The Walking Dead (Spoilers after first post)

Discussion in 'Gaming' started by Base_Delta_Zero, Nov 25, 2012.

  1. Mr. Adventure

    Mr. Adventure Admiral Admiral

    Jun 9, 2001
    Mr. Adventure
    ^ I know what you're saying but when I thought about it after finishing the game I realized while I couldn't control the outcome in a big pictures sense I appreciated reflecting on what the choices I made said about me as a person. I might have more trouble being as captivated in the same manner by "season 2" I was suitably affected after this one to find it worthwhile.
  2. selina

    selina Fleet Captain Fleet Captain

    Mar 1, 2005
    in the shadows
    You've got a point there :) .
  3. Capt. Vulcan

    Capt. Vulcan Vice Admiral Admiral

    Aug 18, 2001
    PlanetExpress Ship
    Well the choices definitely don't hold up to close scrutiny. If you look at how the game works and you replay things to try to get your way you realize that you don't actually have that many choices. But if you just play it, they do a very good job of making it seem like your choices directly led to what happens by writing realistic reasons for those things to happen.

    Really the only thing that ever bothered me storywise was how Kenneth is totally against you based on one decision. It didn't seem to make sense considering I supported him at every other juncture.
  4. Cutter John

    Cutter John Rear Admiral Rear Admiral

    I've been hearign that complaint an awful lot. I wonder if they'll fix that in the second part as a result, and make it less linear.