Is there any canon evidence that indicates the torpedos have minature shields protecting them from a ship destroying them before they arrive? Or is it just fan speculation?
My take on torps is that they are just space going guided missiles....guided by the ship that launched them. If the ship can't get a lock, then they can't guide them. Funny, it doesn't make sense that Spock and McCoy had to put sensors on the torpedo to detect exhaust gas when the sensor of the ship could have done the same thing..and then guided the torpedo normally.
The glow could be anything; especially SFX for the viewer.![]()
Torpedoes are explicitly stated as being the warp-capable tactical system of a starship. In 'Q Who' the Enterprise-D unleashes aft torpedoes while fleeing the Borg at high warp. 'But, Praetor,' you say, 'aft torpedoes at warp might not mean they're actually firing them at warp.' A better exaple can be found in 'Equinox' the Voyager fires torpedoes while pursuing the Equinox at high warp, destroying her port nacelle and forcing her to drop from warp. The torpedoes Voyager fires would have to go faster than either ship was going to actually impact the Equinox. There are numerous other examples, but I'd rather not dig to find them.Most torp shots that I've seen are pretty slow...no high velocity apparent.
Shuttles do have shields. I remember seeing the 'shield flare' effect in an episode when one was fired on. Presumably they are as proportionally strong as the size of the ship in question allows.If speed is the only req for a shield, then shuttles have them too?
I think JNG is. Presumably, the science sensor that Spock and McCoy installed replaced some basic guidance system, making this a 'smart torpedo' or a 'probepedo' even. Surely there was some tradeoff for installing the equipment, or else Starfleet didn't normally deem torpedoes worthy of 'smart' equipment. Likewise, there must be some reason that the Enterprise could not detect the trail yet the torpedo could.Your'e probably right about the gas sniffing torp.
Is there any canon evidence that indicates the torpedos have minature shields protecting them from a ship destroying them before they arrive? Or is it just fan speculation?
I always suspected any guidance would have to be internal. Jamming's been inconsistently portrayed on Trek, but it happens frequently enough that I'm sure there's an integral guidance system.My take on torps is that they are just space going guided missiles....guided by the ship that launched them. If the ship can't get a lock, then they can't guide them. Funny, it doesn't make sense that Spock and McCoy had to put sensors on the torpedo to detect exhaust gas when the sensor of the ship could have done the same thing..and then guided the torpedo normally.
Praetor said:Phasers aren't supposed to work at warp, yet occasionally they have.
Praetor said:Phasers aren't supposed to work at warp, yet occasionally they have.
Yeah, what's the deal with that?
Praetor said:Phasers aren't supposed to work at warp, yet occasionally they have.
Yeah, what's the deal with that?
Now photons at warp don't need to be warp capable in any way shape or form. A "sustainer" engine is, in weapons usage, any propulsion system that "sustains" a projectile's velocity and altitude until it hits the target. In antiship missiles (basically, the analog of photorps) this is usually some kind of turbojet engine; for a torpedo this could be some kind of subspace driver coil like that found on a typical impulse engine, just enough to keep its initial launch velocity up until it hits the target.
I had theorized that torpedo launchers functioned something like warp rail guns - accelerating the torpedo to warp speed, and then allowing the sustainer engine to take over after launch. Therefore, you wouldn't have to be at warp to 'siphon' the warp field for the torpedo.
I had theorized that torpedo launchers functioned something like warp rail guns - accelerating the torpedo to warp speed, and then allowing the sustainer engine to take over after launch. Therefore, you wouldn't have to be at warp to 'siphon' the warp field for the torpedo.
That's possible, but in that case you'd never be able to see the torpedo flying through space; as soon as you fire it, it's already hit the target.
Personally I've always been kind of fond of the idea that torpedo launchers should be mounted in arrays just like phasers so the starship can boost its firepower by ripple-firing salvos of torpedoes like the missile swarms in Macross. Considering the way they're used, it almost makes no sense for phasers to be mounted in arrays anyway since only one emitter at a time ever actually fires.
My only problem is that as Trek moved to CGI the effects shots all started to look like jetfighter combat. It really breaks the sense of scale in my opinion.
My only problem is that as Trek moved to CGI the effects shots all started to look like jetfighter combat. It really breaks the sense of scale in my opinion.
Not exactly. Jet fighters can actually fire at each other at ranges beyond 100 meters![]()
My only problem is that as Trek moved to CGI the effects shots all started to look like jetfighter combat. It really breaks the sense of scale in my opinion.
Not exactly. Jet fighters can actually fire at each other at ranges beyond 100 meters![]()
Your typical jet fighter has a longer effective range than the STATED ranges of most of the weapons in ENT.
My take on torps is that they are just space going guided missiles....guided by the ship that launched them. If the ship can't get a lock, then they can't guide them. Funny, it doesn't make sense that Spock and McCoy had to put sensors on the torpedo to detect exhaust gas when the sensor of the ship could have done the same thing..and then guided the torpedo normally.
Phasers aren't supposed to work at warp, yet occasionally they have.![]()
A lot of phase cannons at warp stuff on Enterprise was criticized; while they aren't the same as later phasers, we would probably not want to ascribe superior capabilities to the earlier phase cannons in this respect. But a lot of the appearances of phase cannons at warp on that show represented very close-range shots, like the Suliban darting in and out of point-blank range, and I have always wondered if this represented that they were essentially touching the warp fields together in quick attack runs and firing through the local disruption this created.
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