have long wondered if there were any behind-the-scenes photos taken of the full size mockup as well as of the 11 footer Enterprise that are floating around out there somehwere that have never seen the light of day. Today it seems almost common practice to record these kind of things as they're built. We know there are some shots of the mockup under construction, but we've never seen any of it when it was completed outside of being in a filmed episode.
 
Some fore and aft detailing. I can't help bu tfeel there should be more detail in the two rectangular components under the port bow.

 
These two images show a detail I had no idea existed. I always thought those small red square panels under the stabilizers were cutouts that were flush with the lower hull. They could have been painted on for all I knoew. But here we can clearly see that they actually protrude beyond the surface of the lower hull and have rounded edges. I had no idea until I was just casually studying these images. I've messaged Gary Kerr for verification that this detail is indeed authentic.

 
What is this? It's meant to be the shuttlecraft's inner hull or what I think of as the life shell. It outlines the shape of what you see inside the craft as it differs from what the exterior shape would suggest. I'm thinking of making this in 3D and putting it inside one of my models.

 
Last edited:
Getting in some signage on the hulls. I've got some finer detail in terms of markings still to do as well as modeling the retracted landing pads in the landed position.

 
I'm putting some finishing touches in terms of small markings on service access panels. Some of these Gary Kerr knows about and some he hasn't a clue. For those for which he has no idea he thought of something for his drawings for Round2, but it's not what was actually on the mockup. So I'm equally free to put my own ideas in those cases and will do so according to how I designed my interior.

Interessting that when they restored the mockup recently they knowingly changed somethings from what was there originally. On the big fold-down aft service hatch it originally said Auxiliary Power, but the folks who restored the mockup put something completely different, not in the same position and even put the hatch in upside down as well as added a round handle where none existed before. Weird.
 
I think I'm done with the exterior on this one.














For the record the white lettering on the port red service access panel says RM/P ACCESS, meaning Raw Materiels & Processing Access. Behind the panel are two ports: one to flush waste materiel from the Waste Management System and one to replenish the food and beverage processing system. The starboard red service access panel says DANGER HIGH POWER, which is pretty straitghtforward. It's meant to be an external power hookup given Scotty accessed the ship's batteries on the side (re: "The Galileo Seven") that can power various field equipment during planetary surveys. It's essentially an external power outlet.

The large aft service access hatch says AUXILIARY POWER and the small squarish panel under the red rectangle has 378 in the centre of it.
 
Last edited:


What this shows is the outlines of the interior compartments (fore & aft) in place. You can see that it certainly doesn't fill out (or fill in) the available space. The interior has parallel walls and flat ceiling and deck that cannot correspond with the ship's exterior shape. I tried to maintain the interior's shapes and proportions to stay as close as possible with what we saw onscreen. Yet we come back to same recurring issue: how big is the shuttlecraft supposed to be?

If we insist on an interior as sizable as what we saw onscreen then we end up with a vehicle about 32 ft. in length and frankly too large to be properly accommodated with the Enterprise's hangar facilities (and recall that the starship has to accommodate at least four shuttlecraft). Conversely if we insist on an exterior in keeping with what we saw onscreen than 22 ft. in length doesn't leave near enough room to allow for anything like the interior we saw onscreen.

I think initially Matt Jefferies planned for a reasonably compact vehicle--maybe around 24 ft. But the realities of television production compromised that initial concept. Firstly they needed an exterior they could manage to move and yet they also need an interior to could film with the then bulky studio cameras and lights. The result was a compromise all around where the interior and exterior were inconsistent with each other and that couldn't satisfy any real sense of credibility in terms of scale.

If one chooses one could have a "full size" standing interior as we saw onscreen with an enlarged exterior to accommodate it and handwave away any sense of credibility. But when you do that you run into other problems beyond being able to accommodate such a large craft within the "real" Enterprise's hangar area. Firstly the step-up height to enter and exit the craft becomes inconveniently and awkwardly high. The second problem is that to retain the proportions of the onscreen interior set you now have a lot of space between the exterior and interior hulls. And that means the access hatch can't work (at least on the inside) the way it was seen onscreen simply because the inner bulkhead is no longer right up against the outer hull. If you widen the interior to match the outer hull you now greatly change the proportions of the interior.

No matter what way you go you have to make some sort of very obvious compromise where you gain something and noticeably lose on something else.

Arrgh!

So now we come back to what I chose to do. And I assert that this is solely my solution and is not not intended to be a definitive one. Since I was trying to plan out and create a "real" and fully integrated shuttlecraft then I went with the approach of tryting to fix some of the production compromises or at least as many of them as possible. Beyond that I accepted that I had to invent certain things to make it all work. To that end I did establish certain parameters:

- The exterior has to look near exactly as the full size mockup onscreen even if my ship will obviously be larger than the actual mockup while not being too large to be properly accommodated within the Enterprise's hangar facilities.
- The interior must also look like the onscreen set even while acknowledging that something has to give in terms of size. In this case the interior compartments retain their overall shapes yet lose a bit in cabin length and ceiling height. It won't be as cramped as MJ's initial concept, but neither will it be as spacious as the onscreen version.

By accepting these compromises one finds certain things come into play. There is now a credible amount of space between the exterior and interior hulls to allow for mechanicals (they have to be there on a real ship) and to allow for the equipment that was being jettisoned in "The Galileo Seven." It also allows for a limited amount of space for the "under deck" compartment Scotty was working in in "The Galileo Seven." The double hull also allows for those "swing out" compartments that fold out from the inner hull where phasers and communicators are show to be stored. The double hull simply allows for a lot of things that a real ship would need to function the way we saw the shuttlecraft used onscreen in various episodes.
 
I've done some checking and something I partially suspected has happened. When working in 2D some years ago I failed to account adequately enough for curvature in the ship's exterior shape when fitting the interior. Now working in 3D I can see where I goofed. So the exterior has to expand a wee bit to correct for my earlier mistake.

Previously my design measured out at 8.0549 metres L.O.A. or 26.426837 ft. (26'-5 1/8").

The new measurement is 8.299679 metres L.O.A. or 27.22992 ft. (27'-2 3/4").

So the ship has gone up 9 5/8" in length. And that allows for a 5'-9" interior ceiling. The length of the interior cabin (nose to aft cabin wall) is 19.276678 ft. (or 19'-3 5/16").
 
Here is a cross section look at things. From looking at this I can see that I can enlerge the aft cabin a few more inches. It looks like I could lower the floor, but then the deck starts dropping lower than the gangway opening. And I can't raise the ceiling anymore. I did manage to widen the main cabin and gained 3 ins. for a main cabin width of 9 ft.

 
This is a pretty good solution. Personally, I prefer the front windows to be actual windows as opposed to a sensor/screen set-up like you have here, but I understand your rationale. Excellent work! Makes me day dream of how I'll detail the upcoming Polar Lights shuttlecraft.

--Alex
 
If you peeled away the exterior what would you see? This is my (not yet complete) take on it. This is the inner hull which between the exterior and this is where the bulk of the ship's mechanical guts would be found. In the upper image you can see some of the stuff that the crew would have jettisoned in "The Galileo Seven" after they removed part of the inner bulkhead to get to it. That equipment was primarily related to the craft's waste managemnet system (toilet) and the food and beverage processing system.

You can also see the inner hulls walls are not parallel with those of the exterior. You can also see a short tunnel like element that connects the inner door to the exterior. And because the inner bulkhead is not right up against the outer hull there is no way the inner hatch can open as was shown onscreen. The onscreen version was overly simplistic to expect that a solitary hatch was sufficiently safe for such a spacecraft anyway.

 
I did something like this quite a ways back, but I think it's worth seeing again. Here we have a size comparison with a 6 ft. crewman for a sense of scale.

In the foreground is the 22 ft. mockup. Next is my 27 ft. shuttlecraft. And finally in the back we have a 32 ft. shuttlecraft allowing the fullsize interior as we saw it onscreen.

 
Whatever size craft you use you have to scale up the turntable. And it isn't just length, but also width and height. A 32 ft. shuttlecraft becomes massive and it would become actually cumbersome and problematical to accommodate within the hangar deck of a 947 ft. starship.

That's one of the big reasons I decided against it. As part of this project I'd like to make a 3D hangar for my models and in the process I could put different sized shuttlecraft on it just to see what it looks like.
 
Last edited:
I did something like this quite a ways back, but I think it's worth seeing again. Here we have a size comparison with a 6 ft. crewman for a sense of scale.

In the foreground is the 22 ft. mockup. Next is my 27 ft. shuttlecraft. And finally in the back we have a 32 ft. shuttlecraft allowing the fullsize interior as we saw it onscreen.


Thanks for the wonderful attention to detail, and your research. Fine work all around.
 
If you are not already a member then please register an account and join in the discussion!

Sign up / Register


Back
Top