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TNG-R - Replaceing Mattes

But I don't want Bynars inserted into the background of random shots, or "Yuta shooting first" at Riker etc etc.

Lol at Yuta :techman:

But hey, at least that would give Riker some actual motivation to KILL her (sorry this scene has always really bothered me since first airing)

Haven't read the press release yet, but if there is indeed a commitment to preserve the filmed effects elements as I glean from this thread, then that is awesome. I would also be in favor of replacing lesser or re-used mattes as these were some of the most effective and least jarring 'upgrades' to the TOS 'Remaster'.

Any inkling as to whether there will be an alternate effects track available as with TOS BLU? I'm thinking not. It would be fun to have a 'purist' version and a 'go-nuts' version, but it's clear that cost will be the limiting factor.

So looking forward to this assuming it's done well, and so far so good from the sound of it!
 
The planets were created in the http://en.wikipedia.org/wiki/Quantel_Mirage.
From Cinefex #37: "The Mirage can take a flat raster image and manipulate it into a preprogammed shape. In the case of a planet of course it would be a sphere. To create texture on that sphere, Dan Curry and Rob Legato would generally find an organic texture that actually exists - a rock formation or mudslide, for instance - and photograph it as a 35mm slide. From there it would be transferred to tape and used as a wraparound input source for the planet."

Okay, so that would mean the planets are video elements with intrinsically low resolution, so they'd need to be replaced for HD. Hopefully with something more believably planet-like, as they did with TOS-R.

Or they could scan the original 35mm slides (if they were also archived) at say 8k (40 megapixels or so) and wrap them around a sphere again, this time in Lightwave or Maya and render at 2k.

It would be no problem to add better atmospheres and clouds and stuff there, I guess.
 
The planets were created in the http://en.wikipedia.org/wiki/Quantel_Mirage.
From Cinefex #37: "The Mirage can take a flat raster image and manipulate it into a preprogammed shape. In the case of a planet of course it would be a sphere. To create texture on that sphere, Dan Curry and Rob Legato would generally find an organic texture that actually exists - a rock formation or mudslide, for instance - and photograph it as a 35mm slide. From there it would be transferred to tape and used as a wraparound input source for the planet."

Okay, so that would mean the planets are video elements with intrinsically low resolution, so they'd need to be replaced for HD. Hopefully with something more believably planet-like, as they did with TOS-R.

Or they could scan the original 35mm slides (if they were also archived) at say 8k (40 megapixels or so) and wrap them around a sphere again, this time in Lightwave or Maya and render at 2k.

Might be worth trying, if the quality of the slides is good enough. One of the problems with the TNG planets is that they look rather pixelated and blurry like some 90s video game FMV.
 
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