15 minutes to make, no, assemble all the panels into Comic Life, yes. Renders are 30-45 minutes a piece not including set-up.
That is actually what I meant. I know rendering time takes forever, but you can step away while it does it. Assembly time is what I am most concerned about, currently.
The key is actually the more cartoon like characters and fewer of them. I can cheat the textures, plus the TOS sets I'm using have less detailing than the TMP and TNG sets so fewer polygons to sort. The more characters, the longer the render time and more likely my poor ole PC chokes.
Exactly. Though I was looking for character style similar to Overwatch, or at the very least Fortnite. But either way, like yours, something comfortably on this side of the Uncanny Valley. Not only saves render and processing time, but also eliminates the unsettling nature of things that are just not realistic enough, yet no longer charming visually.
Ship renders actually take WAY less time than interior renders. Like 5 minutes, 10 minutes tops.
I had an idea about that, in original universe. Instead of showing lots of external shots, instead show much of the space action on the display screens in the control rooms. That way not only can you justify hearing sounds and have dialog and information displayed visually, but you can also have the ship images be a far lower polygon count, thus saving additional processing power. And justify showing them so close together despite being hundreds or thousands of KM apart.
I do have several of my own ideas kicking around in my head. I did start two of them, a dark fantasy setting called Infernal Isles (long ongoing sprawling fantasy dark epic storyline) and a more grounded sci-fi setting I don't have a name for, but I'm setting the initial stories for it on a ship called the Swallow Tail which is a converted space tug turned salvage vessel. I actually jumped back over to Trek, because while I love both Infernal Isles and Swallow Tail, both of those universes and stories are DARK and it was depressing me too much to work on them, so I shelved them for now to play in a setting with a bit more hope to it until I can get my brain sorted.
I would love to see them ^_^
For myself (not meaning to self promote as much as just share) I have:
My primary original sci-fi world, which I tentatively call "Perseus" which I intend to stretch out to cover at least a full decade of the characters' lives.
I intend to make a complete visual anthology of the entirety of real-world Spaceflight History. Not just the "important" missions, but ALL of them, as every single one deserves to be remembered. Not just NASA either.
I wanted to make an anime Wrestling Federation of sort. Not a dumb storyline like wrestling for the fate of the galaxy, no just a proper wrestling show just animated rather than live action.
And of course sprite animations, like a MegaMan battle royal I hope to have finished by the end of the year :P